[Redfall] 70% of Arkane Austin have left the company - Jason Schreier

24 Jun 2022
3,197
5,458
LOL it’s bullshit that saying Redfall should have been cancelled and that Forspoken isn’t a turd. They’re both shit games through and through. Sony shills really throwing a fit ITT over any mention of PoorSpoken.

Forspoken's a significantly more well-realized game than RedFall could ever hope to be, even if it has its own particular problems.

It's still placing in NPDs, and the DLC that came out was well-received. Forspoken seems like it'll become a cult favorite in time, and sort of already is becoming one. RedFall has no such path forward.
 

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,177
4,050
….

Might just be the quotes but the picture painted shows numerous issues…

People leaving after getting bought by Ms.

People leaving because they don’t make online games.

Bethesda being stupid and putting the wrong dev on the wrong job….

I don’t lump this with Fallout 76. That ended up being moderately succesful and just recently died in this last month. And that was all Todd Howard’s idea. 76 was not developed by the b team; the live game was handed off to Bethesda Austin but the game is 100% Bethesda proper and they own that shit too.
 
  • brain
Reactions: Gods&Monsters

Yurinka

Veteran
VIP
21 Jun 2022
5,727
4,962
I don't remember Tears of the Kingdom having such development problems that necessitated a delay to salvage the project. Same goes for Ragnarok, GT7 and HFW. But, that's what has apparently happened with Factions 2. Deny the difference as much as you want but it's there.
According to the conspiracy theory of the Iconera 'Sony is doomed' haters maybe, according to some of them it even has been cancelled.

But the reality is that ND said they delayed it and continue working on it, same as happened with the other games. According to Schreier, to improve its GaaS postlaunch side. Nothing leads to think they had to 'salvage' it or that it has any major issue.

According to them it's the biggest ND project ever and it's their first GaaS, which means they'll require extra time than usual to make it.

LBP, LBP2, GT7, and the MLB games are more 'traditional' single-player/co-op games with live-service elements and MP included. You can play them perfectly fine without ever needing to go online (outside of patch updates).
They are GaaS like the upcoming ones. GaaS can be even full offline single player games. GaaS only means that after launch they plan -as long as it makes sense- to keep supporting it with new content, features, fixes and will keep tweaking the project to one direction or another depending on metrics and feedback.

PlayStation Home was not necessarily "successful"; the idea was great and so was the implementation, but it never blew up into anything super-popular and I think had it been a better commercial success, Sony would have continued it with the PS4. Destiny 2 is an inherited success of Bungie's making, can't credit that one to Sony.
You not personally liking a game doesn't make it unsuccessful. It had over 40 millions of players and was a very profitable project so yes, it was successful and popular.

Like all games or live projects, it has a lifetime. After several years players get bored of a game and move to another one. PlayStation Home lasted for over 6 years, which is more than what most very successful games last. It lasted until 2015, like a couple years after the PS4 release, when Sony and most players already moved on to PS4.

And not being ported to PS4 doesn't mean it wasn't successful, because there's a ton of other very successful PS3 MP games not ported to PS4 not because not being successful, but because both their players and devs already moved to other games.

Yes, Sony's role in Destiny 2 was only to support it with marketing. But they are now part of Sony and will be an important part to help making future Sony GaaS better and more successful, even the ones not developed by them. And improvements sometimes require to make big changes which requires some delays and even in some cases cancelling some game.
 
  • Like
Reactions: Heisenberg007

Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
4,177
4,050
Xbox not cancelling this game shows that they only care about gamespass subs and putting games on the service. They have a severe drought of desirable content for gamepass and there’s no doubt they’re bleeding subscribers right now and will continue until Starfield launches.

I don’t buy this FUD that MS let’s studios do what they want because they are not doing anyone any favors by releasing nearly unplayable dogshit that only hurts consumer sentiments. I’m sure there’s more pressure than ever to make release dates because gamespass has NOTHING.

Todd Howard for Xbox boss before Phil Spencer destroys his company.
 
Last edited:

Danja1187

Veteran
10 Mar 2023
3,363
3,181
Who are all these dormant accounts coming up suddenly. Are we infested by bots?


They used it as their big one more thing game and show opener, first $70 game next-gen showcase. They should get some responsibility, no?
That is why I used the word "Solely"... Why do so many of you here only read and interpret what suits your argument?
 
  • sad
Reactions: Gods&Monsters

Hezekiah

Veteran
23 Jul 2022
1,184
1,230
This game is dead already, and it's release brought a ton of negative attention.

MS would have been better off cancelling it.
 

Zzero

Major Tom
9 Jan 2023
3,118
1,914
Oh fawkkkk, that's insane and sad...

Look at what consolidation / acquisitions do to the industry.... look at your work Microsoft!
Read the whole article, all Bethesda's fault. They pushed GaaS and MTX before the project was greenlit and, at worst, Microsoft took no action and let things continue after the purchase.
 

Nhomnhom

Veteran
25 Mar 2023
6,893
9,209
Read the whole article, all Bethesda's fault. They pushed GaaS and MTX before the project was greenlit and, at worst, Microsoft took no action and let things continue after the purchase.
Took no action for multiple years, promoted the game as their second biggest release of the year and allowed it to release as is.

Blameless. :LOL:

The game looked like shit from the first time it was shown I never understood the marketing behind this game and the expectation of Xbox fans. It would be like some PlayStation fan being hyped about Fairgame$.
 

Zzero

Major Tom
9 Jan 2023
3,118
1,914
Took no action for multiple years, promoted the game as their second biggest release of the year and allowed it to release as is.

Blameless. :LOL:

The game looked like shit from the first time it was shown I never understood the marketing behind this game and the expectation of Xbox fans. It would be like some PlayStation fan being hyped about Fairgame$.
Are we complaining about how it sucked or how it was tough on the team? Because, based on OP's title, I was assuming the later.
 

Gods&Monsters

Veteran
Icon Extra
21 Jun 2022
4,342
8,884
Read the whole article, all Bethesda's fault. They pushed GaaS and MTX before the project was greenlit and, at worst, Microsoft took no action and let things continue after the purchase.
But the game was never announced by Bethesda. Microsoft could've cancelled it when the devs told them they were unhappy and nobody would know. Instead they chose to use it as their big tentpole in their showcase putting even more pressure on the devs.

They even had cameras in the studio for a developer direct and interviews. Everybody could tell something was wrong with that shitty game.
 

Zzero

Major Tom
9 Jan 2023
3,118
1,914
But the game was never announced by Bethesda. Microsoft could've cancelled it when the devs told them they were unhappy and nobody would know. Instead they chose to use it as their big tentpole in their showcase putting even more pressure on the devs.

They even had cameras in the studio for a developer direct and interviews. Everybody could tell something was wrong with that shitty game.
And? Public announcement isn't the most important facet of a game's development. Bryan said "Look at what consolidation / acquisitions do to the industry.... look at your work Microsoft!" But what are they supposed to look at? Bethesda did the most damage by pushing the team to go for a GaaS and then approving the game. If Microsoft had aborted Redfall in the womb you all would be mad at them and saying the same thing, "look what acquisitions do to the industry." Microsoft went out of its way to not cancel the project, despite it being from a team that was new to the genre and who's games always struggle at market. Thats not an indictment of acquisitions, its an endorsement of them.
 

Gediminas

Boy...
Founder
21 Jun 2022
5,308
6,746
Read the whole article, all Bethesda's fault. They pushed GaaS and MTX before the project was greenlit and, at worst, Microsoft took no action and let things continue after the purchase.
how old are you ? 5? WTF?
Im Out Season 8 GIF by The Office
 

Swift_Star

Veteran
2 Jul 2022
4,113
5,991
Read the whole article, all Bethesda's fault. They pushed GaaS and MTX before the project was greenlit and, at worst, Microsoft took no action and let things continue after the purchase.
And that’s why it’s MS’s fault. They’re the owner and they did nothing.
 

Gods&Monsters

Veteran
Icon Extra
21 Jun 2022
4,342
8,884
If Microsoft had aborted Redfall in the womb you all would be mad at them and saying the same thing, "look what acquisitions do to the industry." Microsoft went out of its way to not cancel the project
I don't think so because we didn't know what Redfall was until it was announced on Xbox showcase, months after the acquisition was announced.

It would be like the Deviation game. Is it cancelled? what was it? Who knows. We have no details.