The only thing I don’t like :Pretty interesting perspective from one of the designers of the PSVR1 (doesn't work for Sony anymore)
key points:
-overall impressive leap forward, but isn't perfect
-lots of features for the price point, good bang-for-your-buck
-tethered to console/no standalone is the right way to approach console VR
-headband slipping is a struggle with her long hair
-finding sweetspot is a fiddly experience, fresnel lenses are a cost-saving measure but have a smaller sweetspot
-likes the controllers' features but finds them confusing to put on with the headset on
-audio solution is cost-saving, but she says Sony has data that says that most people getting it will be core gamers who like to use their own headsets or surround sound setups
-thinks sony could have done a better job with the messaging of VR needing a few sessions to get acclimated.
Bonus quote from part 2: "There's a dream in my pipe that Sony will continue to be PC-friendly and eventually unlock the system as PC-compatible, but that would mean opening up their walled garden to let Steam come in and play with their customers, and I can't see any business sense behind them doing that, for now or in the longer term. It feels like a shame. But that trade-off means PSVR2 can put all it's effort in offering a best-in-class experience for that singular, but predominant use-case - playing amazingly immersive VR games. On that front, it feels like it won't be beaten for a good while, and the recent teases around a PS5 Pro in the next couple of years will see a viable upgrade path in the future that offers even more processing grunt, much like PS4 pro did for the original PSVR."
- the fit isn’t as comfortable as the originals, old one had better support
- no hardware volume on included phones pisses me off
- I’m no fan of the lenses. Preferred the original coke bottles even if with lower FOV
Everything else is superb