Lol, I'm sure Cerny already submitted it if they don't have it already. They have so many cloud gaming patents from Gaikai and OnLive that they're well positioned to be market leader if streaming takes off. Also keep in mind Cerny was really impressed by Haven's cloud tech, which is one of the reasons they acquired them.Why would he say that to the CMA? Keep it a secret and get that patent so Microsoft pays you forever!!!!
Nah, that statement tears a hole in the argument that the cloud market has no potential due to technological issues and shouldn't be protected or used as a reason to block the deal.Double agent Cerny trying to get the deal to pass?
Sony are supposedly working on a streaming handheld.I doubt Cerny was in talk with CMA.
It just twitter assumption lol
BTW when the doc says rival... it is in Cloud market rival... it can not even be Sony.
That is fine and just a rumor.Sony are supposedly working on a streaming handheld.
Sony already patented several optimizations on this area, so MS already pays them for using them. Some of these latency improvements are related to using 5G antennas as let's say a 'cache'.Why would he say that to the CMA? Keep it a secret and get that patent so Microsoft pays you forever!!!!
Their upcoming handheld thoI still would never use it.
But if they think it will become popular....
This is essentially what the metaverse concept is built on. A megacorporation that owns all the hardware and software and leases out portions of it to its userbase and skims off the top on transactions inside. They basically want to become kingdoms unto themselves and be the kings.I’m still under the impression that cloud services wouldn’t just mean streaming games but could offload various game functions to the cloud.
It has huge potential if that’s the case and should be protected from handing all such infrastructure and services to Microsoft.
Haven Studios originally started as a cloud team with no office, Raymond told GamesIndustry.biz. Those six people were “working on new ways to work” via the cloud, but the studio has since hired more than 20 more engineers to “focus on long-term cloud innovation because we really believe it’s going to be a game-changer in terms of how games are made.” Instead of making a cloud game, the team is focusing on improving cloud technology for other game developers to use in the future.
One of the other features attracting the attention of fellow PlayStation Studios is how the studio operates. Haven has no IT in the studio because everything is automated in the cloud, and this has created some inspiration for those studios. Their “forward-thinking R&D” has also caught the attention of the PS4 and PS5’s lead system architect Mark Cerny, although Raymond wouldn’t elaborate on this too much at the moment.
Is it better to have on-demand texture streaming on or off?
The main reason to utilize on-demand texture streaming is for the boosts it applies to the game's color palette. By enabling this feature, the game will pull from the internet to provide more color detail on surfaces. 17 Aug 2022
Since you're streaming textures instead of using some of the assets built into the game’s files, this new feature will save some precious hard drive space.