And how would you know that? Do you have access to the budget documents? By your logic, a game like SF6 should've also been considered a failure because that game did ~ 2 million in a similar span of time across a lot of additional platforms (PS5, PS4, XBS, PC (Steam)).
You also seem to forget this game was part of SIE's China Hero Project; you've no idea what subsidizations were involved in the project, or things like tax breaks or special loans from South Korean banks, or funds provided by Chinese investment firms as part of the China Hero Project, etc. As well, the game is only two months old; it will have the rest of the generation to sell copies, it will have a PC port in the future, and its presence in the meantime on the console along with other games will help provide value proposition that interests more people to buy PS5s.
The idea that every single game, even if it's an exclusive, has to on its own be a mega-gangbuster sales behemoth to justify itself in the market is born from nonsensical and greedy shareholders who don't comprehend the non-tangible benefits exclusives bring to a platform for its platform holder. These types of people are shockingly short-term thinkers and lack the nuance of longer-term market outlooks or a historical understanding of the industry from multiple perspectives to extrapolate a polished long-term outlook thereof.
I don't know if you realize this, but you are inadvertently playing right into the rhetoric various games "journalists" and Xbox console warriors have been using the past few years to diminish various PlayStation exclusives in their pursuit to make exclusives (mainly 3P exclusives) look "anti-consumer"...but only when PlayStation does it. That's the only time it matters (apparently).
The fact that you would think a fighting game with a much smaller development team selling twice as much in the same time is somehow in line with this says everything...
Even with tax breaks, I was being conservative in suggesting that this game would take 50 million to develop. It was almost certainly more than that.
1127 people are credited in Stellar Blade... and the game was in development for 5 years.
What lacks nuance is your response, but no 1 million isn't going to be enough for this game.
I own a PS5, I'm not a Sony fanboy. I don't play into the rhetoric of anyone. I don't care if this game is a PlayStation exclusive or otherwise. I don't care if my favorite games sell well nor do I care if games that I don't buy sell well or not either. I, unlike you, Mr. VR streaming don't make my arguments based on my emotional ties to things.