You force them. You say Suckerpunch work on a new inFAMOUS, doesn’t have to be the main team but crate a inFAMOUS team & hire 100 devs to make a inFAMOUS 3 featuring Cole as the main character.
GoT sold way more, so if they only have a team the sequel they'd forced
Not sure why the studios can’t create a 2nd or 3rd team literally Insomniac does this.
Because each project costs hundreds of millions and money doesn't grow in tress.
To create a 2nd and 3rd team means more than to double or triple the costs (management and workflow gets bigger and more complex with multiple teams).
Let's say GoT did cost 150M and GoT will cost 250M because of the normal increase every generation, inflation etc. Adding two teams more would mean to grow from 150M to more than 750M instead. The increase is crazy.
In recent years they did that growth in PD, ND, Guerrilla, SSM, Firesprite and Bungie. Plus acquired several lead dev teams and support teams and also increased investment in 2nd party and 3rd party exclusives.
As Totoki said, they increased their costs a ton but these investments still haven't shown its results as the revenue/profits. So they took a pause on the growth and make also some cuts to improve profitability until many of the projects from that previous growth get released.
I think around 2026 they'll start to go back to acquire and also to grow internal teams to put them making 3 games at the same time. This time Sucker Punch, Bend, Housemarque, Asobi and Bluepoint (the 3 teams for Bluepoint would be a game in support role, a game leaded by them and a remake).
I think they'll try to fix Concord and rerelease it but once they notice isn't possible they'll merge Firewalk into Bungie firing some people in the process (they are in the same city and many workers are ex-Bungie).
tf is a DEI character? Your brains are so broken
In the past the main game characters were designed to appeal mainly the main demographics of the submarket/niche of that game genre/subgenre in that platform.
The idea was basically trying to make games/characters that people who normally buy that type of game were going to like.
Competitive shooters, tactical shooters, eSports have a population over 90%-95% of males, mostly from Europe and specially North America. Meaning, looking at statistics most of them are white and heterosexual. Regarding age, shooter players typically are around 20-40 years old.
So basically in this type of game the average player is a white, heterosexual young adult male from NA or EU.
Like anyone, they prefer attractive and charismatic characters, an idealistic projection of themselves as avatars, specially being a power fantasy game, they want mostly muscular (and mostly white) male characters as main characters and regarding female they -like everybody- like attractive females and prefer them over ugly, fat, old and androginous females.
The problem is that the whole and only point of DEI is to replace/remove -with the excuse of adding "diversity" and "representation" males, white and heterosexual people, if possible totally with people of the other skin colors, other sexual preferences, other sexual genders (non-binary ones if possible), etc.
And also characters -particularly female ones- who are attractive specially for heterosexual people, because according to them men getting attracted by females and viceversa is something bad that has to be removed and replaced by "trans friendly" characters with different body shapes different than the attractive for the heterosexual people.
So all the characters added to fill these checklists instead of to appeal the target user would be the DEI characters: non-white, non-heterosexual, not male/hot female.
This means all the non-robot Concord characters are DEI characters with the exception of Teo (at least for Europe, since most Europeans consider the people light tan / with origins from the latin / mediterrean countries as white).