-In the 360 days released a couple exclusives mostly because PS3 still didn't exist when they were released
-REVII VR, RE Village VR, RE4R VR and SF6 (for the PS4 gen) are exclusives. MH World is console exclusive for Japan
-Capcom has a close relation/deals with all platforms but an acquisition could limit future ones to a single console
-Too expensive for Sony
-Doesn't seem to want to sell, instead they are acquiring
-All company have delays and cancellations for time to time. The difference is that Ubisoft mentions them even for unannunced games or for games without public release dats
-Their yearly revenue has been growing since forever
-The amount of assets and IPs (3 of them made over $300M last year, a weak one for them due to covid) they have could make it too expensive for Sony
-They said they don't want or need to sell
-This year is going a weak one for them due to (mostly covid related) covid delays and too long development for super big ass AAAA games but still going to release over a dozen games this year
-Toxic work culture is bullshit, there are only a few supposed/rumored cases for over 20K workers (+many thousands of workers who had been there previously), over 40 studios and almost 40 years of history
-Amount of workforce has nothing to do with antitrust
-Every year there are tons of staff who join and leave big companies, The Haven ones were a tiny portion of them and many of them left Ubi many years ago.
-Too expensive for Sony
-Top 1 company for sports and key actor for racing (they recently bought Codemasters and Need for Speed is one of their mismanaged IPs but one of the best selling IPs in gaming history)
-Licensing agreements don't change if other company buys them and don't cause any legal issue, same goes with having studios in many countries
-Very likely too expensive for Sony
-UE owned by a console maker wouldn't change anything if continues being multiplatform as it is, or as it also is the Sony multiplatform engines that they made and 3rd party companies use. As an example, all FromSoft souls games (including multiplats) use a Sony engine
-They don't have any IP
-Only have two hit games and both were released with many issues
-I think Valve would the only company that could potentially rise antitrust concens because in addition to be market leader in consoles they would own the -by far- top pc games store and don't know if now in VR gaming (not in VR hardware) would be also market leader too. But like in console there is no monopoly in PC because there are many stores and revenue is split between a lot of companies.
Regarding Bandai Namco:
-It's the biggest Japanese 3rd party gaming company in revenue and
market cap
-Their revenue and net income is in a growing trend since decades ago
-It's the
top 6 biggest mobile gaming publisher in the world by revenue
-Market leader in soulsborne, Japanese fighting games or anime games genres
-Far from Square Enix in JRPG but may be top 2 or top 3 player in this genre in sales
-Bandai Namco and Sony plus its CEO are the owners of Dimps, developers of Street Fighter IV, V and 6. So buying Namco pretty likely would also mean to buy Dimps
-Sony got a recent deal to make toys and statues of their games, Bandai Namco until recently was the top 1 toys company in the world (in very recent years Lego is the top 1)
-They have many classic arcade IPs that would be a great fit for VR (Ace Combat, Ridge Racer, Time Crisis...)
-They have many IPs that would be a good fit for movies, tv series or anime
-They have the exclusive rights to use many top anime IPs in videogames
-Like most big Japanese 3rd party publishers they cover business areas (some of them outside gaming) out of Sony's areas of interest
-Pretty likely too expensive for Sony (it would mean pretty likely >25B)
-Like almost all the other companies listed here, may not want or may not need to sell