Naughty Dog has stopped development on The Last of Us Online. Also an image showing The Last of Us Online’s menu leak

nongkris

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Didn't even have to be a new map every few months just diff events. Fortnite sometimes doesn't change their maps for more than half a year. This shit isn't rocket science, I'm so mad this shit got canceled. At least they should salvage the assets and time theyboutvin and give us some firm of mp!
I truly don't know what crack bungie/Sony are smoking to not release this. But a zombie BR with TLOU quality visuals and animation is an instant hit. Like you couldn't ask for anything bigger.

But now with the official cancellation it will likely not ever happen, or i'll be old before they think about it again. Sony's first party management has been absolutely horrible this gen.
 

anonpuffs

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Didn't even have to be a new map every few months just diff events. Fortnite sometimes doesn't change their maps for more than half a year. This shit isn't rocket science, I'm so mad this shit got canceled. At least they should salvage the assets and time theyboutvin and give us some firm of mp!
I still hope that they just keep it on ice and then work on it again for TLoU3
 
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anonpuffs

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What? I cannot believe this, especially if you are using median instead of mean, which is a lot more logical in a case like this.
Naughty dog is in socal and employs some of the most talented people in the industry. You better believe they are making a shitton of money
 
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Yurinka

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They don't have anything to do with delaying, canceling, greenlighting, or firing people, but Jason's report about the vetting (critical examination) of the game lines up with what has been going on with the Factions multiplayer.

They didn't decide what happened with the project, but they reportedly had concerns about the longevity of the game. After this report, the development team dwindled until it was officially canceled a few days ago.

The statement about Naughty Dog also lines up with what was reported back in May. Naughty Dog would have to become a live service studio to support the game long-term, and that makes me believe the reports about the longevity of the game were accurate.
The review more or less matches with the timing previously announced by Sony, but the narrative of "Bungie cancelled/delayed/fired whatever from PS Studios" doesn't match with their role inside Sony (let's remember they aren't inside PS Studios, so they aren't in their editorial team, the one who greenlights pitches, budgets and milestones).

According to Sony, Bungie:
  • Shares live services expertise with PS Studios
  • Help to build -together with SIE publishing and PS Studios- the SIE Live Services Center of Excellence
  • Shares live services business operations expertise with SIE platform business
  • Once the center was set Bungie + PS Studios + SIE Publishing (not only Bungie) review 4 different GaaS specific areas of the SIE GaaS titles (not the whole game):
    • Live service design / concept reviews
    • Monetisation & data reviews
    • Pre-production pipeline reviews
    • Launch readiness & post-launch reviews (this is the part ND mentioned)
image.png

image.png

https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2022/GNS_E.pdf

The ND narrative matches with having spotted an issue with post launch content planning in the review, so decided to delay it to improve it (at the time they announced the delay), and some time later after evaluating, pitching and budgeting the changes needed, they realized that would take them more resources than they were confortable with and decided to kill it after agreeing it with the PS Studios editorial team.

Bloomberg mading out fake news about Sony mixing some real news with lies, half truths and stuff put out of context to misinform and spread fud over PS is what Jason and Mochizuki often do when talking about Sony.
 
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ksdixon

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The review more or less matches with the timing previously announced by Sony, but the narrative of "Bungie cancelled/delayed/fired whatever from PS Studios" doesn't match with their role inside Sony (let's remember they aren't inside PS Studios, so they aren't in their editorial team, the one who greenlights pitches, budgets and milestones).

According to Sony, Bungie:
  • Shares live services expertise with PS Studios
  • Help to build -together with SIE publishing and PS Studios- the SIE Live Services Center of Excellence
  • Shares live services business operations expertise with SIE platform business
  • Once the center was set Bungie + PS Studios + SIE Publishing (not only Bungie) review 4 different GaaS specific areas of the SIE GaaS titles (not the whole game):
    • Live service design / concept reviews
    • Monetisation & data reviews
    • Pre-production pipeline reviews
    • Launch readiness & post-launch reviews (this is the part ND mentioned)
image.png

image.png

https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2022/GNS_E.pdf

The ND narrative matches with having spotted an issue with post launch content planning in the review, so decided to delay it to improve it (at the time they announced the delay), and some time later after evaluating, pitching and budgeting the changes needed, they realized that would take them more resources than they were confortable with and decided to kill it after agreeing it with the PS Studios editorial team.

Bloomberg mading out fake news about Sony mixing some real news with lies, half truths and stuff put out of context to misinform and spread fud over PS is what Jason and Mochizuki often do when talking about Sony.
Dude stop this.

SONY themselves said they were going to lean on Bungie's "GAAS expertise" (Fucking LOL at that!). You're playing semantics.
 

Yurinka

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Dude stop this.

SONY themselves said they were going to lean on Bungie's "GAAS expertise" (Fucking LOL at that!). You're playing semantics.
Read the fucking Sony slides I posted.

Sony explains there to their investors how they integrated Bungie into the SIE structure regarding sharing GaaS expertise, and specially look at:
  • Is Bungie the only member doing these reviews in the SIE Live Services Center of Excellence or there's PS Studios and SIE publishing there too?
  • What are the 4 areas reviewed by this lives services team? 4 live services specific areas or do they talk there about greenlighting, cancelling, delaying games or game milestones?
Sony absolutely never said that Bungie was going to be in charge of the PS Studios GaaS, never said that was going to have any power to cancel, delay or fire PS Studios games or people.

Sony always said that Bungie was going to share their knowledge, expertise, tools, data etc with PS Studios regarding live service games, as shown in this graph: during the onboarding they integrated (with their previously existing PS Studios + SIE publishing live services team) processes, philosofy & principles, built a wider SIE expertise and ASSISTED (not cancelled) in-development projects before creating the SIE live services center of excellence, a PS Studios (their studios, their live services hub and their tech & services team) + SIE publishing + Bungie team that reviews GaaS specific areas of the SIE GaaS titles.
 

Nhomnhom

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Dude stop this.

SONY themselves said they were going to lean on Bungie's "GAAS expertise" (Fucking LOL at that!). You're playing semantics.
The one good thing about Bungie would be if they amounted to the entire GaaS Sony strategy and freed up other studios to not have to go in that direction.

The bad part is that Bungie is a vile studio that will likely drag PlayStation's name trough the mud with their aggressive monetization practices and complete disregard for their audience.
 

DForce

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The review more or less matches with the timing previously announced by Sony, but the narrative of "Bungie cancelled/delayed/fired whatever from PS Studios" doesn't match with their role inside Sony (let's remember they aren't inside PS Studios, so they aren't in their editorial team, the one who greenlights pitches, budgets and milestones).

According to Sony, Bungie:
  • Shares live services expertise with PS Studios
  • Help to build -together with SIE publishing and PS Studios- the SIE Live Services Center of Excellence
  • Shares live services business operations expertise with SIE platform business
  • Once the center was set Bungie + PS Studios + SIE Publishing (not only Bungie) review 4 different GaaS specific areas of the SIE GaaS titles (not the whole game):
    • Live service design / concept reviews
    • Monetisation & data reviews
    • Pre-production pipeline reviews
    • Launch readiness & post-launch reviews (this is the part ND mentioned)


https://www.sony.com/en/SonyInfo/IR/library/presen/irday/pdf/2022/GNS_E.pdf

The ND narrative matches with having spotted an issue with post launch content planning in the review, so decided to delay it to improve it (at the time they announced the delay), and some time later after evaluating, pitching and budgeting the changes needed, they realized that would take them more resources than they were confortable with and decided to kill it after agreeing it with the PS Studios editorial team.

Bloomberg mading out fake news about Sony mixing some real news with lies, half truths and stuff put out of context to misinform and spread fud over PS is what Jason and Mochizuki often do when talking about Sony.

I never said Bungie made the decision to cancel or delay the project, I only mentioned the vetting process. The vetting process is to give a careful and critical examination, and that's what happened.