Stellar Blade devs on why the protagonist is sexy: "That's what players want most of the time"

John Elden Ring

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5 Jul 2022
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"This is entertainment for adults"
The director of upcoming action RPG Stellar Blade says that one of the game's most distinctive marketing beats exists because of the "special attention" put into the reverse side of the lead character's model.

Speaking to GamesRadar+, game director Hyung-Tae Kim (via translator) discussed the character design of protagonist Eve. That design, built around the body scan of Korean model Shin Jae-eun, has been a focus of Stellar Blade's early trailers, and while we now know much more about Eve, Kim suggests that that's deliberate.


"When it comes to the design, we put special attention on the back of the character because the player is always facing the back of the character when they're playing," he said. "That's what they see the most of, so we thought this was pretty important.
 

ethomaz

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ethomaz
Adults trying to fuck porcelain school girl dolls need to be investigated. This isn't sexy.
Maybe I don't know.
I found it very sexy and I liked the protagonist.
Not sure about the game mechanics that is what make me more worried.

But people focus in the nothing and forget the real issues... the game.
The protagonist is totally fine.
 

Systemshock2023

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8 May 2023
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She got that 00s GeForce/Radeon GPU girl look. Nothing wrong with that.

It's either that or Abby's Scott Steiner like guns The choice is pretty simple.
 

Entropi

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There is a place for everything. People complaining over Eve while drooling over fucking a bear or configuring their genitalia in other games are the biggest hypocrites.

If the dev wants to make an attractive protagonist, they should be able to.
 

Sircaw

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Gamernyc78

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The director of upcoming action RPG Stellar Blade says that one of the game's most distinctive marketing beats exists because of the "special attention" put into the reverse side of the lead character's model.

Speaking to GamesRadar+, game director Hyung-Tae Kim (via translator) discussed the character design of protagonist Eve. That design, built around the body scan of Korean model Shin Jae-eun, has been a focus of Stellar Blade's early trailers, and while we now know much more about Eve, Kim suggests that that's deliberate.


"When it comes to the design, we put special attention on the back of the character because the player is always facing the back of the character when they're playing," he said. "That's what they see the most of, so we thought this was pretty important.
😍😂 Love this response! Fuck what all the pandering ppl got to say. It's your vision and you implement it as you see fit.. This comment and how single player games are important have made me like these devs even more!
 
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AshHunter216

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Resetera is not going to like this, though if we're being honest their real problem with this game is the PlayStation exclusivity, not the fanservice.
 

Gediminas

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The director of upcoming action RPG Stellar Blade says that one of the game's most distinctive marketing beats exists because of the "special attention" put into the reverse side of the lead character's model.

Speaking to GamesRadar+, game director Hyung-Tae Kim (via translator) discussed the character design of protagonist Eve. That design, built around the body scan of Korean model Shin Jae-eun, has been a focus of Stellar Blade's early trailers, and while we now know much more about Eve, Kim suggests that that's deliberate.


"When it comes to the design, we put special attention on the back of the character because the player is always facing the back of the character when they're playing," he said. "That's what they see the most of, so we thought this was pretty important.
Damn right i am. If i want fat and ugly, i just need to go outside. This is game, fantasy.
 

arvfab

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23 Jun 2022
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The director of upcoming action RPG Stellar Blade says that one of the game's most distinctive marketing beats exists because of the "special attention" put into the reverse side of the lead character's model.

Speaking to GamesRadar+, game director Hyung-Tae Kim (via translator) discussed the character design of protagonist Eve. That design, built around the body scan of Korean model Shin Jae-eun, has been a focus of Stellar Blade's early trailers, and while we now know much more about Eve, Kim suggests that that's deliberate.


"When it comes to the design, we put special attention on the back of the character because the player is always facing the back of the character when they're playing," he said. "That's what they see the most of, so we thought this was pretty important.

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