PlayStation Studios Head Says Sony Isn’t Taking Devs off Market with Acquisitions

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PlayStation Studios head Hermen Hulst appeared several times on our pages over the last twenty-four hours. To begin with, the co-founder and former managing director of Guerrilla Games confirmed that new investments made by Sony to accelerate the expansion into PC, mobile, and live service games are a concrete possibility.

Later yesterday, Hulst also appeared in a lengthy video interview with French YouTuber Julien Chièze. As we covered already, the chief of PlayStation Studios said single player PC ports of PlayStation exclusives will remain delayed by at least a year compared to the console debuts, while multiplayer games will likely launch simultaneously.

But Hulst also touched upon the consolidation topic, one of the hottest within the gaming industry ever since the explosive beginning of 2022. The PlayStation Studios head reckons it wouldn't be correct to say Sony is taking developers off the market, rather it is helping the growth of new studios.

We have welcomed seven studios into PlayStation Studios over the last couple of years. I want to be very clear that this is not an arms race. We are always working with teams that have a strong creative vision that we feel fit PlayStation Studios culture like a glove, which they do. That's really important to us. And also a lot of these teams we're actually helping stem them up, so we recently acquired Haven and that's our first studio in Quebec, first studio in Canada, founded by, amongst others, Jade Raymond.

We were really impressed with their ambition level, with their creative vision, and I think bringing them in-house actually enables us to help create a studio, to help stand up a studio much faster and much more rigorously than keeping them external, so the idea that we're taking teams off the market is not necessarily true. It's sometimes quite the opposite that we're helping come to life new studios that are going to deliver wonderful new experiences to the PlayStation community.


It appears to be a clear jab at Microsoft's acquisitions, especially as Sony has decried the possibility that games like Call of Duty become exclusive (even though Microsoft denied it multiple times). Out of the seven studios mentioned by Hulst, though, only Haven and perhaps Savage Game Studios fit that bill. Bluepoint Games, Firesprite, Housemarque, Nixxes Software, and Valkyrie Entertainment have a long history, and it's hard to believe they were not taken off the market when they were absorbed into PlayStation Studios.

 

Vertigo

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Bruh I want to see Gran Turismo directly compete with Forza. Let’s go.
 
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Remember_Spinal

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He’s right. Every studio sony has ever bought has put out the vast majority of all their games on playstation consoles which is why they are usually cheap acquisitions like insomniac.

Playstation doesn’t buy big third party devs and publishers and start having them make exclusive games or make historically multiplatform IP into exclusives. If anyone is angry by this you need help
 

Dabaus

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"Instead of making moves of our own and maybe get some leverage and bargaining chips, we're going to sit on the sidelines and let the industry consolidate around a few big entities. Please look forward to our GAAS, Mobile, and PC games.- Herman Hulst.
 
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Hezekiah

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"Instead of making moves of our own and maybe get some leverage and bargaining chips, we're going to sit on the sidelines and let the industry consolidate around a few big entities. Please look forward to our GAAS, Mobile, and PC games.- Herman Hulst.
Tbf they may make one, but even if they do they're not going to confirm anything now.

I prefer their approach anyway. Throwing money around and seeing what sticks isn't smart. Trends change, studios decline etc. Sony are identifying specifics needs rather than chasimg IPs because they can't develop their own.
 

Dabaus

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Tbf they may make one, but even if they do they're not going to confirm anything now.

I prefer their approach anyway. Throwing money around and seeing what sticks isn't smart. Trends change, studios decline etc. Sony are identifying specifics needs rather than chasimg IPs because they can't develop their own.
All of that is spin for sony is too cheap, or literally cant afford anything now. Unless they have a few aces up their sleeves after a decision from the cma/eu is announced and their feigning weakness but that seems like a cope to me at this point. We're going to get our garage band, start up, no staff, no ip to their name studios that focus on GAAS and we're going to like it.
 

Remember_Spinal

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All of that is spin for sony is too cheap, or literally cant afford anything now. Unless they have a few aces up their sleeves after a decision from the cma/eu is announced and their feigning weakness but that seems like a cope to me at this point. We're going to get our garage band, start up, no staff, no ip to their name studios that focus on GAAS and we're going to like it.

Its not about being cheap, its the simple fact that even if tehy wanted to they can’t buy every big publisher to protect themselves from industry consolidation and it makes no sense to even try.

What they’re doing IS healthier for the industry whether you think its a cop out or not. New studios with senior talent are being given a lot of money to make new games. Thats what Microsoft should have been doing for the last 10 years with all their money not just buying IP

Creating new studios and new IP is much better than just buying existing IP and making it permenantly exclusive. Nothing new is being created that way

A lot of industry talent is just rotting away at these bigger publishers which is why we are seeing so many new indepdent studios being formed. These people have been in the industry for decades are are bored of making assassins creed and need for speed games. Give people with fresh ideas money and watch the industry expand.

The more consolidation the more people will leave these bigger companies, which makes it easier for sony and nintendo to grab them up like they’ve been doing with Haven, Monolith Soft, and Deviation.
 

Loy310

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This is why you dont give fanboy sites interviews, cause they ask fanboy questions to get a fanboy answers. Regardless of how Herman answered the question, the interviewer would have still closed the interview with the “hard to believe” comment.
 

Dabaus

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Its not about being cheap, its the simple fact that even if tehy wanted to they can’t buy every big publisher to protect themselves from industry consolidation and it makes no sense to even try.

What they’re doing IS healthier for the industry whether you think its a cop out or not. New studios with senior talent are being given a lot of money to make new games. Thats what Microsoft should have been doing for the last 10 years with all their money not just buying IP

Creating new studios and new IP is much better than just buying existing IP and making it permenantly exclusive. Nothing new is being created that way

A lot of industry talent is just rotting away at these bigger publishers which is why we are seeing so many new indepdent studios being formed. These people have been in the industry for decades are are bored of making assassins creed and need for speed games. Give people with fresh ideas money and watch the industry expand.

The more consolidation the more people will leave these bigger companies, which makes it easier for sony and nintendo to grab them up like they’ve been doing with Haven, Monolith Soft, and Deviation.
They could always make a big move and just keep it multiplatform. Consolidation is real and is happening but if they want to be the "good" guy theres ways of doing that without being left in the dust.
 

Remember_Spinal

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They could always make a big move and just keep it multiplatform. Consolidation is real and is happening but if they want to be the "good" guy theres ways of doing that without being left in the dust.

We’ve yet to see if sonys being left in the dust. As far as I can tell they are still very much ahead of the pack
 
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