They could make a Sly or Jak and Daxter game.Btw wtf they're waiting for to Buy the kena studio?
They could make a Sly or Jak and Daxter game.Btw wtf they're waiting for to Buy the kena studio?
Neither of those is anywhere near as dangerous or harmful to the industry as MS.Although thats pretty dangerous waters to tread with tencent and embracer loomingg
Neither of those is anywhere near as dangerous or harmful to the industry as MS.
I think that's what will happen eventually.Exactly. Microsoft wasting 70 billion on activision is a perfect alibi to go on their in shopping spree and lock down key ip and partners. I get that they can’t have it all. But some companies and ip are to vital to the brand to leave them be a free agent for someone else to get.
I think that's what will happen eventually.
Sony is making the noise because it puts them in a win-win situation. Now, only two scenarios are possible: (1) the regulators listen to Sony and blocks the deal, or (2) they decide that the biggest acquisition ever doesn't negatively affect competitors and allow this deal.
It's a victory for Sony if they block the deal. If they allow it, Sony can buy a big publisher and regulators won't have any reason to block that acquisition then.
Sony wins in both scenarios. But it's important to make the noise now in order to reap rewards later.
So sony should just roll over and take it, and then not do anything to boot?The best outcome is for the acquisition not to go through and for sony not to buy any publishers, IMO.
Wouldn't be the first time Sony was caught with their pants downWouldn’t be surprised if sony holds off on buying a lot of these smaller studios and just offers them long term game contracts.
Although thats pretty dangerous waters to tread with tencent and embracer loomingg
Wouldn’t be surprised if sony holds off on buying a lot of these smaller studios and just offers them long term game contracts.
Although thats pretty dangerous waters to tread with tencent and embracer loomingg
My latest iteration of who they should buy if ABK goes through...
Square Enix full buyout, CDPR full buyout - based on cross-media potential, charts staying power and FFXIV being a massive live service game.
Capcom - partial large investment (Sony and Nintendo buy large % to protect Capcom from external threats)
Konami - IP buyout full / partial - MGS, Castlevania, Silent Hill (Cross media potential, nostalgia etc)
Deviation if their new game slaps.
I agree. However isnt CDPR partially owned by the Polish government? Maybe they simply cannot be bought because of that? Otherwise I agree 100 percent with what your saying. Maybe theyre just waiting for all this activision shenanigan's to be solved first?My latest iteration of who they should buy if ABK goes through...
Square Enix full buyout, CDPR full buyout - based on cross-media potential, charts staying power and FFXIV being a massive live service game.
Capcom - partial large investment (Sony and Nintendo buy large % to protect Capcom from external threats)
Konami - IP buyout full / partial - MGS, Castlevania, Silent Hill (Cross media potential, nostalgia etc)
Deviation if their new game slaps.
Publishers | Value | Price | Staff | Properties | Regions | Benefits | Negatives | Chance | |||
CD Projekt RED | 2.35B USD | 3B+ USD | 1000 | Cyberpunk | Eastern Europe | Premium releases | Known crunch problems | Possible | |||
The Witcher (video game rights, board games, visual novels and merchandise rights) | WRPG experience | GoG as a DRM Free Store | |||||||||
Project Hadar | Multimedia success | Cultural problems? (Poland is known as anti-liberal state) | |||||||||
Huge potential for GaaS Spin-Offs | |||||||||||
Pearl Abyss | 2.00B USD | 3B+ USD | 1000 | Black Desert Online, Crimson Desert | South Korea | Geographical diversity | Could be blasted by North Korean nuclear bomb. | Possible | |||
DokeV | MMO Experience | ||||||||||
Plan8 | Multiple Upcoming GaaS Titles | ||||||||||
EVE Online | |||||||||||
CAPCOM | 5.58B USD | 7B+ USD | 3000 | Resident Evil, Devil May Cry, Dragon's Dogma, Pragmata | Japan | Premium Releases | Not aware of any | Very likely | |||
Monster Hunter, Exoprimal | Appealing for both West and Japan | ||||||||||
Street Fighter | Street Fighter-EVO Synergy | ||||||||||
Different Types of AAA Games (Horror, Action, RPG) | |||||||||||
Large legacy beneficial for PS+ Premium | |||||||||||
Square-Enix | 5.43B USD | 7B+ USD | 4000-4500 | Final Fantasy | Japan | Most popular AAA JRPGs | Many AA titles that don't fit SIE strategy | Very likely | |||
Dragon Quest, Kingdom Hearts, Nier, Forspoken | The biggest MMO currently | Not the best management | |||||||||
Tons of smaller IPs and JRPGs | Big potential on Mobile | Subsidiaries that are hard to intergrade (Taito, Gangan Comics). Could be beneficial for Sony Group. | |||||||||
Large legacy beneficial for PS+ Premium | |||||||||||
Warner Bros Games | 2-4B USD | 2-4B USD | 2000 | Lego License | US/UK/CAN | Premium Releases | Licensing issues | Unlikely | |||
Mortal Kombat | Mortal Kombat-EVO Synergy | Majority of titles are WB Discovery IPs | |||||||||
Potential DC/Warner Bros Pictures Licenses | E-Rated Games | Not on sale currently? | |||||||||
Superhero AAA Games | |||||||||||
Hi-Rez Studios | 1.5B | 1.5B | 500+ | Smite | US | GaaS experience | Not aware of any | Possible | |||
Paladins | Multiple projects | ||||||||||
Rogue Company | Easier to integrate | ||||||||||
Established console presence | |||||||||||
Ubisoft | 3.58B | 5B | 20000 | Assassin's Creed | EU | AAA Experience | Huge workforce | Very unlikely | |||
Rainbow Six, Ghost Recon, The Division | Established franchises | Bad management and culture | |||||||||
Far Cry, Watch Dogs, BG&E | Large catalog beneficial for PS+ Extra and Premium | Lack of originality | |||||||||
Just Dance, Rayman, Anno | Worldwide presence | Under control by Tencent | |||||||||
Embracer Group | 6.47B | 9B+ | 15000 | Tomb Raider, Deus Ex, Legacy of Kain, Thief | EU | Huge variety of IPs |
| Unlikely | |||
Lord of the Rings, Hellboy | Beneficial for PS+ | Unproved in AAA development | |||||||||
Borderlands, Metro 2033, Dead Island, Saints Row | Presence in games/multimedia/comics | A lot of smaller devs/IPs | |||||||||
Tons of smaller/midsized IPs (mainly from Europe) |
| Risky business | |||||||||
Sega Sammy | 3B | 4-5B | 7500 | Yakuza, Persona | Japan | Arms in Japan and the West | A lot of non-gaming activities | Unlikely | |||
Sonic | Variety of genres | Most of the franchises are not blockbusters. | |||||||||
Fantasy Star, Virtua Fighter | Large legacy beneficial for PS+ Premium | Many PC oriented devs | |||||||||
Total War, Company of Heroes, Football Manager | Multimedia presence |
Studios | Value | Price | Staff | Properties | Regions | Benefits | Negatives |
Kojima Productions | 100-200M | 100-200M | 150 | Not any | Japan | Extremely Effective Team | Build around one person |
Prestige Developer | Too weird for mass audience | ||||||
Interests in transmedia projects | |||||||
High tech level | |||||||
Arc System Works | 100-200M | 100-200M | 150 | Guilty Gear, BazBlue | Japan | Effective team | "Too anime for PlayStation" |
Specialized in fighting games | |||||||
Synergy with EVO | |||||||
From Software | 860M | 900M+ | 350 | Sekiro, Tenchu, Armored Core, King's Field, Elden Ring (may be partially?) | Japan | Specialized in RPG Games | Not any |
Unique style | |||||||
Prestige Developer | |||||||
Effective team | |||||||
Blockbuster Developer | |||||||
Unseen | 0-50 | 0-50 | 20 - 50 | Not any | Japan | Low cost | Start Up Company |
Can produce original and interesting titles | Too weird for mass audience | ||||||
High Risk | |||||||
JP Games | 50-100M | 50-100M | 20 - 50 | Not any | Japan | Low cost | Start Up Company |
Can produce AAA JRPGs | Previous Tabata's failures | ||||||
Prestige Developer | High Risk | ||||||
Arrowhead Games | 50-100M | 50-100M | 100 | Not any | Sweden | Specialized in Co-Op Games | Not proven in AAA Games |
Established relationship with SIE | |||||||
Remedy Games | 235M | 300M+ | 300 | Alan Wake, Control (?) | Finland | Proven in AAA Games | Latest titles are not best sellers |
Good Storytellers | A partnership with Tencent (3.8%) for project Vanguard | ||||||
Potential in GaaS | Publishing deals with Epic and 505 | ||||||
People Can Fly | 250M | 300-400M | 500 | Painkiller, Bulletstorm, New IP | Poland | Potential in GaaS | Have a little success in latest titles |
Multiple projects | Deals with other publishers (Square Enix currently) | ||||||
Rebel Wolves | 50-100M | 50-100M | 20 - 50 | Not any | Poland | Low cost | Start Up Company |
Huge potential in WRPGs | High Risk | ||||||
Techland | 1.5-2B | 1.5-2B | 400 | Dying Light, New Fantasy IP, Call of Juarez | Poland | Blockbuster Proven | Might have problems with crunch culture |
Experience in Action RPGs | |||||||
Lucid Games | 0-50 | 0-50 | 150 | Not any | UK | Good Support Studio | Not proven in AAA Games |
Established relationship with SIE | |||||||
Ballistic Moon | 0-50 | 0-50 | 50 - 100 | Not any | UK | Low cost | Not proven in AAA Games |
Already has relationship with SIE | Start Up Company | ||||||
Could produce unique horror games | High Risk | ||||||
IO Interactive | 100-200M | 100-200M | 300 | Hitman, James Bond License | Denmark | Proven in AAA Games | Already making a game for Xbox (MS might be preferred buyer) |
Unique style | Unknown status of Hitman IP | ||||||
Effective team | |||||||
Asobo | 100-200M | 100-200M | 200 | Plague's Tale | France | High tech level | Already making a game or two for Xbox (MS might be preferred buyer) |
Proven in Third Person Storytelling Games | Publishing deal with Focus Home | ||||||
Larian Studios | 100-200M | 100-200M | 300 | Divinity | Belgium | WRPG Experience | Tencent has 30% Stake |
Unique style | May not fit SIE Strategy | ||||||
Jetpack Interactive | 0-50 | 0-50 | 50 | Not any | US | Good Support Studio | Too small to be acquired. Better to be a partner |
Established relationship with SIE | |||||||
Ember Lab | 0-50 | 0-50 | 50 | Kena | US | Unique animated experience | Might have problems with management |
Fitting SIE Style of games | |||||||
Established relationship with SIE | |||||||
Firewalk Studios | 100-200M | 100-200M | 100 - 150 | Not any | US | Low cost | Start Up Company |
Big Potential in GaaS | High Risk | ||||||
Team of experienced devs | |||||||
Deviation Games | 100-200M | 100-200M | 100 - 150 | Not any | US | Low cost | Start Up Company |
Big Potential in GaaS | High Risk | ||||||
Team of experienced devs | |||||||
Humanoid | 100-200M | 100-200M | 20 - 50 | Not any | Canada | Low cost | Start Up Company |
Huge potential in WRPGs | High Risk | ||||||
Team of experienced devs |
I agree. However isnt CDPR partially owned by the Polish government? Maybe they simply cannot be bought because of that? Otherwise I agree 100 percent with what your saying. Maybe theyre just waiting for all this activision shenanigan's to be solved first?
Mind if I add to the OP?Stole this from the other place from user Desodest. Pretty good reference.
Part I of potential M&A targets (Publishers) for SIE .
Publishers Value Price Staff Properties Regions Benefits Negatives Chance CD Projekt RED 2.35B USD 3B+ USD 1000 Cyberpunk Eastern Europe Premium releases Known crunch problems Possible The Witcher (video game rights, board games, visual novels and merchandise rights) WRPG experience GoG as a DRM Free Store Project Hadar Multimedia success Cultural problems? (Poland is known as anti-liberal state) Huge potential for GaaS Spin-Offs Pearl Abyss 2.00B USD 3B+ USD 1000 Black Desert Online, Crimson Desert South Korea Geographical diversity Could be blasted by North Korean nuclear bomb. Possible DokeV MMO Experience Plan8 Multiple Upcoming GaaS Titles EVE Online CAPCOM 5.58B USD 7B+ USD 3000 Resident Evil, Devil May Cry, Dragon's Dogma, Pragmata Japan Premium Releases Not aware of any Very likely Monster Hunter, Exoprimal Appealing for both West and Japan Street Fighter Street Fighter-EVO Synergy Different Types of AAA Games (Horror, Action, RPG) Large legacy beneficial for PS+ Premium Square-Enix 5.43B USD 7B+ USD 4000-4500 Final Fantasy Japan Most popular AAA JRPGs Many AA titles that don't fit SIE strategy Very likely Dragon Quest, Kingdom Hearts, Nier, Forspoken The biggest MMO currently Not the best management Tons of smaller IPs and JRPGs Big potential on Mobile Subsidiaries that are hard to intergrade (Taito, Gangan Comics). Could be beneficial for Sony Group. Large legacy beneficial for PS+ Premium Warner Bros Games 2-4B USD 2-4B USD 2000 Lego License US/UK/CAN Premium Releases Licensing issues Unlikely Mortal Kombat Mortal Kombat-EVO Synergy Majority of titles are WB Discovery IPs Potential DC/Warner Bros Pictures Licenses E-Rated Games Not on sale currently? Superhero AAA Games Hi-Rez Studios 1.5B 1.5B 500+ Smite US GaaS experience Not aware of any Possible Paladins Multiple projects Rogue Company Easier to integrate Established console presence Ubisoft 3.58B 5B 20000 Assassin's Creed EU AAA Experience Huge workforce Very unlikely Rainbow Six, Ghost Recon, The Division Established franchises Bad management and culture Far Cry, Watch Dogs, BG&E Large catalog beneficial for PS+ Extra and Premium Lack of originality Just Dance, Rayman, Anno Worldwide presence Under control by Tencent Embracer Group 6.47B 9B+ 15000 Tomb Raider, Deus Ex, Legacy of Kain, Thief EU Huge variety of IPs
Huge Workforce Unlikely Lord of the Rings, Hellboy Beneficial for PS+ Unproved in AAA development Borderlands, Metro 2033, Dead Island, Saints Row Presence in games/multimedia/comics A lot of smaller devs/IPs Tons of smaller/midsized IPs (mainly from Europe)
Worldwide presence Risky business Sega Sammy 3B 4-5B 7500 Yakuza, Persona Japan Arms in Japan and the West A lot of non-gaming activities Unlikely Sonic Variety of genres Most of the franchises are not blockbusters. Fantasy Star, Virtua Fighter Large legacy beneficial for PS+ Premium Many PC oriented devs Total War, Company of Heroes, Football Manager Multimedia presence
Part II of potential M&A targets (Studios) for SIE .
Studios Value Price Staff Properties Regions Benefits Negatives Kojima Productions 100-200M 100-200M 150 Not any Japan Extremely Effective Team Build around one person Prestige Developer Too weird for mass audience Interests in transmedia projects High tech level Arc System Works 100-200M 100-200M 150 Guilty Gear, BazBlue Japan Effective team "Too anime for PlayStation" Specialized in fighting games Synergy with EVO From Software 860M 900M+ 350 Sekiro, Tenchu, Armored Core, King's Field, Elden Ring (may be partially?) Japan Specialized in RPG Games Not any Unique style Prestige Developer Effective team Blockbuster Developer Unseen 0-50 0-50 20 - 50 Not any Japan Low cost Start Up Company Can produce original and interesting titles Too weird for mass audience High Risk JP Games 50-100M 50-100M 20 - 50 Not any Japan Low cost Start Up Company Can produce AAA JRPGs Previous Tabata's failures Prestige Developer High Risk Arrowhead Games 50-100M 50-100M 100 Not any Sweden Specialized in Co-Op Games Not proven in AAA Games Established relationship with SIE Remedy Games 235M 300M+ 300 Alan Wake, Control (?) Finland Proven in AAA Games Latest titles are not best sellers Good Storytellers A partnership with Tencent (3.8%) for project Vanguard Potential in GaaS Publishing deals with Epic and 505 People Can Fly 250M 300-400M 500 Painkiller, Bulletstorm, New IP Poland Potential in GaaS Have a little success in latest titles Multiple projects Deals with other publishers (Square Enix currently) Rebel Wolves 50-100M 50-100M 20 - 50 Not any Poland Low cost Start Up Company Huge potential in WRPGs High Risk Techland 1.5-2B 1.5-2B 400 Dying Light, New Fantasy IP, Call of Juarez Poland Blockbuster Proven Might have problems with crunch culture Experience in Action RPGs Lucid Games 0-50 0-50 150 Not any UK Good Support Studio Not proven in AAA Games Established relationship with SIE Ballistic Moon 0-50 0-50 50 - 100 Not any UK Low cost Not proven in AAA Games Already has relationship with SIE Start Up Company Could produce unique horror games High Risk IO Interactive 100-200M 100-200M 300 Hitman, James Bond License Denmark Proven in AAA Games Already making a game for Xbox (MS might be preferred buyer) Unique style Unknown status of Hitman IP Effective team Asobo 100-200M 100-200M 200 Plague's Tale France High tech level Already making a game or two for Xbox (MS might be preferred buyer) Proven in Third Person Storytelling Games Publishing deal with Focus Home Larian Studios 100-200M 100-200M 300 Divinity Belgium WRPG Experience Tencent has 30% Stake Unique style May not fit SIE Strategy Jetpack Interactive 0-50 0-50 50 Not any US Good Support Studio Too small to be acquired. Better to be a partner Established relationship with SIE Ember Lab 0-50 0-50 50 Kena US Unique animated experience Might have problems with management Fitting SIE Style of games Established relationship with SIE Firewalk Studios 100-200M 100-200M 100 - 150 Not any US Low cost Start Up Company Big Potential in GaaS High Risk Team of experienced devs Deviation Games 100-200M 100-200M 100 - 150 Not any US Low cost Start Up Company Big Potential in GaaS High Risk Team of experienced devs Humanoid 100-200M 100-200M 20 - 50 Not any Canada Low cost Start Up Company Huge potential in WRPGs High Risk Team of experienced devs