Rise of the Ronin - ESRB
Rise of the Ronin - Mature 17+ - This is an action-adventure game in which players assume the role of a former assassin in ancient Japan (Edo period).
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Rise of the Rōnin: Team Ninja Discusses Crafting Its First Open World Where You Shouldn't Kill Everything On Sight
Rise of the Rōnin Preview - Team Ninja Discusses Crafting Its First Open World Where You Shouldn't Kill Everything On Sight - Game Informer
We spoke with Rise of the Rōnin's director and producer to glean more insight into its upcoming historical action game
www.gameinformer.com
Team Ninja states Rise of the Rōnin’s combat revolves around studying and learning enemy patterns gleaned after repeated failures, suggesting it will be as challenging as the games preceding it. When I asked if it still punishes death in the same Soulslike fashion, where players must retrieve fallen experience points, and how the more realistic story would justify this, Yasuda confirmed it does and involves a progression resource called Karma. It’s an apt name; the developers say the word symbolizes the destiny people carry from one life into the next. However, Yasuda clarifies that Karma only represents one system. There is another, more traditional type of XP that players retain after death. “You can look forward to the details of this in the future,” Yasuda says.
Rise of the Rōnin is an exciting challenge for Team Ninja. While the team is known for action first and foremost, it’s eager to spread its wings into the open-world genre and is committed to telling a story that feels authentic to the era it depicts. “We're hoping that players can really feel like they've traveled to this important era in Japanese history and enjoy that experience,” says producer Yosuke Hayashi. We’re hoping for the same when the game arrives on March 22.
Also...
Rise Of The Ronin Will Have Difficulty Options. *Confirmed
News & Announcements"It is obvious that Team Ninja titles are not designed to be easy to play for everyone, he said, but we wanted to make this title more accessible to a wide range of players. We have developed three distinct difficulty modes that players can choose based on their preferences. The first is’ for storytelling-oriented players, who want to live the story and play without much difficulty. Then we have an intermediate mode for players used to this kind of experience. Finally, we have a more challenging mode that fits more closely with our previous games and meets the needs of hardcore players and Souls-like fans."
- Yosuke Hayashi (Producer - Team Ninja) and Fumihiko Yasuda (Development producer and Game Director
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