You needed to read and learn it because you were totally wrong. Like in this reply.
You are totally wrong, Team Asobi (previously known as Japan Studio Asobi! Team) never has been a separate company or even office than Japan Studio.
It always was one of the Japan Studio internal development teams who worked together in the same office with the other teams, and like in the other teams most of their members rotated from a Japan Studio team to another Japan Studio team as needed.
Playroom VR, Astro Rescue Mission and Astro's Playroom have absutely nothing to do with augmented reality stuff. Only The Playroom (their first of theri 4 projects) did, which btw was codeveloped by Firesprite, featured AR.
Team Asobi was the Japan Studio team that researched and prototyped with upcoming tech and sometimes some of them ended being shipped as a tech demos & minigmes showcase collections or in the case of the Astro games, in proper games.
The Team Asobi staff who worked in Astro's Playroom had people who also worked in other Japan Studio games like Ico, Shadow of the Colossus, The Last Guardian, Knack, Knack II, LocoRoco, LocoRoco 2, LocoRoco: Remastered, PlayStation Move: Ape Escape, Ape Escape: Pumped & Primed, Ape Quest, Siren Blood Curse, Forbidden Siren 2, Gravity Rush, Gravity Rush 2, Gravity Rush Remastered, Puppeteer, The Edge of Judgement, Kung Fu Rider, The Legend of Dragoon, WTF: work time fun or Vib-Ripple. Plus supporting a few 2nd party games and in Demon's Souls remake.
The Team Asobi staff who worked in Rescue Mission had people who worked on Demon's Souls remake, Gravity Rush, Gravity Rush 2, Gravity Rush Remastered, Knack, Knack II, Puppeteer, SotC, The Last Guardian, Edge of Judgmement, Legend of Dragoon, Locoroco, Locoroco 2, Appe Escape: Pumped & Primed. Plus supporting some 2nd party games and Demon's Souls remake.
In addition to Doucet there are a couple of exceptions of people who came from outside, like the art director of both games, who previously worked in Run Sackboy! Run!, Wipeout 2048, Motorstorm Apoclypse and Artic Edge, Wipeout HD & Fury, Wipeout Pulse and as support in Killzone 2, and the composer worked in many western games, most of them being Media Molecule games.
When Japan Studio got restructured all their internal development teams were merged into one of them: Team Asobi, and branched out their XDEV team out to give them their own studio/office. This means that right now they have even more people in Team Asobi who worked in non-Team Asobi Japan Studio games.
You're the desilusional one if you think that a boss of a company can't shut it down.
These long ass unnecessary thesis..
Nowhere in my comment did I ever say Asobi started out separate from Japan Studios. I said they started out a start up WITHIN JAPAN STUDIOS IN 2012 you're literally here typing out these unnecessary long laundry list responses in hopes of being right, when 90% of what you keep mentioning has no correlation to anything.
And lastly Hermen is not the boss he reports to someone. You're delusional if you think he can kill one of Sony's most prestigious and important studios, oh because he simply wants to. Especially when they Polyphony has ties way outside of Playstation... And partnerships with basically every major car manufacturer... Get real. You're showing you have no clue how business works.
Wouldn't be surprised if they are a behind the scenes consultant on Sony's new car too.