There are levels to consolidation, and some have shown they are better at it than others. Sony is one of them. In a market where consolidation may be inevitable, I would prefer Sony to the other names mentioned, considering the results they've actually produced with teams they've both acquired and have built from the ground-up.
Yes, it's obvious that Sony has better team management than MS. And if people like Capcom, CD Project, Square, Ubi, Take 2, EA etc had to be sold as Sony fan I'd prefer Sony being the one who would get them.
But in terms of consolidation and competition it isn't the same when the one making a big acquisition is the market leader vs the one making it being the last one in the race.
And that is the reality of it: the gaming market is in a stage of consolidation. So a company like Sony can't necessarily maintain the advantage they have now if they simply decide to stand at the sidelines.
Yes, they can. MS spend almost $100B in acquisitions since Minecraft and Sony is in better position now than before the Minecraft acquisition.
This is becase the companies acquired by MS represent a tiny % of the market. And Sony managed to grow more than them by focusing on organical growth instead on in big acquisitions.
It doesn't mean they go tit for tat with these companies, or be reactionary. But they do have to assess their key interests and growth potentials, and secure them if those lie within any 3P studios or publishers.
Yes, and Sony acquired focusing on their key interests and growth potentials. Their main growth potential for them was in GaaS, multiplayer, PC, mobile and eSports, on top of the usual Sony stuff of acquiring long time partners who worked with them in the typical 2nd party games, plus support teams because nowadays games need way more manpower. So they invested there.
This, combined with aggresive hirings for their existing teams to allow them work in more games at the same time and to release them faster is their main strategy to grow. Plus also strategically invested in key companies as Epic, Devolver, From, Kadokawa, etc.
Simply expecting to keep getting that support via being the defacto market leader is not a guarantee and you should know this.
The bigger market share they have, the more chances are that publishers will want to publish there. Even other platform holders. This is the only reason of why PS has more 3rd party support than Xbox and Nintendo combined, and why MS, Sony and Nintendo (and all the other publishers) have been expanding to mobile. And why all publishers -with the exception of (as of now) Nintendo- also expanded to PC.
If Sony keeps enlarging their market share MS will surrender and will go full 3rd party abandoning Xbox and their exclusives. More and more companies will stop supporting Xbox and it will be more and more expensive the moneyhats for MS.
As Microsoft themselves are showing us, "being available everywhere" does not inherently mean a substantial growth in sales.
Yes, means going full 3rd party publishing in all platforms because they realized this makes more money than only publishing on a console nobody buys. This is the reason of why CoD will continue on PS and why the ABK games will be in all game subs who will want to get them (including the Sony one).
And guess what, only games published on the PSN sture can be included in PS Plus Premium, which means that if Sony gets the ABK games for the sub is because they also will be on PSN for the last 15 years. Meaning, MS plans to continue releasing all the ABK console games on PS for the next 15 years.
Hell, SIE themselves are showing this with the more recent PC ports, which have underperformed compared to the console versions of those games which in some cases are on a much smaller install base (PS5 vs. Steam).
Bullshit, they didn't underperform.
They only missed a target for a little because Returnal and TLOU got delayed to the very end of the fiscal year, so most of their sales were in the current one. And for that reason this H1 they had a 50% YoY increase.
PC ports are generating them hundreds of millions per year with a huge growth. And obviusly, a full priced port of a 2-10 years old will sell less than a day one release, nobody sane would expect the same sales than in console. Even if in the long term all the big sellers are selling millions of copies on PC.
You downplay that partnerships with platform holders via co-development, co-funding, marketing arrangements and just naturally having the majority of that audience already on said platform, can more than justify exclusivity in quite a lot of cases.
No, I don't. Sony has more 2nd party deals than MS, more 3P excluvity deals of all kinds than MS, more marketing deals with 3P than MS. I think they are important because most of the game sales are 3P, not 1P.
On top of that, there are many companies -like many Japanese publishers that aren't very big- who see that their sales on Xbox suck and prefer to release only on PS because their sales are there. Just because of common sense, no moneyhat needed.
If "being available everywhere" were the golden ticket to increasing revenue, Nintendo would be publishing their games on PlayStation, Xbox, and Steam. But they aren't, and aren't bad off for avoiding such.
Nintendo doesn't need it because their huge amount of fans buy any underpowered and overpriced stuff they make and any overpriced games they make. Which results on a great profit margin.
Also, the game budgets aren't insanely high as are the big AAA games from the AAA publishers, plus they have a ton of cash, so they have less pressure to grow.
The difference, in that regard, between a 1P and a 3P is that the former have a platform (usually hardware) on the market which they support directly, and prioritize either exclusively or well beyond alternative platforms and/or storefronts.
The difference between 1P and 3P is that 1P is when the publisher is the platform maker. In both cases 1P and 3P what they search is the biggest amount of profit and specially revenue (and related growth) possible.
"All their WRPGs" you're referring to are catalog/legacy releases which came to PS prior to the acquisition, and thus in some form MS feel compelled to honor the user base on that platform by bringing them additional DLC content. It says nothing about WRPGs releasing AFTER the acquisition which weren't on PlayStation prior, which is exactly the point you're dodging here.
It doesn't matter if Starfield comes to PS5 in the future; the point is it isn't on the platform today.
I'm talking about their catalog AFTER the acquisition. The only published WRPG game or DLC console exclusive (as of now, could end being timed) on Xbox is Starfield.
They continue releasing the DLCs of Elder Scrolls Online, Fallout 76, (and also Doom Eternal, Minecraft etc.) on PS.
And well the impact of Starfield being console exclusive has been zero, PS highly outsould Xbox as usual, or even more the month it released. Because guess what, most people didn't give a fuck about Starfield. And most of the ones who did it already had GP and didn't even buy the game or even a console to play it.
You mention F'76 and ESO but ignore they are GaaS titles;
Yes, they are GaaS. Like Halo Infinite, Forza Motorsport, Minecraft or Starfield.
You're playing a game of quantity but that's a fake game. Back in the day there were tons of GTA clones...guess which one still represented the lions-share of that market in terms of cultural relevance, sales, revenue etc? It was GTA.
GTAV sold in 10 years 190 million copies. In this decade there has been maybe an average of around 4-6 open world games per year from Ubi, Sony or others who sold 10-20M+, meaning 40-120M+ copies of these other open world per year and around 400-1200M for the decade even if individually there is a huge diggerence. Meaning, even if GTA broke all the -non Minecraft- records, it wasn't the lion share of the market.
In a way smaller scale, before GTAV the difference was bigger.
It doesn't matter if Zenimax's WRPG output is just a small slice of the total number of games in that genre on the market.
Yes, it matters. Because Starfield being exclusive didn't affect a shit in the console wars. It only mean that MS left a ton of money on the table of the PS copies they didn't sell.
Meanwhile, people had games in PS like FFXVI, Baldur's Gate 3, Spider-Man 2 and all the multis.
There's nothing "outdated" with the WRPG label; acknowledging that RPGs from Western territories and RPGs from places like Japan have different cultural signifiers and tropes, influences, predominant histories & traditions etc. that they tend to draw from, which then influence aspects of the game design, is not "outdated". It's a way of respecting the differences while still regarding them as equals.
It's people who want to homogenize all the unique elements of gaming that you can generally apply to specific regions who are the "outdated" ones, IMHO.
So for you Sea of Stars is a JRPG or not? It has all the tropes, combat type etc. of the JRPGs but is made in Quebec.
And Elden Ring? And Lords of the Fallen? The are the same type of game, but one is made in Japan and the other mostly in Spain. Plus both had outsourcing teams from many -non Japanese- Asian countries. And both are RPGs but none of them have the typical tropes of JRPGs.
We're no longer in the SNES days. The WRPG and JRPG labels don't make sense anymore. Makes more sense to use other labels for RPG subgenres like Souls-like or turn-based RPGs etc.