Sony claims Microsoft’s ‘true strategy’ is to ‘make PlayStation like Nintendo

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peter42O

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Wow are you getting paid for posting this?

No I don't want a company that fails at making AAA games that has to buy companies and take games away from the games biggest platform to succeed.

After over 20 years and billions of dollars MS still doesn't have a fn clue.

Hahaha. I wish I was. lol

They fail at making AAA games to YOU. Just because they have failed for you doesn't mean that applies to everyone. And while ABK is definitely out of Sony's reach, they could have competed to get Bethesda and they didn't. They spent $5B or so on Bungie. They couldn't double it to try to get Bethesda? Even if they couldn't get them, raising the price for Microsoft to make them pay more wouldn't have been a bad thing.

Again, huge difference between a company not knowing what they're doing and what they're doing NOT being for you personally.
 

PlacidusaX

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Hahaha. I wish I was. lol

They fail at making AAA games to YOU. Just because they have failed for you doesn't mean that applies to everyone. And while ABK is definitely out of Sony's reach, they could have competed to get Bethesda and they didn't. They spent $5B or so on Bungie. They couldn't double it to try to get Bethesda? Even if they couldn't get them, raising the price for Microsoft to make them pay more wouldn't have been a bad thing.

Again, huge difference between a company not knowing what they're doing and what they're doing NOT being for you personally.
They fail at making AAA games isn't a opinion.
The critics don't lie and besides the racing rehash they do and a occasional indy game the games are subpar.
It's so known that they have a game issue that it's a meme.
Besides MS themselves have said such.

You don't speak for the majority and if you did things would be different for Xbox.

If for over 20 years you come in last place, haven't made a game that moves consoles like your competitors and act like a rich brat instead that takes other kids toys away...I call that failing/not knowing what you are doing.
 
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Killer_Sakoman

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Sure, the revenues from other games would decrease due to Game Pass but King will more than make up for it and then some. Besides, it's not about the short term. It's about the long term. Microsoft with Xbox isn't meant to be massively profitable even though it's already profitable, it's about building growth and expanding for the future which is when they will be massively profitable.



Introducing isn't innovating. Innovation comes from the execution and in this regard, their cloud gaming is nearly non-existent with no massive plans for the future and they offer no games on that service since they don't really have one, VR gaming is extremely niche and I don't see PSVR 2 selling 10m let alone become mainstream and subscription wise, theirs at least for me leaves a lot to be desired as I only care about day one games. I don't care about all the old games because I either played/completed them already or they're of no interest to me. Sony has innovated but they've also copied mostly from Nintendo just as much. For me, I care about the execution because you can innovate all you want but if you fail, it means nothing.

Microsoft is innovating by allowing you to play their games on console, PC, cloud and mobile all day one while also providing them in their subscription service. Thus far, their execution has been solid but they have a long ways to go. The ideal situation is you can play games on the console/PC but you can also play them on your phone while you travel while also being able to access them on a smart TV at a hotel meaning you'll always have access to your games at any time.



Game Pass is already profitable and I have said this for years because when you take the amount of paid subscribers, it's going to be more than Microsoft is spending especially when the vast majority of their games are Indies/AA titles. Just because they have Game Pass doesn't mean that you can't still buy their games. I bought Outriders and The Ascent despite playing them first on Game Pass but here's the benefit - I was able to play them first and make sure that I liked enough of what I played before purchasing them.

The old school model didn't work for Microsoft. We all know this. So why would they stay the same? That makes no sense. The competition is old school like most people here. It works for them. But just because it works for them doesn't mean that it was going to work for Microsoft. Going with a subscription model is what separates and differentiates Microsoft and Sony. This is what competition is all about. If something doesn't work for you, you don't keep forcing it. You try something else. You try something different. No whether Game Pass takes off remains to be seen but Microsoft simply isn't reliant or dependent on selling their games.

Microsoft putting their games into Game Pass day one decreases their sales but again, that was a success for 90% of their games to begin with going back generations so why keep doing the same thing when it clearly doesn't work for them? There's no valid reason for them to stay the same when it wasn't working.

How does having games in Game Pass prevent development studios and AA/AAA publishers from releasing their games on Xbox and having sales success? This is a massive stretch. Indies do well on Xbox and a lot of games do sell. Do they sell better on Xbox than PlayStation? Of course not but that's because PlayStation is the far bigger worldwide more powerful and more popular brand so they should sell more. Just because Game Pass exists, doesn't mean that everyone will stop buying games of all kinds. Sure, there's probably like 5% that does this but these people weren't buying games day one anyway.

PS4/PS5 has a combined user install base of 140m+. God of War Ragnarok sold 5m thus far. That's literally, 3.5% install base for the game. What happened to the other 96.5%? Some of you guys really stretch a lot of this stuff just because you prefer the old school model and don't want it to change.

Microsoft isn't gatekeeping. They can't just pick and choose what games to put on Game Pass. Obviously, not every publisher or development studio wants to have their game on Game Pass. In a lot of cases, they don't need Game Pass. But there's also plenty of cases where a game definitely needs Game Pass.

Believing that Game Pass is going to kill off billion dollar publishers is delusional. Come on. How many third party AAA games go on Game Pass in a year day one? Maybe two if you're lucky. Vast majority are AA/Indies and quite honestly, those are the publishers and studios that greatly benefit from Game Pass because why wouldn't you decrease the risk of monetary losses on your product? Too many of you are simply seeing what you want to see instead of what it actually is.

Your theory is just that, a theory. None of it is a reality and as of now, is not even anywhere close to becoming that. Even if Game Pass explodes, Sony will still make a shit ton of money and have plenty of games if not almost all of them. Every reason I see people here post is all "what if's" with no validation to any of it. If anything, it's all worries and concerns over something that hasn't happened, would take decades to happen and that's if it even does happen which I don't see.

Gaming is simply too massive for what you believe may happen to actually happen. There was a far greater chance of what you believe happening 30+ years ago when the industry was small and minuscule compared to 2022.



Bethesda potentially going bankrupt or shutting down studios was reported by Schreier (sp?) and while I don't like the guy, he's arguably the best at what he does. Bethesda sold because they were losing a lot of money and needed to sell. They simply weren't going to survive without a massive restructuring and downsizing. Whether or not you want to believe that is up to you. Let's say you're right, there's just one problem that goes against your argument which is the simple fact that since 2018, Bethesda was looking to sell. Companies only sell as a last resort or if they simply get a deal that is too good to pass up. It took Microsoft just under two years to reach a deal for Bethesda. Google was confirmed to be a bidder for Bethesda and came up way short. Would Google acquiring Bethesda have been better for the gaming industry and gamers/consumers? You could easily argue that it would have been far worse because as we've seen, Google shutdown their entire platform because it didn't take off and like the other hundreds of items or gadgets or whatever Google have released and then shutdown because they didn't take off immediately, chances are, Bethesda would be dead and NO ONE would have access to their games in any way, shape or form.

As for ABK, shareholders wanted Kotick gone. Way too much sexual shit going on in that company for it to be ignored. They were also potentially going to be sued by California and yes, as much as people may not want to believe it, they could have been in a situation where they would have legally forced to be shutdown or file for bankruptcy in order to avoid it. Kotick simply wants his massive payday and if you're him, how do you get that? By going to companies that are worth much more than you are and seeing if they're interested in acquiring your company. Microsoft is literally one of the few that could have accomplished this for Kotick. And it was already confirmed that he went to Facebook first and they said no thanks.

As for the entire exclusivity argument. I will always disagree. Here's why - let's use Forspoken as an example since it hasn't been determined yet. If it was day one on Xbox Series X, sales would be minimal but in 2025, they'll be literally non-existent because no one is buying this fucking game at $70 two years later. Not going to happen. Even this January, I don't see more than maybe 2m in sales the first 6 months if they're lucky for the game. The game will be dead on arrival and the IP itself right behind it.

There's literally no risk for Sony here with these deals. They pay some money upfront and they'll make it back easily from the 30% cut on sales and overall in general based on the individual that buys other stuff besides Forspoken. For Square Enix, they get a small upfront payday at the risk of stagnating any growth the game and IP could have by limiting it to only PlayStation 5. Plus, it's not cross-gen so that lessens that market even more.

The main difference and this is why I will always disagree is that unlike Sony with a timed exclusivity deal in which they pay upfront once and that's it, Microsoft acquires a publisher and have to fund the entire freaking company. From all the employees to all the staff members to marketing to advertising to development to contract workers to the tech used to everything in between, Microsoft literally will have to fund it all. And when you're funding it all, yeah, you have the right to do whatever you want with what you own.

Also, timed exclusivity, full exclusivity or acquisitions, the end result as I have said is still the same - you're still gatekeeping. Doesn't matter if it's a month, a year or a decade. It doesn't matter. Games always sell their most and their best at launch or shortly thereafter. There's never ever been a game that was timed exclusive that sold better when it released on the second platform because at that point, no one cares and they've moved on.

I understand that people here obviously want to play everything on their PlayStation. I get it. I really do. Because I want to play everything on my Xbox. But that's not how the industry works. It's never worked this way. It never will. If anything, people here call me an XBOT all the time. Okay, fine. But I own a PlayStation 5. I bought GOWR. How many PlayStation 5 owners here actually own an Xbox Series X or S? Probably very few so who's the real fanboy/extremist? It's not me because I don't limit or restrict myself and im not going to cry about a company buying publishers. Let them all go nuts. I don't care because it doesn't affect me. And im sure most people here can afford a Series S at the minimum so if these people still choose not to buy it to play the games that they want to play, im not going to apologize. I have no sympathy for these people because the games are important and you want to play them or you don't. That's how I look at it all.



Kotick will hang around for a few months after the acquisition closes and will then walk off into the sunset with a motherfucking massive payday. Kotick is simply too toxic to keep around and if he wasn't, well, he wouldn't have looked to sell in the first place. Microsoft doesn't own ABK as of now so of course, they'll play it up but my guess is that his walking away has already been set in stone and they are all just waiting for that time to get here.



Let's just say it's a straight forward 10 year deal. All Microsoft gets is the 30% cut from sales and micro-transactions. Why wouldn't Sony accept that if COD is in their own words, ESSENTIAL? If they decline their offers, then all that does is prove that they're full of shit and that it's not essential.



Minecraft is big but Microsoft is near non-existent when it comes to mobile gaming. King changes this barring them not fucking it up which granted, is always a possibility.



They release new IP's, no argument there but the vast majority of them all have the same template/formula. What I want to see is some of the old stuff be remade and come back. Doubt this will happen but I can hope that it does.



Sony didn't try to buy ABK not because they wouldn't but because they don't have the money. Make no mistake, if Sony had the money, they would have been right there sitting across from Microsoft at the bidding table. Don't ever act like Sony wouldn't do the same because we both know they would and to be perfectly honest, they should. If you're Nadella and pass on ABK, that's most likely going to lead investors and shareholders potentially wanting to remove/fire him because passing up on ABK regardless of the risk/cost would just be a horrible decision for a CEO.

As for switching business models, I don't understand your argument here. If what Microsoft was doing wasn't working, why should they stay that way? What should they have done? I mean come on. Some of the arguments people here have make no sense. Like, one business model fails but fuck it, let's just keep doing the same thing over and over. Also, just like in regards to the ABK deal and the CMA and others, it all hinges on WHAT IF. I love that. This is hilarious to me. Don't allow Microsoft to do anything because WHAT IF this or that happens. LMAO.

Yes, Sony's strategy is different and works for THEM. The same strategy wasn't working for Microsoft so again, WHY should they stay that way?

In my mind, I believe that most people here never ever want to see Microsoft or Xbox compete or do better. Instead, I believe that most people here just want to see them stay shitty. And when I see that people argue about them going in a subscription model is a negative when that's exactly what competition is literally all about. If your business model isn't working, you CHANGE it. That's the definition of competition because when every platform offers an actual DIFFERENCE, that's what will separate them from being the same as their competitor.
Why you wasting your time here. Go enjoy your time with your friends at Gaf 😂
 
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peter42O

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They fail at making AAA games isn't a opinion.
The critics don't lie and besides the racing rehash they do and a occasional indy game the games are subpar.
It's so known that they have a game issue that it's a meme.
Besides MS themselves have said such.

You don't speak for the majority and if you did things would be different for Xbox.

If for over 20 years you come in last place, haven't made a game that moves consoles like your competitors and act like a rich brat instead that takes other kids toys away...I call that failing/not knowing what you are doing.

Gears Tactics - 83
Flight Simulator - 92
Psychonauts 2 - 88
Deathloop - 88
Forza Horizon 5 - 92
Halo Infinite - 87
Ghostwire Tokyo - 77
As Dusk Falls - 78
Pentiment - 86

Average - 85.6 via Open Critic is a failure to you? Wow.

A rich brat that takes other kids toys away??? Nothing within Bethesda or ABK belongs to Sony period so taking their toys away is quite simply bullshit. Like I have said numerous times, PlayStation fans are fucking spoiled and believe that they're entitled to everything when in reality they're not entitled to shit.

Why you wasting your time here. Go enjoy your time with your friends at Gaf 😂

In all honesty, here, GAF, Twitter, XboxEra, etc., it's ALL a waste of time.
 
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PlacidusaX

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Gears Tactics - 83
Flight Simulator - it's a year later port and got a 90 plus terrible performance on Xbox
Psychonauts 2 - 88 started development as 3rd party
Deathloop - 88 see above^
Forza Horizon 5 - 92 this is that rehashed racing series I was referring to and is the only 90+ series they have(yikes)
Halo Infinite - 87
Ghostwire Tokyo - 77 also started as a 3rd party game
As Dusk Falls - 78
Pentiment - 86

Average - 85.6 via Open Critic is a failure to you? Wow. You ran to open critic?why no metacritic?🤣
Only having a single series rating 90+ is disturbing especially when it's a rehashed racing one.

A rich brat that takes other kids toys away??? Nothing within Bethesda nobody mentioned that buggy company but ABK biggest console franchise is COD and by far it biggest market belongs to Sony period! so taking their toys away is quite simply desperate. Like I have said numerous times, PlayStation fans are fucking spoiled and believe that they're entitled to everything when in reality they're not entitled to shit.
What do we call Xbox after coming in last place every generation,not being able to make a mega hit and having to resort to taking COD's biggest fan base away?

Some notes above. I should look up the metacritic scores and update this post with the scores since some cherry picking was done.
 
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peter42O

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Some notes above. I should look up the metacritic scores and update this post with the scores since some cherry picking was done.

I have used Open Critic for over 5+ years. I'm not a fan of Meta Critic because separating the game via platform makes zero sense and they weigh scores based on the site so for example, IGN can give a game an 93 and because of how Meta Critic weighs their scores, it becomes a 95. I want the scores to be what should be if anyone added them all up and divided the total score by how many reviews there are.

I'm not cherry picking anything. That's literally what the scores are on Open Critic and those are the games Microsoft has published since Xbox Series launched.

Regarding the few game comments, the games that started development as a third party doesn't change anything nor does it matter as it was Microsoft who published the games. And in the case of Psychonauts 2, if it wasn't for Microsoft's funding, a lot of the bosses and content wouldn't have been put back in the game which in turn would have decreased the score. But I take it that this is a bad thing to you for whatever reason. Deathloop and Ghostwire Tokyo were delayed and given more money and time to be better games. If not for the delays, both would have been in the 70's and 60's respectively but again, maybe you would have preferred that since that would help your argument of Microsoft never having any good games.

As for Flight Simulator, it's a 90 on Meta Critic for Series X and a 91 for PC. I don't know where you get the bad technical issues from.

Via Meta Critic (all platforms with a rating) -

Gears Tactics - 81
Flight Simulator - 90.5
Psychonauts 2 - 88.5 (four platforms)
Deathloop - 88 (three platforms)
Forza Horizon 5 - 91.5
Halo Infinite - 83.5
Ghostwire Tokyo - 76
As Dusk Falls - 77
Pentiment - 87

Average - 84.7

So basically, you think im cherry picking for literally 0.9 points. Okay but feel free to believe whatever you want to believe.
 

PlacidusaX

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I have used Open Critic for over 5+ years. I'm not a fan of Meta Critic because separating the game via platform makes zero sense and they weigh scores based on the site so for example, IGN can give a game an 93 and because of how Meta Critic weighs their scores, it becomes a 95. I want the scores to be what should be if anyone added them all up and divided the total score by how many reviews there are.

I'm not cherry picking anything. That's literally what the scores are on Open Critic and those are the games Microsoft has published since Xbox Series launched.

Regarding the few game comments, the games that started development as a third party doesn't change anything nor does it matter as it was Microsoft who published the games. And in the case of Psychonauts 2, if it wasn't for Microsoft's funding, a lot of the bosses and content wouldn't have been put back in the game which in turn would have decreased the score. But I take it that this is a bad thing to you for whatever reason. Deathloop and Ghostwire Tokyo were delayed and given more money and time to be better games. If not for the delays, both would have been in the 70's and 60's respectively but again, maybe you would have preferred that since that would help your argument of Microsoft never having any good games.

As for Flight Simulator, it's a 90 on Meta Critic for Series X and a 91 for PC. I don't know where you get the bad technical issues from.

Via Meta Critic (all platforms with a rating) -

Gears Tactics - 81
Flight Simulator - 90.5
Psychonauts 2 - 88.5 (four platforms)
Deathloop - 88 (three platforms)
Forza Horizon 5 - 91.5
Halo Infinite - 83.5
Ghostwire Tokyo - 76
As Dusk Falls - 77
Pentiment - 87

Average - 84.7

So basically, you think im cherry picking for literally 0.9 points. Okay but feel free to believe whatever you want to believe.
It makes sense to separate the game from the platforms as not every version is the same nor rates the same always.

Game development starting before MS purchased these studios matters as it shows MS can't produce such titles hence my point.
None got a amazing rating anyway I'm just saying.
You naming them is severe desperation and them being on PlayStation makes it even more null.

Articles like this


Is what many gamers been saying.
 
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peter42O

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It makes sense to separate the game from the platforms as not every version is the same nor rates the same always.

Game development starting before MS purchased these studios matters as it shows MS can't produce such titles hence my point.
None got a amazing rating anyway I'm just saying.
You naming them is severe desperation and them being on PlayStation makes it even more null.

Every version is always the same. Out of every game since 2014, only Shadow of Mordor was different as it didn't have the Nemesis system on 360/PS3 and Cyberpunk while being the exact same game performed better on PC than PS4/XBO. The games get designed exactly the same and ratings are based on what platform reviewers get the code for. Normally, it's the version for the brand that has the marketing deal.

So basically FH 5 and Flight Sim don't count. That's funny since it's only behind GOWR and Demon's Souls remake by like a point and a half. It doesn't matter where game development starts. What matters is where it ends and in the case of Psychonauts 2 made the game vastly better than what it was originally going to be. I never said exclusives. I simply said Microsoft. Exclusive or not, those are the games they've published since Series X/S launched.

Articles like this
Is what many gamers been saying.

I never said they had a killer exclusive. All I said was that they have released good/great games this generation.
 
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Keep the fire incoming. Foolish to have allowed the Redmond clown off the hook by the middle of the PS4 gen... allowing him to run his mouth wild, literally setting narratives outright and sucking in the news cycle while Sony's marketing kept sleeping at London HQ. You either bury the snakeoil salesman or you'll come to regret it - and clearly there are consquences to that inaction bearing fruit right now. No uncontested media space for narratives - bottomline. Either you set the agenda, or they will set it for you to their benefit.
 
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CoD games sell around maximum 10-15M copies on PS on their lifetime, around 10% or less of the PS MAU and even smaller portion of the PS install base.

Around almost half PS users also have an Xbox or PC gaming, so if it goes console exclusive these players would play it elsewere but would continue on PS. Part of the CoD PS users got it due to Sony's marketing that without CoD will be used to market other shooter or AAA game so these sales won't lost. Other PS CoD users would continue on PS playing other games if PS loses CoD.

So only a small portion of the 10-15M users who buy the yearly CoD games would leave PS if CoD goes console exclusive, maybe less than 3-5M. The user growth of PS would compensate it in maybe a year or two. Sony wouldn't almost notice it.


I agree, Sony is way ahead of MS regarding console install base, game subs and recent sales of exclusive IPs. I think MS should be allowed to buy ABK and to make their games console and game sub exclusive to be able to get closer to Sony and be able to compete.


We also have to remember Sony introduced innovations in console gaming like game subscriptions, cloud gaming, modern VR, buying a game and making it playable on multiple consoles at no extra cost etc.

And that Sony also invest on 3rd parties like Epic, Devolver or From Software without buying them or demanding them exclusive stuff. Even when fully acquired Bungie kept them full multiplatform when they could have turned them full exclusive.

🤔...hmm, well, maybe not "introduced" is the right word here. Companies like Sega and Nintendo were already doing game subscription services before even the PS1 with Sega Channel and Satellaview, respectively. The latter could possibly even classify as an early form of cloud gaming (i.e IIRC Satellaview games were broadcasted to the user and they had to play them within a set time frame before the satellite channels were switched over to other programming).

However, I think it's more than fair to say that Sony helped popularize those earlier innovations and helped grow their presence in the mainstream significantly. Talking about Sony & acquisitions though, people forget that even though they acquired Psygnosis back in the '90s, when they had the chance to terminate Psygonsis's multiplat contracts to have them focus only on PS1, they didn't. That's why systems like Saturn and N64 still got Wipeout games, for example.

It has always been a case-by-case basis with Sony when it comes to how acquisitions are prioritized but for game publishers in particular they seem to have let them operate as semi-3P entities for at least a few years after being acquired (in Bungie's case "a few years" could be 10 or even indefinite).

I wonder how much MS bankrolls some publications to have these kinds of engagement online. It's been so many these past few days from well known publications that I've lost count. Also, nothing spells "don't want a monopoly" and "consumer friendly" like trying to rile up people into accepting consolidation in the industry.



It's absolutely insane how a company that's worth north of 1 trillion dollars can sell itself as the underdog and have what are gaming's religious fundamentalists and flat earthers defending them. Microsoft is not able to compete in an equal footing because they mismanage their studios, PERIOD. They have a lot of IP, a lot of very good developers, and still manage to fuck it up.

Buying the whole industry is not going to fix that.



Yeah, nothing says competition like buying entire publishers and dozens of IP just to take them away from other platforms. Microsoft should compete like Sony, a company 1/10th their size, does: By releasing quality content, fostering relationships with indies and third parties, strategic studio acquisitions and sharing their know how.

Edit - IMO the best thing for gaming nowadays would be for either Xbox to exit the market, become a publisher, or just try to compete by innovating and developing quality content. They add absolutely zero to the gaming industry, they're an IP graveyard and can only "compete" by buying out entire publishers or by outright having public astroturfing plans and gaming publications bail their ass.

Fucking release games, not fridges, lipstick and love seats.


Tell me about it. Ryan, Destin, Colt...these media & content types that have the option to at least pretend being neutral have just gone full-tilt the past few months. They all underplay the fact that Xbox does not operate within Microsoft out of isolation, how do they think Microsoft are leveraging this deal in the first place? It's not Xbox's money covering the $70 billion, Xbox as a division has not even made that much in net profits cumulatively since its inception.

It's just icky seeing grown men act like corporate cheerleaders in general. And what makes it particularly nasty with the hardcore Xbox ones is that some of the biggest names have rather traceable connections directly with Xbox corporate personnel. They either play games with them on XBL, or have them featured frequently on podcasts. You shouldn't be getting that close to the most toxic platforms in your community as a corporate person working at these companies.

Wow. Just WOW! The logic of Ryan is that MS has 70b to spare and that those 70b weren't invested on "Sony's home turf", out of pity or respect even. And people believe that is how things happen in businesses of that scale.

"Hide your mums and daughters everyone, MS is out on a shopping spree!"

Fun fact, in ancient democratic Greece if you had shown such lack of logic, your democratic rights would be suspened.

I still can't fathom that in someone's mind rn, MS valued Atlus as worthy an investment as Call Of Duty makers for the average XBOX owner. WOW!

It's desperation on their end. Jez Corden was peddling the same BS weeks ago in an article. It was laughable then and it's laughable now. Microsoft could have already spent that money in the types of investments these Xbox fanboys/fangirls seemingly want, but Microsoft themselves did not see the Xbox brand as worth those investments at the time when they should have.

They also seem to be under the belief that simply having money can buy you whatever you want. Excuse my language here, but no, not everyone is a cheap hooker who'll take the bag from just anyone. Some of these devs/pubs, ESPECIALLY Japanese ones, place emphasis on values aside from just $$$. Some of the people who lead these studios and create these games are actual artists and visionaries, and won't sell out for just a sack of cash. A lot of them actually value respecting their fanbase and being where their fans are, that brings some of them more happiness than a huge check could ever do.

It is very funny kind of, how people like Ryan and Destin are only validating Steve Job's words about Microsoft from decades ago. Because people like them have turned into caricatures perfectly reflecting Job's sentiments of MS, almost as if getting too involved with MS at the level these cringe people do, turns you into a money-obsessed machine with no artistic taste.
 

Dabaus

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I for one would like sony to be more like nintendo in that ninetendo is kind of immune to outside market forces. Id actually prefer sony pursue square and capcom (even if its just investments) than sit on the sidelines complaining about this deal. Maybe theyre doing both? Sony having bungie, investing in fromsoft, and say square enix would be alot more exciting as a gamer than anything microsft has done.
 

PlacidusaX

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Every version is always the same. Out of every game since 2014, only Shadow of Mordor was different as it didn't have the Nemesis system on 360/PS3 and Cyberpunk while being the exact same game performed better on PC than PS4/XBO. The games get designed exactly the same and ratings are based on what platform reviewers get the code for. Normally, it's the version for the brand that has the marketing deal.

So basically FH 5 and Flight Sim don't count. That's funny since it's only behind GOWR and Demon's Souls remake by like a point and a half. It doesn't matter where game development starts. What matters is where it ends and in the case of Psychonauts 2 made the game vastly better than what it was originally going to be. I never said exclusives. I simply said Microsoft. Exclusive or not, those are the games they've published since Series X/S launched.




I never said they had a killer exclusive. All I said was that they have released good/great games this generation.
After properly dissecting your post, they really haven't.
 
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Bryank75

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Mmm it's funny how they use Nintendo as a negative here... I would actually prefer Sony to follow Nintendo's strategy more closely. A fully closed, walled garden but at the same time I don't want them to lose COD and I don't think it is right for MSFT to be able to buy the biggest publisher in the industry either.

They bought one and that is enough.

At the same time Sony need to really get their act together, they copied Nintendo with the Directs because it was cheaper and convenient, then they decided to put games on PC...much like Xbox because they saw easy money (Not quite working out how they thought).
What I'd like for PlayStation is their own vision again...not simply taking what they like from the other two competitors as a platform strategy.
(When it comes to games they have been doing great though)
 

Yurinka

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🤔...hmm, well, maybe not "introduced" is the right word here. Companies like Sega and Nintendo were already doing game subscription services before even the PS1 with Sega Channel and Satellaview, respectively. The latter could possibly even classify as an early form of cloud gaming
This is like to say Nintendo introduced VR with the Virtual Boy, when it wasn't really virtual reality. Sega Channel and Satellaview were limited to a single region (and needed stuff not available in every house), needed special extra hardware for the console, had a very limited amount of games, etc.

The satellaview games were downloaded (during certain hours of the day), not streamed. Had nothing to do with cloud gaming.

You know what I meant: a game subscription to download games on console, available worldwide (or almost) without needing special hardware add-ons and without requiring special stuff at your home like certain tv cable hired or sattelite tv.

However, I think it's more than fair to say that Sony helped popularize those earlier innovations and helped grow their presence in the mainstream significantly. Talking about Sony & acquisitions though, people forget that even though they acquired Psygnosis back in the '90s, when they had the chance to terminate Psygonsis's multiplat contracts to have them focus only on PS1, they didn't. That's why systems like Saturn and N64 still got Wipeout games, for example.
Yes. Well, in fact Psygnosis was acquired before they released the PS1 or before they created SIE/SCE.

It has always been a case-by-case basis with Sony when it comes to how acquisitions are prioritized but for game publishers in particular they seem to have let them operate as semi-3P entities for at least a few years after being acquired (in Bungie's case "a few years" could be 10 or even indefinite).
Bungie is full 1st party, but they'll continue as full multiplatform pretty likely forever.

I assume it's because they already have a huge multiplatform community and companies like MS or Sony want to make money not only from their own consoles. As AAA cost rise they need more revenue sources. But they want to keep their PS Studios brand and IPs attached to console exclusive games, so prefer to publish on other consoles using other brand (like Bungie in the case of Sony, or Mojang/Bethesda/etc in the case of MS).

When MS gets Minecraft or Sony gets Bungie they do it to get their revenue and profits and to secure their content, maybe in the future for their game sub maybe exclusively for game subs or bundles, but not to make their games console exclusive.

As of now Bungie will continue full multiplatform forever and we may see them even releasing in new platforms like Switch or mobile. But if Phil goes full retard with acquisitions some day Jimbo may change his mind and turn Bungie into full exclusive.

Tell me about it. Ryan, Destin, Colt...these media & content types that have the option to at least pretend being neutral have just gone full-tilt the past few months. They all underplay the fact that Xbox does not operate within Microsoft out of isolation, how do they think Microsoft are leveraging this deal in the first place? It's not Xbox's money covering the $70 billion, Xbox as a division has not even made that much in net profits cumulatively since its inception.
As I remember when MS started to hide the operative income of their gaming division they already had several billions of accumulated loses since the first Xbox start. And that was before going crazy with acquisitions and putting their games day one on GP.
They also seem to be under the belief that simply having money can buy you whatever you want.
Yes, but can't buy everything. Some people doesn't want to sell themselves or doesn't want to sell to MS, or the regulators in some case may stop them.

Plus MS always had a shit ton of money, but it didn't help them to outperform Sony in over 20 years that they have been competing. Excluding PC and mobile, Sony will continue ahead of MS in all gaming areas even after the ABK acquisition.

Mmm it's funny how they use Nintendo as a negative here... I would actually prefer Sony to follow Nintendo's strategy more closely. A fully closed, walled garden but at the same time I don't want them to lose COD and I don't think it is right for MSFT to be able to buy the biggest publisher in the industry either.

They bought one and that is enough.

At the same time Sony need to really get their act together, they copied Nintendo with the Directs because it was cheaper and convenient, then they decided to put games on PC...much like Xbox because they saw easy money (Not quite working out how they thought).
What I'd like for PlayStation is their own vision again...not simply taking what they like from the other two competitors as a platform strategy.
(When it comes to games they have been doing great though)
When MS mentioned the Nintendo example they didn't mean to be limited to their console and mobile, what they meant is that CoD is a PEGI 18 shooter and Nintendo focuses on family/kid friendly games from other genres and are very successful without needing to focus on PEGI 18 shooters and particularly CoD.

So in the case that they would make CoD console exclusive, Sony still has a ton of other shooters but even if it wouldn't be the case, Sony could do like Nintendo and focus in other genres/demographics/niches/markets and still be very successful.

In fact MS highlights that Sony is basically way more successful than MS in console (example: they highlight that PS has around twice of both console install base and MAU than Xbox), and has way more games, sells way more games, and particularly they have way more exclusives with way better reviews and with way better sales. And that CoD/ABK represents a tiny portion of what Sony sells and their userbase, so even if all CoD/ABK PS users would move to Xbox (which won't happen for many reasons they also explain) Sony would still continue dominating Xbox.

Regarding Sony and computers, a fun fact: in the '80s Sony made their first gaming hardware: MSX computers, following the standard co-created by Microsoft and ASCII Corporation (now part of Kadokawa). And before the PSX but closer to its release they also released PC games as Sony Imagesoft, as they also did games for non-Sony consoles like Game Boy or SNES. Or later also as Psygnosis too (games for PC and rival consoles even if they already had PSX).
 
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Mmm it's funny how they use Nintendo as a negative here... I would actually prefer Sony to follow Nintendo's strategy more closely. A fully closed, walled garden but at the same time I don't want them to lose COD and I don't think it is right for MSFT to be able to buy the biggest publisher in the industry either.

They bought one and that is enough.

At the same time Sony need to really get their act together, they copied Nintendo with the Directs because it was cheaper and convenient, then they decided to put games on PC...much like Xbox because they saw easy money (Not quite working out how they thought).
What I'd like for PlayStation is their own vision again...not simply taking what they like from the other two competitors as a platform strategy.
(When it comes to games they have been doing great though)
With what they have now, if they got square (or formally invested in them) and same with capcom, they basically would be nintendo. Im not advocating sony just buy all the japanese publishers, but like invest like 20% stock buys so others wont want to buy them and maybe have first right of refusal for a timed exclusive.
 
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Mmm it's funny how they use Nintendo as a negative here... I would actually prefer Sony to follow Nintendo's strategy more closely. A fully closed, walled garden but at the same time I don't want them to lose COD and I don't think it is right for MSFT to be able to buy the biggest publisher in the industry either.

They bought one and that is enough.

At the same time Sony need to really get their act together, they copied Nintendo with the Directs because it was cheaper and convenient, then they decided to put games on PC...much like Xbox because they saw easy money (Not quite working out how they thought).
What I'd like for PlayStation is their own vision again...not simply taking what they like from the other two competitors as a platform strategy.
(When it comes to games they have been doing great though)

The issue is Sony Re-invests shit tons of money they make each quarterly from revenue/Profits that games like COD generate on their platform. If they were to go more to like Nintendo's route, you would not see as many releases per year, and any kind of spending on R&D for things like PSVR2 would probably slow down to stop.

Same thing goes for any venture in rebuilding PSN and improving it. Also less AAA games as well. You would get 1 big game a year from them. And any deals for third party Japanese would be up in the air in terms of spending.

Nintendo does not Re-invest their money. Hence why they are having issues with game output, and to an extent quality control with contracted developed games.

They just now are trying to make more developer teams. 5+ years into switch and now they want to build out?

IF YOU want sony to try more things, they need more money, and that comes from third party games doing well on their platform. As was the way for PS1, PS2,PS3, PS4.
 

Bryank75

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The issue is Sony Re-invests shit tons of money they make each quarterly from revenue/Profits that games like COD generate on their platform. If they were to go more to like Nintendo's route, you would not see as many releases per year, and any kind of spending on R&D for things like PSVR2 would probably slow down to stop.

Same thing goes for any venture in rebuilding PSN and improving it. Also less AAA games as well. You would get 1 big game a year from them. And any deals for third party Japanese would be up in the air in terms of spending.

Nintendo does not Re-invest their money. Hence why they are having issues with game output, and to an extent quality control with contracted developed games.

They just now are trying to make more developer teams. 5+ years into switch and now they want to build out?

IF YOU want sony to try more things, they need more money, and that comes from third party games doing well on their platform. As was the way for PS1, PS2,PS3, PS4.

Of course, I love that PlayStation has always been almost the one-stop-shop to access most games on a single platform.
It's actually one thing that I think they are at risk of undermining with them allowing exclusive 1st and 3rd party games to go to PC...

I think they should always aim to be the most complete gaming experience / store.
 
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There's no valid proof that Microsoft screws up ABK. None at all. It's all what you guys here want to see happen. Sony is stagnating the industry because they truly don't want to compete or change/pivot. They want everything to stay the same as if it's 2015. World doesn't work that way.

The bolded doesn't make any sense. C'mon bro, you're better than this 🤣. If Sony weren't competing, they'd of languished in sales and prestige by now. If there are no options on the market a customer finds appealing, they'll just...not buy or support any of the available options! We've seen that happen before even in the gaming industry, it could always happen again.

But the point is, the market feels Sony is providing better competition and hence why they have the most market-share, platform sales and revenue. Nintendo may be 2nd in those metrics (usually), but they have a methodology for doing things where they can save tons of costs and usually generate the most gaming profit.

Microsoft has an inferior version of Sony's model and none of the advantages they'd need to emulate Nintendo's, so they have tried pivoting their marketing and model over the past few years.

Microsoft isn't shrinking or harming the industry. Gaming is MASSIVE with new development studios coming out of the wood work every week and buying out third party publishers isn't being forced. It's the publishers who were looking to sell. Sony pays for timed exclusivity repeatedly knowing that it will hurt their competition yet they do it anyway. Microsoft acquiring publishers that wanted to sell is literally no different and if those publishers were to go bankrupt like Bethesda was going to or shut down internal studios which they were going to do if not acquired by someone, how does that make anything better?

For Sony to buy timed exclusivity, it's the actual game publishers have to agree with the terms. Yet Sony's always the only party blamed, oddly enough. There's also some conflation between when Sony moneyhats a game vs. actually funds it (at least partially), which is not the same thing. Right now people are trying to say Stellar Blade & Lost Souls Aside are moneyhats, but Sony's directly contributing to the funding and development of those games.

Some people STILL keep saying SFV was a moneyhat, but it was Capcom who went out looking for a platform to help co-fund the game and Sony were the ones who stepped in to help them. Microsoft had other priorities, such as Dead Rising 3.

If Bethesda was still independent but ended up shutting down Arkane, Tango and Machine Games in that order, how exactly is that BETTER? It's not. It's worse. Sony dominated with PlayStation with money NOT earned from gaming. What's your point? Why does Microsoft have to be the company that does everything the so called "right way" when there is no right way and second, Sony has done their own fucked up shit over 27+ years and no one seems to care but when Microsoft does literally ANYTHING, oh no, they must be stopped. It's a fucking joke.

It would help to quantify what things specifically you feel Sony have done that's messed up, vs. what Microsoft is trying to do which are not messed up but they are getting unfairly called out on it anyway.

Because the only things I can really think of on Sony's end historically are exclusivity deals for Tomb Raider 2, RE3, some of their handling of PS3 YLOD and...that's it. People forget that with stuff like TR2, the Saturn was already dying by the time any negotiation deals would have kicked off, and yes Sony took advantage of that, but the reason Saturn was not selling well was because of Sega, not Sony.

RE3 was a situation where Kamiya tried being cheeky outside the terms of a contract Capcom & Sony had already signed beforehand, so that was just Sony reinforcing the contract. Nothing more to it than that. But it's possible working relations between him and Sony deteriorated during PS1 gen which is why he jumped at the chance to do Code: Veronica on Dreamcast and then convinced Capcom to agree with Nintendo in making RE exclusive to the Gamecube (which they wound up quickly regretting).

I see a lot of people try saying "Sony stole Square!" or "Sony killed Sega!!" or stuff like this, and it's just ignorance talking. Squaresoft came to dislike Nintendo A LOT by the end of Super Famicom, with Nintendo's stingy cart licensing costs and the growing limitations of cartridges. Nintendo even short-changed Squaresoft on cart numbers for some of their later releases so that Nintendo themselves could produce enough units for games like Donkey Kong Country. Considering N64 ended up going with carts anyway, 64DD was years away and the N64 architecture was proving to be too difficult to work with (similar to the Saturn), Squaresoft left for greener pastures and went to Sony.

Namco had a strong rivalry with Sega in the arcades as the two kept pushing 3D games, but Namco were starting to fall behind Sega in 3D arcade tech hardware advancements, and were probably hesitant playing second-fiddle to Sega's own 3D arcade ports on the Saturn. So partnering with Sony on building arcade hardware based on PS1 tech (System 11) was a win-win for both parties: Namco got better-performance 3D hardware (that they further iterated on with designs like the System 12), and a home console where their games could stand out on. Sony got a trusted 3P developer & publisher, and essentially guaranteed content for PlayStation.

And, yeah, Sony invested a lot of money into PlayStation early on, that wasn't PlayStation's, because PlayStation literally didn't exist before the PS1. But it was mainly PS1 money that went into R&D for the PS2, and again for PS2 to PS3. More importantly, PlayStation's market-share growth in units & revenue came from them putting the product out there and it selling on its own merits. They didn't get a huge revenue boost when they bought Psygnosis, for example, or when they acquired developers like Naughty Dog. The money PlayStation spent on exclusivity deals with 3P publishers came more or less from the PS division directly. The developers they purchased from 1995 all the way up to 2022 have been with PlayStation money.

At the end of the day, all growth PlayStation saw in terms of revenue and market share came because they put out a console people wanted to buy, and secured content their customers wanted, creating a feedback loop. And the exclusive content they secured, either was because they funded the development fully, partially, or money-hatted with profits generated from PlayStation revenue (and maybe some influx of cash from profits from other parts of the company).

Microsoft is trying to grow their revenue by absorbing other publishers and adding their revenue to the Xbox division's. They already did this with Zenimax and are hoping to do it again with ABK. There's nothing inherently wrong with that as a strategy, but it's not the way many pictured or would have wanted Microsoft to "compete", especially considering they are four generations into this industry but making moves that you'd expect a brand new player to do, which speaks to the relative failure they've had beforehand.

The idea I have is that MS's lack of big 1P games over the past several years is due to mediocre leadership and management. Throwing money at publishers to buy them (especially when they're troubled publishers like Zenimax or especially ABK) doesn't address the root cause of why many feel they as a platform holder have languished compared to Sony & Nintendo. It just means more food on a plate they have not been able to eat very well in the first place.

Until proven, the difference is that im willing to give Microsoft the benefit of the doubt just like I did with Sony back in 1995.

Okay but Sony in 1995 was completely new to gaming as a platform holder, so of course people had to wait and see if they could prove themselves. Microsoft has already been in this industry as a platform holder for three going on four generations, but are apparently so far behind the curve in having their stuff sorted out they have to resort to buying publishers to boost gaming revenue and make staying in the game as a platform holder worthwhile.

There is a massive scale of difference between the two once you look into the context.

You just want to believe that Microsoft is the devil or something and the worse part is that you literally still have access to their games just like I still have access to Final Fantasy VII Remake/Rebirth, FFXVI, Forspoken and many others. YOU have the option to buy and own an Xbox - not because you love Microsoft but because you want to play the games. Crying about Microsoft buying publishers that were literally up for SALE is nothing more than believing that you're entitled to all of these independent publishers games when in reality, you're simply not. These companies and I mean NONE OF THEM including your beloved Sony are here for you. There are here for themselves and to make as much money off OUR asses as possible. Period.

I'm gonna assume this is you specifically responding to the person you're quoting, in which case I can't speak for them. I'll just say that personally I don't think Microsoft are inherently more "evil" than any other tech company on the face of the planet. They all ultimately care about one thing: $$$. If the money wasn't there, they would not be in this industry.

However I do find it ironic that some people (maybe not necessarily you) bring up that there's nothing inherently wrong with MS buying publishers who want to be purchased, and where all laws are being adhered to and no civil or human rights are being violated...and I agree with that notion. But some of these same people act that Sony buying 3P exclusivity when devs & pubs are willingly providing the opportunity to them (or entertaining the offer from Sony) and are the ones who have to agree to the terms, is somehow anti-consumer because they pretend Sony are forcibly strong-arming companies into tyrannical exclusivity deals.

Sony is not 1980s' Nintendo. They aren't forcing draconian exclusivity agreements shutting out other platforms altogether. 9/10 the games Sony tries ensuring don't go to GamePass are games Sony already has some form of exclusivity with or co-marketing rights to, and why should MS gain the benefit of the funds Sony puts, while putting in none of the funding themselves?

People will try and say they should, since Microsoft funds certain games to have temp exclusivity on GamePass and then release on other platforms 3-4 months later, but if Microsoft wants to treat GamePass like its own platform that is their choice. Sony clearly see PS+ as a direct extension of the PlayStation hardware platform, so anything similar to PS+ that is not theirs will be viewed similarly to any console similar to PlayStation that is not theirs, and that is their choice. Neither choice is inherently right or wrong, they just fit whatever model the respective company requires.



There's a lot of potential good with the ABK deal.

1. Kotick will be fucking gone. This in of itself is a great thing.
2. All the employees will be a billion times better off under Microsoft which is one of the best places to work as opposed to being under Kotick.
3. COD can hopefully become a platform like Minecraft. One base game and they just add to it for years instead of having several studios wasting away on the freaking same game every year.
4. Because of the above, new IP's can be created while already existing IP's can come back. Both of which is better than every Activision studio working on COD every year.
5. We'll get more variety and more genres under Microsoft than what Activision currently is which is nothing more than COD factory.
6. For Blizzard, Ybarra and Spencer can clear out the remaining shit and hopefully get Blizzard back to what they once were.
7. They can bring back StarCraft and hopefully for me personally, resurrect StarCraft Ghost.
8. They can do what hasn't been done in what would probably be 30+ years and that's bring WarCraft to consoles on Xbox.
9. Sony is still getting Diablo IV and already has Overwatch 2. Neither of which are being pulled off PlayStation and by the time they get to the next game, it's 10+ and 5+ years away respectively and under ABK as is now, there's no guarantee that you ever get them to begin with. With Microsoft, I do believe that an Overwatch 3 and a Diablo V is a guarantee.
10. Blizzard has a new IP in the works and who knows, could be a new franchise.
11. Microsoft will bring as many older games to Xbox and Game Pass specifically that have been dead for years if not decades.
12. Future wise, Sony would still have COD for the next decade and if it's making a lot of money in 2034 like it is now, we both know Microsoft will just keep it on PlayStation because of the money they make off of it. Taking a massive game like COD off PlayStation is much more risky and costly than say, a small future Spyro/Crash game that as of now, none of us are getting anyway.
13. All future games will be available on Game Pass day one and yes, you'll still have that option to buy them on disc or via digital download if you so choose.
14. The games will be on Xbox Series, Xbox One (if cross-gen), PC via Steam, the Windows Store (which I would shut down by the way) and Epic Game Store. You can also remote play them on your phones or tablets. You can also stream them if you so choose. And with the Windows Store, you only have to buy the game once to also have access to the Xbox console version.
15. King which is the number one reason why Microsoft wants ABK and will probably agree to almost any concession is strictly for the shit ton of money they make and to allow Microsoft to break into mobile gaming which they've been trying to do for a while and yes, mobile gaming is far more important than console gaming. Sorry but it just is because on consoles, your reach is 150m at max if you're lucky where as with mobile gaming, you can reach pretty much everyone in the freaking world.

I can tell you right now some of those things are NOT happening, particularly:

-All games Day 1 in GamePass: Microsoft would have to be brain-dead to put new COD in GamePass Day 1. It actually sells A LOT of copies on its own, why ruin that by dumping it into the service? I also doubt Warzone will go to GamePass, since some folks at MS are already openly questioning if WoW will be going into the service and if that game doesn't, there's zero hope Warzone does (nor does it need to; it's F2P).

-Warcraft to consoles: Strongly doubt it. Look how long it's taken for AOE to come to Xbox after the initial PC release. Gears Tactics and Halo Wars didn't do much on Xbox either sales-wise. Also no saying how many (or few) current WoW fans would even care to play more traditional Warcraft.

-Bringing back dead IPs: Kind of doubt this in most cases. Look at the Rare IPs they've yet to bring back, or took forever to bring back (Perfect Dark). There should've been a new Jet Force Gemini for OG Xbox or at least the 360; never happened. Heck, Rare don't even WANT to touch their old IPs, which is part of the fun in playing to nostalgia (which helps with garnering attention and sales).

Realistically, they are probably never bringing back Police Quest, Space Quest, or Leisure Suit Larry. They MAY bring back Guitar Hero but that is absolutely one of the safest picks and would have likely happened anyway if ABK stayed independent. Same with Tony Hawk. If they were smart they'd do a Crash/Spyro/Banjo smash-up 3D platformer as that'd have a better chance at being inventive, getting attention and sales than just individual games for the three of them.

Sony has been stagnated. They just have been. PlayStation 3 they had a lot of great unique original and innovative games. Just as much or more so on PlayStation and PlayStation 2. But since Uncharted and more so, TLOU in 2013, they found a formula and they simply stay with it like Ubisoft did and continues to do. Here's a fun fact - Ubisoft is my favorite company, publisher and developer. They haven't given me a game of a year since 2014 with Assassin's Creed Rogue and that was because 2014 sucked. If I don't count that, it was Far Cry 3 in 2012. So 8-10 years, they've given me some excellent and great games but none worthy of being my game of the year.

Well, if more people bought Tearaway, Puppeteer, Loco Roco, Echochrome etc. then maybe Sony would've kept making more of them. It's a demand-based market; if there isn't enough apparent demand, and the costs for that content can be shifted to games with more mass appeal, why not do that?

I'd personally love a new Parappa/UmJammer or Tomba! for example, but I'm not gonna hold it against Sony if that doesn't happen. Games like GOWR, Spiderman 2 etc. cost TONS of money and Sony doesn't have infinite cash. They'd also need to know there's enough of a market for smaller legacy IP in order to justify bringing them back in some fashion. Personally I could see a decently-sized market for Parappa/UmJammer, Tomba, Jet Moto etc. but probably as smaller AA games and I dunno if Sony would have 1P teams work on them.

They could do like Sega though and get independent devs to make them, maybe have a smaller label they own publish them. And, I think they'd probably be best if the mobile division probably published them, meaning those games would need to be on mobile devices as well, but if that's what it'd take to get them to come out then so be it.

But I don't agree with the idea Sony's stagnated because they don't make those smaller games anymore, by and large. Some of those genre of games are now being served well by indie devs, for example, so why compete with them directly instead of working with those devs and help bring those games to your platform? Sony decided to focus on a slice of the market that was underserved, and excel at it. Better to be a master of some, than a jack of all trades but master of none.

So no, I don't believe that Microsoft is harming anything. In fact, they're doing the opposite by making it better and more competitive than ever before. Your main argument and many others just like Sony is literally what they've been doing for decades and how they became dominant which is by having exclusive games and content. That's literally the only valid argument that anyone has and even then, it's a bullshit argument because of Sony's own practices. Go look at COD MW 2 right now!!! It's all exclusivity based and pay to win based on if you own the PlayStation version. EVERYTHING that Sony and their fans are crying about is EXACTLY how they became #1 to begin with. And they cry that people will jump ship to Xbox.....oh, you mean like jumping ship to PlayStation if they want to play Final Fantasy? That's the entire mother fucking point of exclusive games and content - to bring consumers into your eco-system.

I think this is veering into disingenuous territory. COD is not the only reason Sony became the dominant player. Simply moneyhatting games is not the only reason they did, either, because they could have just incidentally money-hatted nothing but terrible games.

Sony got to where they are through a combination of locking down specific 3P content exclusively, co-funding other 3P content, helping co-develop key 3P content, assisting 3P devs with easy-to-use tools, resources, and marketing, strong advertising, smart marketing deals with other companies/events/products, excellent global distribution, smart fairness in prioritizing big as well as emerging markets, solid engineering choices with console designs, strong curation of 1P teams, smart IP iteration and retention, a good eye for market needs, and united corporate branches across the globe as well as good pricing dollar-for-value.

They did all of these things and did them more or less consistently for over 25 years. That's how they became dominant, built trust among gamers, developers, publishes and customers, and have grown their PlayStation brand generation over generation. It was never simply one thing or two, but many things in concert, balanced, and steady. Something Sony has done clearly better than any other platform holder. Better than Nintendo. Better than Sega. Better than NEC/Hudson. Better than SNK. Better than Atari.

And better than Microsoft.

But wait, ONLY Sony is allowed is to do this right? Oh, it's because it's on a smaller scale right? I would prefer to see Sony acquire Square Enix than do these bullshit timed exclusivity deals because at least then, I can say the same that I say for Microsoft - they own them and can do whatever the fuck they want with them, period. Or is it, Square Enix accepted those deals so it's not on Sony. Okay, well then it's not on Microsoft for making acquisitions. After all, like Square Enix and other companies, they accepted the deal. And if you say that Microsoft did this knowing it could harm their competition, how is that any different than what Sony has done for decades? When in fact, this is how the industry has always worked and been. It's not going to ever change unless Sony and Microsoft combine to make one super console where you get everything. Personally, I would love this and would be gaming heaven. But sadly, this will most likely never happen.

You're still not laying any blame on the 3P publishers for these timed exclusivity deals, just Sony. Sony may approach them with offers (btw nothing prevented Microsoft from doing this last generation, they just stopped caring), but ultimately it's the publisher who has to accept or deny the deal. Unless it's the publisher approaching Sony, but in that case then even more of the focus should be on them and not Sony, right?

Ultimately, these 3P exclusivity deals benefit 3P publishers in a lot of the same ways acquisitions do, the difference being that 3P devs/pubs have more flexibility in how they decide to pursue funding or help with technical/creative resources, marketing etc. on a game-by-game basis. Which is actually something those companies tend to value A LOT, hence why they exist as 3P companies and not as 1P companies. Getting absorbed into a bigger corporate structure always requires sacrificing some degree of autonomy, and usually the decision for a company to be acquired is always done at the upper management level, which is something to keep in mind because for as much as some people keep saying acquisitions benefit 3P companies being acquired, well the actual talent/employees of those companies don't have much a voice in those decisions, and almost any benefits they could get from a company acquiring them, they could get while remaining independent, so it's really to the benefit of upper management, CEOs, and shareholders insofar as the chief benefits of these acquisitions.

You may have some exceptions though, like with ABK, where theoretically being acquired would mean a much better workplace culture. Unfortunately for them it's Microsoft acquiring them and evidently MS have their own history (some of which is ongoing) of toxic workplace culture & practices. So it's actually pretty questionable how exactly ABK are supposed to turn over a new leaf in that respect. And if they don't, the talent's just going to walk at the first available opportunity, and without the talent there these gaming acquisitions can quickly become paperweights.
 
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