Not surprised SE generated almost no revenue from HD games, they've released almost nothing this quarter.
I'm also curious about the revenue/profit from FFXIV. The game was buyable in early access in June, but the actual launch was in July(the 2nd). We'll probably see a stronger spillover into the next quarter from that segment since parts of the sales for the game would have not counted, I think?
There were murmurs of it 'underperforming' but I don't believe here were any official numbers or comments from Square regarding that.
Have to remember too that FF7 Remake released on PS4/during the pandemic too.
Rebirth didn't, so there might be some impact there along with the player base not wanting to upgrade yet.
The real issue isn't really the sales of Rebirth, it's what the sales of the last part will possibly look like.
Square Enix will never do three part and possibly never a two part with the same cast.
Even FF7 and its very strong fanbase and nostalgia is just "good" in terms of sales.
I think Square Enix probably thinks there is better opportunity cost options to do as far as project goes.
Historically, both FFX-2 and FF13 sequels have done much less than their first par but one could say that the it's not what the players wanted(X-2) and FF13 was not received the best which would stifle the potential sales of its sequels.
But even if you look at other JRPG franchises, it's the same story as well. People want the newest entry with the newest cast of character.
Unlike other genres, JRPGs don't seem like they can equal and better yet, exceeded the sales of its predecessors.
Stuff like God of War/Witcher 3, etc...
Perhaps the FF7R trilogy will have some longer than usual sales legs when all the games are combined at an affordable price down the line, but in the here and now, I'm sure it's not what SE would want for the amount of effort that was put in.
Anyhow, the FF brand is in a curious position. We're not going to get a new mainline game in who knows how long, probably one of the weaknesses is that there isn't enough internal teams to have a better cadence for their biggest franchise.
Maybe the shuffling at the company and being more choosy about projects might have SE release the FFs at a better cadence with more manpower tied to mainline FFs?