Sony's future and possible studio/publisher acquisitions

Remember_Spinal

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I would always see Xbox fanboys tagging Sarah Bond and Phil under some of their tweets 😭 I really really really hope Sony doesn't let this one get away. If Xbox bought Pearl Abyss tomorrow, I couldn't care less, but losing Ember Lab would be soul crushing

I mean its going on 3 years now, i don’t see it happening
 
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JAHGamer

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I mean its going on 3 years now, i don’t see it happening
3 years? 🤣 Persona, Yakuza, Kingdom Hearts, and MLB were all exclusive for decades and they all still ended up on GamePass and with better versions than PlayStation. 3 years is nothing. Hellblade was a PS exclusive and now Xbox owns them. Nothing is ever safe from those vultures, they wait for Sony to take risks and build games up before swooping in to claim it for themselves.
 

Remember_Spinal

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3 years is nothing.

For an indie company comprised of 12 people? Thats an eternity. These companies don’t hold out forever on ports, even digital devolver and Annapurna got max 1 year contracts for sony and microsoft.

I have a feeling if Kena was gonna be ported it would have happened last year. It seems like Sony got them locked in financially
 

Puff

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Not that expensive thou.
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Actually a no brainer for Sony if rumours are true. Korean Media reported about Sony’s interest in Pearl Abyss and Neo Wiz…


Man this looks fantastic
 

Bryank75

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Man this looks fantastic
This game, at least gameplay-wise, put FF, AC, and The Witcher 3 to shame. The gameplay looks so fun and satisfying and the graphics so far looks insane! Hope the final release is this good. Not sure if Sony gonna get this studio or not but it's 100% worth the gamble.

Wow, that's something I'd definitely try. Korea has a lot of potential and lower dev costs.

I might be biased though...
 

anonpuffs

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This game, at least gameplay-wise, put FF, AC, and The Witcher 3 to shame. The gameplay looks so fun and satisfying and the graphics so far looks insane! Hope the final release is this good. Not sure if Sony gonna get this studio or not but it's 100% worth the gamble.
Let's hope that they didnt just throw a bunch of shit in there that has no coherence and is underbaked
 
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Wow, that's something I'd definitely try. Korea has a lot of potential and lower dev costs.

I might be biased though...
I saw someone one Era say, it might become PS5 exclusive. Some people believe Sony will try to strike a similar deal like they did with Stellar Blade and help in return with development. Thoughts?
 

Bryank75

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I saw someone one Era say, it might become PS5 exclusive. Some people believe Sony will try to strike a similar deal like they did with Stellar Blade and help in return with development. Thoughts?

All depends on the actual end product. If they have someone really good at analyzing the quality and longevity of the game... then it could be great.

I suppose the best and cheapest strategy is to support local talent and the development of new big publishers in Korea, so Microsoft would have to try and buy everything if they wanted to move into the territory. It could make Microsoft look a bit ridiculous if they tried anything.

They need great IP's time to grow though, so it's the short to medium term I think Sony need an acquisition for but Korea definitely fits into the strategy somewhere.
 

Yurinka

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Four Arrowhead guys in Chiyoda City, Tokyo:


mmm... they have the Japanese Sony/SIE HQ pretty close:

image.png


Maybe a random coincidence? Or maybe they went to Sony HQ to sign something like Housemarque, that depending on launch game quality and performance Sony would acquire them?

They are a relatively small team and they spent a lot of years on this game so maybe ran out of money and may depend on Sony to survive, so their acquisition would be pretty cheap.

They were very successful and well reviewed with their previous games, have been working for Sony for maybe over a decade, they focus on coop games (unlike the other teams) and as Housemarque have a tradition of smaller games but are making the jump to AAA, plus now also to GaaS, and they already were publishing their games on PS + PC.

In addition to this, they are from Sweden, where there's a lot of gamedev talent to poach and no SIE studio around there.
 
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On Demand

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I saw someone one Era say, it might become PS5 exclusive. Some people believe Sony will try to strike a similar deal like they did with Stellar Blade and help in return with development. Thoughts?

Who exactly? Was it a someone who has information?
 

Danja

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Arrowhead are good developers and they deserve financial stability just like Sony provided to Housemarque. They should get acquired.
 

Yurinka

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if true, this is a weak acquisition imo
Obviously it wouldn't be like to acquire Tencent, Rockstar or Nintendo, but would be something achievable with the few coins they forgot in a pocket, I mean, the remaining of their acquisitions budget if there's still something left.

In addition to this, it would follow the pattern of recent acquisitions such as Housemarque, Haven, Firewalk, Nixxes, Bluepoint or Firesprite: maybe not huge AAA teams but with great pedigree, specialized on a niche not covered by their previous PS Studios teams and being someone who successfully worked for them during many years.

With the pluses of having a studio in a place where they can poach a ton of AAA or mobile top tier staff and also having many hot people the country.

I think that tweet pretty likely doesn't mean anything, I assume simply some coworkers on vacations, but sounds more realistic this (in case they'd make some gamedev related acquisition soonish, something I think won't happen) to me than to announce the acquisition of a top tier publisher in the next few months.
 
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Obviously it wouldn't be like to acquire Tencent, Rockstar or Nintendo, but would be something achievable with the few coins they forgot in a pocket, I mean, the remaining of their acquisitions budget if there's still something left.

In addition to this, it would follow the pattern of recent acquisitions such as Housemarque, Haven, Firewalk, Nixxes, Bluepoint or Firesprite: maybe not huge AAA teams but with great pedigree, specialized on a niche not covered by their previous PS Studios teams and being someone who successfully worked for them during many years.

With the pluses of having a studio in a place where they can poach a ton of AAA or mobile top tier staff and also having many hot people the country.

I think that tweet pretty likely doesn't mean anything, I assume simply some coworkers on vacations, but sounds more realistic this (in case they'd make some gamedev related acquisition soonish, something I think won't happen) to me than to announce the acquisition of a top tier publisher in the next few months.

Very few of those M&As you list interest me as a player in the PS ecosystem though, not to mention we haven't seen any results from some of them yet. Nixxes is just there to port games to PC, a self-defeating long-term strategy that will suppress growth of the console base as time goes on if they don't adjust it. Firesprite is mainly for VR but unless there's a big push for PSVR2 in the future that may be moot. Haven is Fairgame$ live-service/GaaS which had a rather generic trailer and a similar GaaS title, Sega's Hyenas, was cancelled. Firewalk is on Concord, which had a slightly better trailer than Fairgame$ but we know nothing really about it, and it's live-service/GaaS.

I know what Sony wants for their interests, but I also know what I want for my interests and I'm not going to ignore that just because it seems Sony are tracking another way. Or at least, until we know what plans they have for M&As, studio growth and the such in March as the FY closes. Also, just poaching talent from other studios doesn't mean much; it takes time for that talent to settle in to established teams, even more time if they're forming new teams. They have to potentially work with new IP which can be exciting but also risky in terms of how they fare in the market compared to established IP/brands, and depending on the scale of the games they're working on, can take between 4-7 years to fully develop, polish and release.

Like I said we don't know what Sony's longer-term M&A strategy for gaming looks like and maybe we'll start to see that in March. But I don't think they can afford to wait until FY '26 or FY '27 to acquire a publisher.
 

Yurinka

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Very few of those M&As you list interest me as a player in the PS ecosystem though, not to mention we haven't seen any results from some of them yet.
Yes, some of them still didn't show their first results because have been recently acquired and games need several years to be made, so they still didn't have time to show their first game as a Sony studio.

It's ok and understandable to don't be interested on these acquirisitions. First because there are different games for different types of players, not all games are made for the same type of player than you and that's ok. And second because they have a key role that you may not understand why they are important for them, or even indirectly for the games you like made by other teams.

Nixxes is just there to port games to PC, a self-defeating long-term strategy that will suppress growth of the console base as time goes on if they don't adjust it.
PC ports are highly profitable and we say in their reports that PC revenue (now expanded to non-PS revenue) keeps growing super fast, while every single metric of their console business also keeps improving and growing. None of the factual available data shows a negative impact on their console business. In fact it shows the opposite: the console business keeps improving and on top of that PC is generating them hundreds of millions that they'll use to fund console games.

Firesprite is mainly for VR but unless there's a big push for PSVR2 in the future that may be moot.
Sony was happy with the performance of PSVR1 and PSVR2 is achieving Sony's goal: to outperform PSVR1.

Firesprite also makes non-VR games, in fact they basically are Sony Liverpool Studio + Evolution + Bizarre Creations members + people from top studios + young talent.

Haven is Fairgame$ live-service/GaaS which had a rather generic trailer and a similar GaaS title, Sega's Hyenas, was cancelled.
The comparision it's almost as stupid as to say that the next Sony Santa Monica will tank because it isn't a GaaS, like the last Suda51 game, which also tanked.

Most Haven key talent is from Ubisoft and particularly these individuals were key people who broke twice the record of the fastest selling new IP in gaming history, being one of them one of the best selling game series in gaming history. And also worked on dozens of top performing AAA games, including some of the top performing GaaS as is Rainbow Six Siege.

In addition to Fairgame$ they created also a game development technology that got Cerny's and Hermen's interest because apparentl is a great improvement for Sony.

Firewalk is on Concord, which had a slightly better trailer than Fairgame$ but we know nothing really about it, and it's live-service/GaaS.
Firewalk key talent made Halo and Destiny 1, and they also got important people from other top shooters and AAA games. And yes, it's GaaS like the games that generate the majority of the game revenue. Including the top performing games in the world.

I know what Sony wants for their interests, but I also know what I want for my interests and I'm not going to ignore that just because it seems Sony are tracking another way.
You're free to dislike some of their games. But you are not the only people in the world, there are people with other tastes and Sony wants to also make games for them.

Or at least, until we know what plans they have for M&As, studio growth and the such in March as the FY closes.
Sony said they have plans to continue M&A, but not in the short term due to market conditions. They also want to get cash from selling most of their banks division to use it on acquisitions, but it will take over two years. They also said that want to take extra care on evaluating the acquisitions, which I assume means they want to spend extra time on it.

Also, just poaching talent from other studios doesn't mean much; it takes time for that talent to settle in to established teams, even more time if they're forming new teams.
Yes, normally people hired and studios acquired need time to be integrated. Plus new teams inside existing studios also need time to nail it.

They have to potentially work with new IP which can be exciting but also risky in terms of how they fare in the market compared to established IP/brands, and depending on the scale of the games they're working on, can take between 4-7 years to fully develop, polish and release.
Yes, to make games is always risky but new IPs is particularly risky. And when talking about AAA games, even more risky. This is the reason of why top publishers normally release a small percent of their games as new IPs. And Sony deciding that around a half of their more than two dozen games under development are new IPs is a very bold and apparently move.

But they are experts on turning AAA new IPs into huge hits, so aren't worried about it because they are confident that most of them will be successful and many of them huge hits. Because Sony works with top talent very experienced.

Like I said we don't know what Sony's longer-term M&A strategy for gaming looks like and maybe we'll start to see that in March. But I don't think they can afford to wait until FY '26 or FY '27 to acquire a publisher.
Sony's overal strategy is to grow in all areas. Regarding traditional games to formalize long relationships they had, plus teams that help them become stronger in areas where they aren't that strong (PC, GaaS, MP, shooters, eSpoorts...), plus also Plus also support and porting teams (Bluepoint, Nixxes, Valkyrie) to depend less on external outsourcing teams both for console and also to expand to other consoles and particularly PC (Bungie).

There are more areas where Sony isn't particularly strong where they want to strategically grow: mobile and Asian countries as China, Korea or India. So I think they may also grow in mobile and stuff appealing to these markets, as could be hiring or acquiring people specially successful in mobile, China, Korea or India.

They won't wait until FY26 or FY27. They said that the banking division stuff they estimate it may take up to 2-3 years, meaning starting around a year and a half from now, maybe a bit less. And well, that would be big acquisitions, pretty likely they can make smaller ones before.

And well, always some day they may also change their mind if they see a good opportunity or something like that. But I assume that they more or less already have decided acquisitions they'll make in 2-3 years but there's stuff that needs to wait, not only to sell the banks stuff: things like important currency change, some upcoming changes needed in the company to be acquired (things like what Square Enix said about branching off some studios as a standalone subsidiary companies that would be partially participated by other ones.