Not really they still have incredible marketshare, and even with MS absorbing both activision and bethesda they still make considerably more revenue. (theres noway sony should not be able to figure out how to turn as much revenue as they make into more profits.. this falls squarely on bad mangement in that regard)
PC supposedly has 1billion gamers, yet most games that see a standard release across xbox playstation pc etc. dont achieve large lifetime sales. Why is it that if PC fanbase is so big that games like dragons dogma 2 launch with 2.5million sells? Yet i am suppose to believe that they are carrying the market?
Sonys problem is they got carried away with how bloated their games got cost wise (we all know this by now) which led to those bad margins recently. People are using this as a reason as to why they should support PC more when in fact, they need to do the opposite. IF sony want to see better margins like they have in the past, they need to be alot more efficient than they have been and do a much better job at allocating budgets to these projects, everything doesnt need to cost 200million to make, they need to dial it back, as you can still make very good triple A or smaller experiences without all the overhead, and when they do that tamper expectations accordingly. every game cant be a 10-20mil bomb seller, and having games that sell alot less shouldnt be an indicator of a flop either, these games all still server a purpose, games like ICO/shadow of collusus/concrete genie (for example) may not sell globs but draw in a different demograph into your ecosystem which u can then in turn sell other things, And triple A can still be done it just needs to as i said earlier be more efficient, but thats where astout management comes into play. Trying to 'grow' by simply being available 'everywhere' is the lazy route - and comes with a cost.