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This is a click-bait thread so if you can stomach some of my claims, you are more than welcome to participate in this comparison. However, if it develops some hatred for what I'm about to claim, then ignore the thread.
With the leak of Returnal's graphics settings in the port of the PC version, we've finally made the biggest fear of Sony gamers about this shift in porting to PC come true. Before, most people were assuming that the PC ports will only have small incremental changes to the graphics settings from the PS5 such as high resolution resolution framebuffers, faster FPS, and a few features that crank up the quality of the rendered images like 16x anisotropic filtering, higher LOD, etc.. Now we are seeing the full power of high-end GPUs being put to use. Ray-tracing features for Returnal are coming to the PC that are not available for the PS5 (shadows, reflections and lighting).
This is the biggest concern for Sony fans about the porting because with Sony doing this, it's letting gamers know what their primary platform of choice will be. If other developers follow suit with their ports (ND, Insomniac, GG, etc..), it will be made clear that Sony devs will utilize the power of the high-end GPUs and generate true next-gen features for the PC over the PS5. I believe this will start to pick up steam by year end of 2023 and we'll see closer release dates on top of significant graphical enhancements that will be noticeable across the board.
This is a click-bait thread so if you can stomach some of my claims, you are more than welcome to participate in this comparison. However, if it develops some hatred for what I'm about to claim, then ignore the thread.
With the leak of Returnal's graphics settings in the port of the PC version, we've finally made the biggest fear of Sony gamers about this shift in porting to PC come true. Before, most people were assuming that the PC ports will only have small incremental changes to the graphics settings from the PS5 such as high resolution resolution framebuffers, faster FPS, and a few features that crank up the quality of the rendered images like 16x anisotropic filtering, higher LOD, etc.. Now we are seeing the full power of high-end GPUs being put to use. Ray-tracing features for Returnal are coming to the PC that are not available for the PS5 (shadows, reflections and lighting).
This is the biggest concern for Sony fans about the porting because with Sony doing this, it's letting gamers know what their primary platform of choice will be. If other developers follow suit with their ports (ND, Insomniac, GG, etc..), it will be made clear that Sony devs will utilize the power of the high-end GPUs and generate true next-gen features for the PC over the PS5. I believe this will start to pick up steam by year end of 2023 and we'll see closer release dates on top of significant graphical enhancements that will be noticeable across the board.