I’m getting strong Aboandoned/ The Day Before vibes from this game. Everything about the debut trailer screams vertical slice.
Hmmm if they are mentioning a demo I think it'll appear and be decent but we shall see.I’m getting strong Aboandoned/ The Day Before vibes from this game. Everything about the debut trailer screams vertical slice.
I think it's coming out and I hope it's good. I agree, love the look.This game looks very cool, looking forward to it even if some say it doesn't exist (it's another PS5 console exclusive).
New trailer of Phantom Blade Zero, giving a sneak peek to the latest development of the game, featuring never-shown-before footage depicting high-speed combat and multiple weapons, among other game play elements. Announcement of a World Tour Demo.
Question 1: Is there an assigned game price?
Not yet, we’ll discuss this issue with our partners when most part of the game is done.
Question 2: Explain whether if the combat we saw was actual combat and how does the combat works on the different controllers (Phone, PC, Console)
Yes, all combat scenes are captured in-engine, they are real. But we set a more “cinematic” camera to capture the trailer footage, some angles are specially set.
The actual game will have a stable camera with larger view scope. The combat will look much clearer, but less impactful as it is in the trailer(or it’ll be too dizzying).
“Combo Chain” is a system we have been developed for 10 years, in mobile games for most of the time, but we found it work on all kinds of controllers just fine. Players will edit their skill orders in 2 chains, and simply press the 2 bottoms to release super complex and fast combos. This makes everyone’s gameplay look like a professional twitcher of DMC or Ninja Gaiden. But there are still depth in how to organize the skill order, and other timing related skills(parry, dodge, etc).
Question 3: How long is the game?
Main story alone is about 30~40h, and there are tons of side quests to play with.
Upon completing the story mode, players are presented with a plethora of endgame content that includes various multiplayer dungeons, boss rushes, rogue-like abysses, and more.
Question 4: How we define the Phantom Blade Zero? Will it be like Ninja Gaiden / DMC or like Sekiro?
Kind of mix, the adventure map has multiple paths forward, and combat is similar to Ninja Gaiden. You can understand it as a traditional hack & slash with semi-open world map instead of a linear map.
Question 5: About the release time? and how long has the game been in development?
Release time is a question we can’t answer yet.
Early concept of the game has been written & designed since 2017, but limited to 2~3 core members. The actual development starts in early 2022.
Question 6: Will it be time exclusive or release at the same time on other platforms?
For now we don’t have any exclusivity on any platform.
Question 7: Is the game open world?
Not that kind of vast open world you need a horse to ride from point A to point B. But it does have multiple paths and some open world elements.
That was showed last year on State Of Play?