Graphics Summary:
Two modes on all three next gen consoles. Performance and Quality.
Quality mode has RT Global Illumination and RT Ambient Occlusion on PS5 and Series X. There is no RT on Series S.
Performance mode ranges from 1440p - 1800p on PS5/Series X whilst Quality/RT mode averages around 1440p with highs of 1620p and lows of 1296p.
These modes are upsampled on PS5 and Series X to 4k with a pass of CAS Sharpening. He suspects there is no upsampling used on Series S as the image is a bit muddier.
Series S in performance mode renders at 1080 mostly, whilst Quality mode renders closer to 1440p with some lows to 1080p on occasion.
PS5 seems to carry some legacy PS4 issues like lower LOD over the Series Consoles, Series X/S seem to have higher LOD over PS5 at points, He calls it a bug that may be addressed with the day 1 patch. This analysis was done prior to a day 1 patch if there is one.
Also PS5 has this weird Onscreen UI stutter, that was also present in last gen PS4 versions, it's also on XBOX but not as profound.
Performance Summary:
PS5 has a bit better performance over Series X in both Quality and Performance modes, but it can drop on both. Series X can often fall to lows of 40fps in performance mode and low 20's in quality mode. PS5 dips as well in both modes in dense areas, but not so steeply.
The area where the game drops is mostly dense city settings with lots of geometry and NPC's, Series X struggles there a bit more, mainly CPU bound areas.
It's mostly locked outside of these areas minus some high combat areas with lots of foliage.
Series S seems to hold a locked 30fps in quality mode, It's performance mode drops in dense areas just as Series X, but it's a bit more stable in these parts over it's bigger brother, of course Series S is dialed down over the QHD twins in both modes.
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