I have bene gaming for an extremely long time and I have not once heard of people complaining an Assassins Creed game is too short. I am not saying you're lying but I am saying I feel like we all know its the very small minority that would say that. Or they are trolling.
I understand that profits are good. And I fully agree that something has to give at some point. But my point is that they have now started taking without giving in return. There is nothing about the $70 games that are coming from any publisher that justify the price-tag. And a majority of them have had corssgen counterparts for the $60 as well. Showing that its the same game running at higher settings. The same thing you get on PC for less money. (initial price of the software not counting hardware costs)
Companies have to protect their future investments and profits. However, that does not mean they simply need to charge more money. You have to budget better. Create new work flows, fresh ideas and talent. ETC.
If any of these publishers were out here saying. Look this is what we can do if we raise the budget and were showing these mind blowing experiences then fantastic. Heres my $70. Companies did this with the HD era. You saw stuff like Killzone 2, Gears, Oblivion, COD4 that were steps up in every aspect of the product. As a consumer I could say, OK, i get it. Here is my money.
Now I have games that are constantly nickle and diming me. Filled with MTX and other money hungry schemes. Where is my upgrade to my experience as the player?
I have voted with my wallet and I will continue to. I will not fault anyone for continuing to play games. its their money. But to say $70 are needed is not in the realm of truth at this point and time when you look at the numbers.
I've been gaming a long time too. Early Atari stuff. I don't know what your point is, because that is neither here nor there.
Are you doing the accounting, development, managing, R&D, or payroll at these companies? You have no idea what is needed or what is not needed. And like I said, do you want them to make profit or not? I don't think the margins on this stuff are huge. Sony and Nintendo are tiny, tiny players in the tech world when you look at their revenue and profit.
You commented:
"Companies have to protect their future investments and profits. However, that does not mean they simply need to charge more money. You have to budget better. Create new work flows, fresh ideas and talent. ETC."
I mean, not to offend, but this comment is complete and utter nonsense. Technical professionals are incredibly smart people who WANT to be efficient, and are constantly creating "new workflows" for things they do. To be an armchair quarterback, and assume you know better than the people in the trenches is fairly arrogant. Do you honestly think these people are aimlessly bouncing around, not knowing how to manage their product/company, but you could jump in and show them the way with "better budgets" and "new workflows"? You can't "create talent" by the way. You can find it, and foster it, but you don't just create it. And fresh ideas ... you don't think those are a big risk, or that people don't have them? So you're arguing for more risk taking and lower prices? Better budgets, meaning less spending, so less money for the talent you want to find? Again your statements here just don't make any sense and they contradict each other.
I agree MTX and such are not great. But they are basically a result of people being cheap and companies trying to figure out how to extract money out of people a bit at a time. Everyone knows about "whales" and such. So what ends up happening is people with spending problems subsidize the people that spend less. But all of that is a result of people complaining about prices!
Nintendo warned about this decades ago. That higher end tech was going to balloon budgets and make gaming more expensive. It happened.
I don't think you realize this, but if you could actually do the things you're saying should be done, then go do it. Companies would clamor for you to work there, and you would make a lot of money. Seriously, if you know the answers to all this then get to work. You'll be rich and famous for revolutionizing the current video game production pipeline ...
I'm going to make one final analogy, just in case the above is not demonstrating how absurd your statement is.
Patients are dying of cancer.
"These doctors man. They gotta get in there with more effective treatments. Better ideas, new talent! They need to budget better so the patient can get more treatments!"
Hopefully that gets it through how ignorant the original comments come across.
For sure!
I am fine with 70$ games... since games come out so rarely these days.
If it was 2007 or 2011? That 70$ would mean spending 50x70usd lol.
And I totally am up for smaller, shorter games. Days Gone could be so much better if they scaled it down....
Imagine how bad Gears of War 2 would be if they scaled it up like open world and stuff... that gives you gears 5.
Well the reason they come out less frequently is because of those higher costs/complexity in making a modern game. So we are talking bigger risks with higher expenses. Of course prices are going to go up.
Also I paid 90 dollars (plus tax!) for Chrono Trigger when I was like 15 with money I saved from Birthdays and allowance and crap like that. I don't give a rats ass about 70 dollar games as a professional adult.