[Polygon] You can’t make AAA games for just one platform anymore

uyoung1989

Member
3 Feb 2024
68
83
That's because the universe knew it would be ported to PC in no time. Without the PC port this game would've completelly unsustainable.


Instead of learning that exclusives are still viable they'll learn that is better to not make AAA games. :ROFLMAO:


Tell that to Nintendo then, because they are unaware of that and have become market leaders, selling the most consoles, the most games and making the most game. Not having to depend on other publishers is a positive thing not a negative like you are suggesting.

Also, don't worry third party publisher will show up for the Switch 2 like never before in a Nintendo platform, brace yourself.
That’s actually nonsense. Nintendo’s win is Nintendo’s win alone. Sony’s win is for the 3rd party publishers. It’s clear who’s the real industry leader.
 

Kokoloko

Veteran
Icon Extra
21 Jun 2022
5,827
4,570
So this is how MS is shilling now. Since Phil said this and them going 3rd party, media and forums have been rampant with ths arguement.

Surprising its only MS not making money back from there exclusives. PS has mostly been fine and great. Nintendo too
 
Last edited:

mibu no ookami

Veteran
21 Feb 2024
2,046
1,797
Well, who says you should budget your games to sell 15 - 30 million units sold.

Too much open world bloat. Industry is wide open for new ideas.

Hopefully they don’t just turn everything into Marvel and Star Wars by the numbers trash like film.

Do you have an example of a AAA game that has sold 10+ million units that has been linear in recent years?
 
  • fire
Reactions: The Icon

ChorizoPicozo

Veteran
1 Jul 2022
1,897
1,514
source? Cyberpunk also sold 10 million more copies.

"Since its release, the Cyberpunk 2077 franchise has generated 3 Billion PLN (Polish złoty) in cumulative revenue including the expansion Phantom Liberty. That's approximately $752 million at the current exchange rate."


the revenue for GoW Ragnarok has surpassed 800M dollars.
 

JAHGamer

Banned
8 May 2023
5,943
9,152
Third party publishers should be 100% multi-platform (PlayStation, Xbox, PC and Nintendo) day one because it makes the most sense to maximize the sales and revenue when the hype and interest in the game is at it's highest. Also saves money on advertising and marketing because you only have to market the game once.

Hardware manufacturers should be 100% console exclusive (their respective platform and PC) because the other console brands are the competitors. I will never view PC as a competitor to consoles because of the much higher price point of entry along with everything being digital. While Sony/Microsoft will rarely if ever get PC gamers to jump ship due to PC being the ultimate gaming platform if you're willing to spend the money to do so but at the same time, console gamers will rarely jump ship due to the fact that if you're going to PC, you have to be willing to spend thousands of dollars on a top tier high end PC because otherwise, there's no point in going to PC to begin with.
Nope, 3rd party exclusives are just as valid as 1st party ones. Studios get funding, games are developed faster, and are of higher quality. There are no downsides to it except some fanboys missing out.
 

Bryank75

I don't get ulcers, I give 'em!
Founder
18 Jun 2022
9,339
16,385
icon-era.com
MS pushes Gamepass
media narrative -
AAA games going on to subscription services ala Gamepass is the future, $70 is anticonsumer and outdated (nobody outraged over TOTK price)

MS goes 3rd Party
media narrative-
AAA exclusives aren't sustainable, everything must be on everything to be successful. PS exclusives all flops (somehow Nintendo is excluded)

It's just too on the nose, MS is pushing these narratives intentionally. They all just feel like jabs at Sony while glazing MS.

Exactly but I'm disappointed cause even Mystic made a video along the same lines... we need exclusives, they make everything better, they give identity and meaning to each platform and enrich the experience.
 

TigerFang

Well-known member
7 Mar 2024
342
274
I strongly believe first party console exclusives if done right (are high quality like Sony first party) can be completely exclusive.

Third party deals I don't know about.

it would definitely hurt if Rebirth didn't get GOTY, it's such an incredible game, the exploration, so much incredible moments, the combat tied into the exploration.

I'd really put in an incredible word if Rebirth got GOTY.
 

peter42O

Veteran
12 Jan 2024
1,251
1,140
Nope, 3rd party exclusives are just as valid as 1st party ones. Studios get funding, games are developed faster, and are of higher quality. There are no downsides to it except some fanboys missing out.

If the publisher/development studio is being paid for the full development cost of the game in exchange for exclusivity, then sure but otherwise, it's not going to be worth the money. Accepting an exclusivity deal like Square Enix did a decade ago for Final Fantasy isn't the best or smartest decision for them or the IP because first and foremost, what may have looked like a great deal back then probably looks like shit now and by limiting the game(s), you're limiting the exposure of the IP and the IP's themselves will always be worth more to their respective owner than any single game could ever be.
 

xollowsob

Veteran
6 Jan 2024
1,017
842
Whichever cuntflap is responsible for the idea that exclusives don't work for a console, should sit on a cactus.
Exclusive games and unique hardware were what made consoles special and their reveals and purchase exciting.

This bland, corporate, slop idea that every game should play on every device, and every device should be in every appliance, is killing innovation.

I hope the money-counting, penny-sniffing pricks responsible for these decisions grow taste buds on their arseholes.
 

JAHGamer

Banned
8 May 2023
5,943
9,152
If the publisher/development studio is being paid for the full development cost of the game in exchange for exclusivity, then sure but otherwise, it's not going to be worth the money. Accepting an exclusivity deal like Square Enix did a decade ago for Final Fantasy isn't the best or smartest decision for them or the IP because first and foremost, what may have looked like a great deal back then probably looks like shit now and by limiting the game(s), you're limiting the exposure of the IP and the IP's themselves will always be worth more to their respective owner than any single game could ever be.
Limiting what exposure? Lol, switch can’t run AAA ff games and there’s no real audience for those games on Xbox/PC. No matter how much lies and FUD is spread by salty Xbox fanboys and media shills, it’ll never change that fact.
 
  • Peachy
Reactions: Zzero