Sony has reportedly halted production on PSVR2 due to amassed unsold inventory, according to Takashi Mochizuki (Bloomberg)

JAHGamer

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Doesn't matter, no need to pick up on people. Just block and move on. It obvious what the guy is doing.
I get where you're coming from, I'm nice to 99% of people on this forum. But some people deserved to be "picked on". You need to stomp out the cockroaches before they breed and infest the entire place, and then this becomes another resetera 2.0.
 
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Vertigo

Did you show the Darkness what Light can do?
26 Jun 2022
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I get where you're coming from, I'm nice to 99% of people on this forum. But some people deserved to be "picked on". You need to stomp out the cockroaches before they breed and infest the entire place, and then this becomes another resetera 2.0.



PSVR is a massive flop. This isn’t even shocking. Whatever fanboy copium you need whatever man but taking it out on users because you’re an unhinged fanboy nutter doesn’t make it better.
 
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BloodMod

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I get where you're coming from, I'm nice to 99% of people on this forum. But some people deserved to be "picked on". You need to stomp out the cockroaches before they breed and infest the entire place, and then this becomes another resetera 2.0.
I would argue you're better off just putting obvious trolls (or posters you just don't like) on ignore. Responding to things posted in bad faith is just falling for a bait and "feeding the troll".

As for your concerns, we will never become another ResetEra, do not worry about that.
 

Gamernyc78

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28 Jun 2022
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Mentioned source in thread title.

Note that this person has a history of false reports consistently targetting certain companies.
Just to add to reinforce Bloodmods comment of being an unreliable source. Those that have known his takes know he's 99% full of it and even reddit put a disclaimer saying "unreliable source" Whether PSVR 2 is a flop or not will be a big discussion if and when Sony releases numbers until then we know nothing besides the initial success it had.

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Evilms

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image.png
 

Loy310

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Cost for psvr2 is nuts. Wish Sony would just focus on the damn console vs splitting resources and time on hw that dont do shit for them.
 

panda-zebra

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Sick of seeing this graph already. What is it supposed to show of any worth? And why is Meta's data included in something titled "Sony's Headset Shipments..." other than to state "lol, look how shit Sony is doing vs Meta, it must be doing terribly!" when the two aren't directly comparable on any level worth analysis - they just get lumped together by analysts as being one market segment they can package up and report on like it matters, backed by their own tales-from-my-arse data in VR2's case.
 
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Evilms

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Sick of seeing this graph already. What is it supposed to show of any worth? And why is Meta's data included in something titled "Sony's Headset Shipments..." other than to state "lol, look how shit Sony is doing vs Meta, it must be doing terribly!" when the two aren't directly comparable on any level worth analysis - they just get lumped together by analysts as being one market segment they can package up and report on like it matters, backed by their own tales-from-my-arse data in VR2's case.
It's just a simple graph to give you an idea of the number of PSVR2 units shipped. You can even remove the meta from the chart and it won't make much difference. These are just estimates.
It's like when the PSVR1 was put with the others to see where it stood. So stop seeing evil everywhere.


6a00d8341bf74053ef022ad3e5228e200b-800wi
 

Yurinka

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I'd take this with several tons of salt. Bloomberg periodically made ups fake news with lies -typically by Mochizuki or Jason Schreier- to hurt Sony that time later get debunked by Sony.

It's just a simple graph to give you an idea of the number of PSVR2 units shipped. You can even remove the meta from the chart and it won't make much difference. These are just estimates.
It's like when the PSVR1 was put with the others to see where it stood. So stop seeing evil everywhere.


6a00d8341bf74053ef022ad3e5228e200b-800wi
I know you appreciate graphs and market data. Here's some from the VR market research I did for a game I'm working, updated to several months ago (I'll have to update them soon), before having the full 2023 data:
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Sources I did use for the research (nowadays they may have newer reports with more updated data):
  • Newzoo VR Games Market Report: An Overview and Outlook of Virtual Reality in Games and Beyond | Newzoo Trend Report (November 2022)
  • Statista Market Insights - AR & VR - Worldwide (October 2023)
  • Precedence Research - Virtual Reality Market (By Device; By Technology; By Application - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2023-2032) (June 2023)
  • Grand View Research - Virtual Reality (VR) Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-immersive), By Device (HMD, GTD), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2023 - 2030 (2023)
  • Fortune Business Insights - Virtual Reality (VR) in Gaming Market Size, Share & COVID-19 Impact Analysis, By Component, By Device and Regional Forecast, 2021-2028 (Sept 2021)
  • Technavio - Virtual Reality (VR) in Gaming Market by Application, Component, and Geography - Forecast and Analysis 2023-2027 (November 2022)
  • Mordor Intelligence - VR Market Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028) (2023)
  • Steam Hardware & Software research - October 2023 (November 2023)
  • Sony Business Segment Meeting 2023 All materials (May 2023)
  • Sony Business Segment Meeting 2022 All materials (May 2022)
  • IDC AR & VR Headsets market share (October 2023)
  • Counterpoint Research (September 2023)
Edit: I went to Counterpoint, the one of the per VR platform quarterly sales and they have more updated numbers, similar to the IDC ones but adding the rest of the brands for a better context, Sony being top 2 of VR market and top1 of non-standalone VR market (and the only one in console), as happened with PSVR1:

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ToTTenTranz

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4 Aug 2023
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What a wasted potential of a great technology.

Sony made by far the most attractive VR headset with an actually affordable price just to let it rot.
I don't know whose decision it was to not bring any support for it through simple VR modes on all the regular 1st party titles being released, but leaving the whole platform for indies to handle was quite shitty to all the early adopters who invested and bet on Playstation for their VR platform.
 
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Gediminas

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I'd take this with several tons of salt. Bloomberg periodically made ups fake news with lies -typically by Mochizuki or Jason Schreier- to hurt Sony that time later get debunked by Sony.


I know you appreciate graphs and market data. Here's some from the VR market research I did for a game I'm working, updated to several months ago (I'll have to update them soon), before having the full 2023 data:
image.png

image.png

image.png

image.png

image.png

image.png

image.png

image.png

image.png

image.png

Sources I did use for the research (nowadays they may have newer reports with more updated data):
  • Newzoo VR Games Market Report: An Overview and Outlook of Virtual Reality in Games and Beyond | Newzoo Trend Report (November 2022)
  • Statista Market Insights - AR & VR - Worldwide (October 2023)
  • Precedence Research - Virtual Reality Market (By Device; By Technology; By Application - Global Industry Analysis, Size, Share, Growth, Trends, Regional Outlook, and Forecast 2023-2032) (June 2023)
  • Grand View Research - Virtual Reality (VR) Market Size, Share & Trends Analysis Report By Technology (Semi & Fully Immersive, Non-immersive), By Device (HMD, GTD), By Component (Hardware, Software), By Application, By Region, And Segment Forecasts, 2023 - 2030 (2023)
  • Fortune Business Insights - Virtual Reality (VR) in Gaming Market Size, Share & COVID-19 Impact Analysis, By Component, By Device and Regional Forecast, 2021-2028 (Sept 2021)
  • Technavio - Virtual Reality (VR) in Gaming Market by Application, Component, and Geography - Forecast and Analysis 2023-2027 (November 2022)
  • Mordor Intelligence - VR Market Size & Share Analysis - Growth Trends & Forecasts (2023 - 2028) (2023)
  • Steam Hardware & Software research - October 2023 (November 2023)
  • Sony Business Segment Meeting 2023 All materials (May 2023)
  • Sony Business Segment Meeting 2022 All materials (May 2022)
  • IDC AR & VR Headsets market share (October 2023)
Counterpoint Research (September 2023)
Brace Yourself Here We Go GIF by MOODMAN
 
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24 Jun 2022
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Sick of seeing this graph already. What is it supposed to show of any worth? And why is Meta's data included in something titled "Sony's Headset Shipments..." other than to state "lol, look how shit Sony is doing vs Meta, it must be doing terribly!" when the two aren't directly comparable on any level worth analysis - they just get lumped together by analysts as being one market segment they can package up and report on like it matters, backed by their own tales-from-my-arse data in VR2's case.

They're...they're both VR headsets :/

Look, I dislike Bloomberg Takahashi, that should clearly be relevant. And the guy DOES have an extreme hateboner for PlayStation. But even a biased, broken, pathetic clock can be right twice a day, even if for them there is some perverse glee in putting this info out there.

There is enough circumstantial evidence to suggest that PSVR2 isn't hitting the sales metrics initially targeted. And, we know at the very least Sony wanted it to do better than the first PSVR, that's what any company wants with new hardware vs. the old one. The shipment data is just to show the production pace Sony have had, but if they are in fact halting production to clear out current stock, then sell-through must not be meeting the sell-in numbers to an adequate level.

More circumstantial evidence: there's been very few 1P games made for PSVR2, and even among traditional 1P games very few have any support for the peripheral. GT7 is one of the few notable exceptions. There also aren't enough 3P games with PSVR2 support, seemingly. Additionally, we got the blog post about them expanding compatibility to PC.

Feeling any need to expand a niche peripheral's addressable market to devices outside of the direct hardware ecosystem, probably signals that it isn't doing good enough sales within the direct hardware ecosystem. At least, I would get that sense when it's a dedicated VR headset from a console platform holder. The PSVR didn't need PC compatibility to do 5+ million in sales, but the PSVR2 is already mentioning official PC compatibility barely a year out on the market? To me that's them indirectly saying they feel they can't hit 5 million without PC for this thing.

So who would be to blame? IMO it's not the customers; it's all on Sony. Not just with the PSVR2 itself but even certain decisions they've been making with the PS5 console (such as, and I'm gonna keep bringing this up, their very aggressive porting strategy to PC for non-GAAS titles this gen) have probably in turn had a negative effect on PSVR2 sales. The headset's mainly going to appeal to hardcore/core enthusiasts with its price point, but why would more of such gamers on PS5 bother buying one when, in addition to the other issues mentioned (lack of 1P games, lack of games with VR compatible modes), they likely feel less vested to invest in a headset for a console they see 90% of current-gen 1P games getting ported to PC for?

Then to add, the likelihood those ports might get better (unofficial) mod support for VR headsets on PC, than Sony would even consider doing for the console? Now if this PC compatibility for PSVR2 happens, you might get some of those console owners buying the headset, but mainly to use with their PCs. Guess what that means? Less software purchases from them on the PS5, because if they want a game with VR support, it'll most likely be on PC where there are already many VR-enabled and VR-specific games including many which are exclusive (like Half-Life: Alyx, one of Valve's games).

Even if the PC compatibility also means letting PS5 owners stream PC VR games to their system (something which should be a target regardless), as long as native PC compatibility is also a target that means Sony'll get some more console owners to buy the headset. However, it'll mean them using it a lot for accessing PC VR games via streaming; there's no additional money in that for Sony unless the streaming's tied to PS+. Which they could do, though it could look kind of insulting given there haven't been a lot of big or notable PSVR2 releases up to this point.

It may sound like I'm being very harsh on Sony & PSVR2 here, but I think it's deserved. They have the tech, talent and resources to make VR in gaming truly successful & mainstream IMHO, but they are not making decisions with it that show confidence. Heck, they have been making decisions regarding PS5 itself which might show signs of nonconfidence in the console (yes, again, the PC porting specifically for non-GAAS can be seen as an example of this). So of course those decisions would have some bleed-over effect on the PSVR2, especially as a peripheral costing more than the console itself.

I don't think market underperformance for PSVR2 means VR is a dead end, not at all. The Meta Quest devices show it's a market with a lot of consumer interest, but it needs to be affordable for most of the market and it needs to be something standard in every SKU you offer. PSVR2 in its current form doesn't meet either of those criteria and that's on top of the lack of content. But the PSVR3 generation can finally fix all of that, especially if it's a native part of the console experience.

So if anything, I hope PSVR2 makes Sony hungry to address the shortcomings, take all their learned experience, and finally make things succeed with PSVR3.
 

xollowsob

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I get where you're coming from, I'm nice to 99% of people on this forum. But some people deserved to be "picked on". You need to stomp out the cockroaches before they breed and infest the entire place, and then this becomes another resetera 2.0.
It already is because of people like you. You jump to the Xbot conclusion for anyone who doesn't toe the line. It's pathetic and gives the forum a bad name.
But hey, using phrases like "stomping out cockroaches before they breed" is totally not unhinged.

_______________________________


Takashi is a liar, but Sony did send PSVR2 out to die and I don't know why.
Killzone and Destiny would have been killer apps.
Porting PSVR1 games over is easy revenue.


But nahh, Sony R smrt by porting playstation games to steam without getting Alyx in return.
They're super smrt for focusing on GaaS, PC and mobile, over supporting the best damned VR headset on the market, and one that the whole VR market was riding on.
 
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Also briefly @Yurinka , appreciate the graphs as always. But that very first graph already shows a big problem: most of the projected VR revenue is from hardware, not software. The problem with VR market saturation in the mainstream is expensive hardware. So that first graph just suggests mostly the same small customer base buying more and more expensive VR headsets for a pool of compatible games that may or may not grow in number.

I don't think that's how you make VR mainstream. The headset production has to become scalable, and you need a strong gaming brand with great software studios to push out the gaming experiences to drive mass adoption. In that sense, growing the VR market should mirror the console market's own growth, and Sony are in the best position to help make that happen. It should not be too difficult to make a cost-effective PSVR1-tier headset for under $80-$100 production costs by 2028. PS.Link and Remote Play tech, plus general Wifi advances, should allow for much more local headset processing to be offloaded to the console itself. Things like different lens types (for different resolutions) should be modular & scalable.

We don't need an ubermensch 100 TF, 128 GB, 8 TB SSD PS6; we just need a decently capable PS6 with smart technologies making up for brute strength, and an experience that can feel transformative. That's why a PS6 with a cheap, entry-level stock VR headset out-of-the-box (and a cool innovative transformable controller) is the best answer.
 

ethomaz

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I can believe that.
At launch it was hard to find but today it seems to be not selling like expected.

Portal is doing better and exceeding expectations while PSVR2 is really not growing.
The fact that Sony didn't launch games for it is another issue.
 

Shadow2027

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Why did they even make a second VR? The first sold what like 3 million or 4? The shut the vita down for like 16-17 and way more games were sold with more developer interest