Phil Spencer: Wouldn't use Sony's own exclusivity tactics against PlayStation - Tweektown

Bryank75

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"The recent FTC v Microsoft evidentiary hearing has unearthed lots of interesting details about Xbox, PlayStation, and the games industry in general. Based on key info and testimony presented in the case, we've surmised that Sony and Microsoft are very likely to sign a publishing agreement for Call of Duty on a post-merger basis.

Other revelations include Microsoft's view on Sony's exclusivity practices. According to the Xbox CEO, there's two sides to Microsoft's relationship with Sony. There's the cordial, lucrative, and mutually-beneficial side where big Xbox games like Minecraft see the two companies joining together in a strong symbiotic publishing agreement. Then there's the side that gets publicized the most, the one where Sony snaps up third-party exclusivity deals to further detrimentally impact Xbox. This behavior has made Microsoft see Sony as a "hostile and aggressive" competitor.

Interestingly enough, Microsoft's Phil Spencer doesn't plan to use this tactic against Sony, especially on a post-merger basis. If the $68.7 billion Microsoft-Activision merger goes through, Xbox intends to mostly utilize the publisher to expand its presence in the fast-growing mobile market. Activision's asset value exceeds $70 billion, the price that Microsoft is willing to pay, and the FTC is wary that Microsoft will use Activision's asset value as a means of withholding content from rival platforms--an effect that shows signals of anti-competitive practices and as such is justification to block the merger with Activision.


The recent FTC v Microsoft evidentiary hearing has unearthed lots of interesting details about Xbox, PlayStation, and the games industry in general. Based on key info and testimony presented in the case, we've surmised that Sony and Microsoft are very likely to sign a publishing agreement for Call of Duty on a post-merger basis.

Other revelations include Microsoft's view on Sony's exclusivity practices. According to the Xbox CEO, there's two sides to Microsoft's relationship with Sony. There's the cordial, lucrative, and mutually-beneficial side where big Xbox games like Minecraft see the two companies joining together in a strong symbiotic publishing agreement. Then there's the side that gets publicized the most, the one where Sony snaps up third-party exclusivity deals to further detrimentally impact Xbox. This behavior has made Microsoft see Sony as a "hostile and aggressive" competitor.

Popular Now: Activision acquisition not expected to grow Xbox's console business
Interestingly enough, Microsoft's Phil Spencer doesn't plan to use this tactic against Sony, especially on a post-merger basis. If the $68.7 billion Microsoft-Activision merger goes through, Xbox intends to mostly utilize the publisher to expand its presence in the fast-growing mobile market. Activision's asset value exceeds $70 billion, the price that Microsoft is willing to pay, and the FTC is wary that Microsoft will use Activision's asset value as a means of withholding content from rival platforms--an effect that shows signals of anti-competitive practices and as such is justification to block the merger with Activision.


In fact, Microsoft doesn't expect its Xbox console segment to grow as a result of the deal.

During the hearing, Xbox gaming CEO Phil Spencer gave the following testimony about Microsoft using similar exclusivity tactics as Sony does in order to affect the PlayStation business.

Q If you had the financial ability to have a developer skip PlayStation any time you wanted, would you do it?

I would not

Q If you had the ability to to deprecate a game on PlayStation, would you do it?

Not in practice, no, it's not something I would do.

Note that this is almost assuredly in reference to third-party games. Microsoft has indeed made first-party games exclusive to Xbox, even those that had been multi-platform before an acquisition was made and then were made first-party exclusives following a buyout. That being said, existing games that had released on PlayStation had stayed on PlayStation, including Minecraft, The Elder Scrolls Online, and Fallout 76 among a smattering of other ZeniMax titles.

This includes MachineGames' new Indiana Jones project, and apparently Starfield. There were rumors that Sony was about to purchase some sort of timed exclusivity for Starfield, perhaps 6-month or 12-month, and keep Bethesda's biggest new RPG off of Xbox.

The specter of Sony purchasing Starfield exclusivity for PlayStation was one of the main impetuses, or reasons, why Microsoft purchased ZeniMax for $7.5 billion. These games were both made exclusive to Xbox consoles and PC once they become first-party titles.

Elsewhere in the testimony, Spencer also confirms that Microsoft has to pay a lot more to secure any kind of third-party exclusivity deals, timed or otherwise.

Q You can't afford to make those kinds of upfront payments to make those exclusive deals, right?

Yes, it is more expensive for us to pay somebody to not ship on PlayStation than for Sony to not ship on Xbox.

This is because Xbox is in third place. Sony uses its market-leading position to negotiate lucrative and mutually-beneficial deals with third-party publishers, the same kind of deals that it negotiated with ZeniMax for titles like Ghostwire Tokyo and Deathloop.

These are realities of the video games industry and it behooves both platform-holders and developers to make and accept these deals; platform-holders secure content to hopefully maintain, or grow, their ecosystem, and developers receive critical boosts like upfront payments, marketing budgets, and perhaps the most important benefit of significantly reducing the time it takes to ship a product onto the market.

In Day 1 of the evidentiary hearing proceedings, ZeniMax head of publishing Pete Hines outlined some of the major benefits of signing exclusivity deals.

"You go to fewer platforms, your development gets more streamlined. It just needs to run as well as possible on one box, on PC--you know, a narrow focus always helps," Hines said."

Read more: https://www.tweaktown.com/news/9209...sivity-tactics-against-playstation/index.html

Honesty or just giving the answer he needs to give for now? Do deals for games like Stalker 2 and many others not fly in the face of this?
 

Eggman

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12 Apr 2023
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Microsoft does more fucking third party exclusive deals than anyone else.

Here is a very incomplete list of third party games they have had exclusivity deals with in the last decade

FIFA Legends content, Titanfall, Tomb Raider, Blair Witch, Warhammer Darktide, The Ascent, The Medium, The Artful Escape, Carrion, The Falconeer, Tetris Effect: Connected, The Last Night, Sable, Deaths Door, Twelve Minutes, Stalker 2, High on Life, Scorn, Cacoon, Ereban, The Last Case of Benedict Fox, PUBG, PSO2, Cuphead, Dead Rising 3 & 4, Crossfire X, Ark 2, Valheim, Shredders, Roblox, Tacoma, Vampire Survivor and dozens more

They can shove that bullshit back up their ass


Games that have already skipped or are scheduled to skip Playstation because Microsoft bought the studio

- Starfield
- Redfall
- Hellblade 2
- The Outer World 2
- Hi-fi Rush
- Elder Scroll 6
- Clockwork Revolution
- South of Midnight
 

Helios

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11 Jun 2023
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Lies of Phil are released everyday.
I knew someone was gonna make a lies of phil joke when lies of p was mentioned:ROFLMAO:

Phil knows that we all know he is lying, he is just saying these lines hoping that the judge would be fooled, he'll lie and lie they won't ever stop but they seem to have increased during this hearing.
 
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Cool hand luke

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Proud of you guys for seeing through the bullshit.

Here's an example of Microsoft paying to deprecate a 3rd party game on PS by enforcing parity with the inferior specced Xbox One, propagating the false narrative that the consoles were on equal footing:

Eurogamer article - WARNING: Huge backtracking/damage control updates

Unity producer Vincent Pontbriand yesterday said that both consoles had been deliberately kept at the same graphical level.

"We decided to lock them at the same specs to avoid all the debates and stuff," Pontbriand told Videogamer.
Some fans have even pointed to the fact that this year - for the first time in many years - the brand is allied to Xbox, rather than PlayStation. Microsoft will be able to feature the game in its Christmas Xbox marketing, and the game will - for once - not include any PlayStation-exclusive content.

For transparency, the backtracking in question:
But in a new statement issued last night, Ubisoft explained that the producer had been "misinterpreted".

"We understand how senior producer Vincent Pontbriand's quotes have been misinterpreted. To set the record straight, we did not lower the specs for Assassin's Creed: Unity to account for any one system over the other," a Ubisoft spokesperson said.

Translation from French: somebody said something they shouldn't have. Weasel words abound - they didn't lower the specs, they just didn't take advantage of the PS4's higher specs because of enforced parity.

You be the judge about how easily misinterpreted this statement is, reprinted again:
"We decided to lock them at the same specs to avoid all the debates and stuff," Pontbriand told Videogamer.
 

Alabtrosmyster

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So sad the abuse xbox has to deal with at the hands of Sony.
 

Yurinka

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Phil is starting to look ridiculous.

Everybody knows MS always also signed temporal or full timed console exclusives since their first generation. Exactly like Sony, Nintendo, Sega, Atari and so on. Everybody does it.

It's like complaining about the 30%: everybody knows that all platforms do it, including Xbox.

If all he has in a trial is bullshit like this, then I'd say things don't look good for MS.

So did Lies of P already release or where is this preview coming from?
Xbox has full exclusivity for The Lies of P(hil Spencer) since he was promoted to his current position.
 
Last edited:

Yurinka

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Proud of you guys for seeing through the bullshit.

Here's an example of Microsoft paying to deprecate a 3rd party game on PS by enforcing parity with the inferior specced Xbox One, propagating the false narrative that the consoles were on equal footing:

Eurogamer article - WARNING: Huge backtracking/damage control updates

For transparency, the backtracking in question:

Translation from French: somebody said something they shouldn't have. Weasel words abound - they didn't lower the specs, they just didn't take advantage of the PS4's higher specs because of enforced parity.

You be the judge about how easily misinterpreted this statement is, reprinted again:
Quite often devs try to make the versions of both consoles to look the same trying to have everyone happy.

In a few cases, when there's some kind of exclusivity or marketing deal involved, sometimes the platform holder (I know cases of this with Sony, MS and Nintendo) demands in the deal that their version will be full featured compared to the other ones, that will release the same day, that don't look worse than in the other consoles -inside a reasonable range due to tech limitations- and that uses some propietary stuff they may have (as could be haptic feedback or adaptative triggers in case of PS5).

Sometimes they also include in the deal that if there are bundles, betas or demos they also get them day one and maybe in (sometimes timed) exclusivity.

I don't know any case of a 3rd party having signed a deal with a console maker to make a game look worse in other platforms. The focus of these deals is more like "hey, we signed for this game so make sure our version doesn't suck compared to the other console versions".
 

Cool hand luke

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14 Feb 2023
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Quite often devs try to make the versions of both consoles to look the same trying to have everyone happy.

In a few cases, when there's some kind of exclusivity or marketing deal involved, sometimes the platform holder (I know cases of this with Sony, MS and Nintendo) demands in the deal that their version will be full featured compared to the other ones, that will release the same day, that don't look worse than in the other consoles -inside a reasonable range due to tech limitations- and that uses some propietary stuff they may have (as could be haptic feedback or adaptative triggers in case of PS5).

Sometimes they also include in the deal that if there are bundles, betas or demos they also get them day one and maybe in (sometimes timed) exclusivity.

I don't know any case of a 3rd party having signed a deal with a console maker to make a game look worse in other platforms. The focus of these deals is more like "hey, we signed for this game so make sure our version doesn't suck compared to the other console versions".
It's not about making it look worse than the marketing rights holder's version, it's about making it look worse than it could look on that platform by holding it back contractually.