There are some western people in Vanillaware too.It's all good bro, the narrative part was me pulling your leg about the team being all "Asian". Just messing around with you
There are some western people in Vanillaware too.It's all good bro, the narrative part was me pulling your leg about the team being all "Asian". Just messing around with you
It doesn't talk about his parents on that link. His mother could be half-asian who knows"remember" done changed the dudes whole nationality just to push a narrative
Nicolas Doucet
Nicolas Doucet is a French game director and designer, founder and current president of Team Asobi, an internal development studio owned by Sony Interactive Entertainment. He was previously the president of Team Asobi's parent studio Japan Studio from 2019 to its reconstruction in 2021. Doucet...playstation-studios.fandom.com
Thts irrelevant, in no place on the internet does it even allude to him being Asian so why think it just because it's Asobi. That was the point just because it's an Asian centric dev? Most dev companies have mixed talent from all over.It doesn't talk about his parents on that link. His mother could be half-asian who knows
Well, there are western people in basically all Japanese videogame companies.There are some western people in Vanillaware too.
To be developed by a studio located in Japan.What makes a quintessential Japanese game?
We created ASTRO BOT Rescue Mission and ASTRO’s PLAYROOM, but Team ASOBI will be more than that,” Nicolas said about Team ASOBI’s future. “Right now we’re in the first phase of building the studio. We currently have over 60 staff and we’re building up to about 80 for our current project, but we plan to have additional teams on the side, incubating new ideas with the same kind of spirit and values, but in completely different genres. Ultimately, we want to keep making games that are really surprising.”
Chicken accountants, lawyers with cowboy hats, loud commentators, that kind of stuff...What makes a quintessential Japanese game?
I was not expecting the head of the studio to be a french guy He moved to Japan?
Lot of French and Japanese collaborations have happened. Mostly animation but they seem to have mutual respect.Yeah, I think he is half asian also
Many people from the Astro's Playroom's staff previously worked on the Gravity Rush, Loco Roco, Knack and Siren series, ICO, Shadow of the Colossus and The Last Guardian, Puppeteer to name a few. Some of them before joining Japan Studio did work on Gran Turismo, Little Big Planet, Metal Gear, Persona or Castlevania series to name a few.This makes it sound like Team Asobi will be the new Japan Studio.
So combining both interviews:Studio Spotlight - Team ASOBI
Team ASOBI, developer of ASTRO BOT: Rescue Mission and ASTRO’s PLAYROOM, is looking towards a bright future making games to bring happiness to family homes. We sat down with Nicolas Doucet, Studio Head & Creative Director of Team ASOBI, who described their focus on the family audience as “a...www.sie.com
Team Asobi: “We want our games to feel like they’re made in Japan”
Team Asobi interviewwww.gamesindustry.biz
Many people from the Astro's Playroom's staff previously worked on the Gravity Rush, Loco Roco, Knack and Siren series, ICO, Shadow of the Colossus and The Last Guardian, Puppeteer to name a few. Some of them before joining Japan Studio did work on Gran Turismo, Little Big Planet, Metal Gear, Persona or Castlevania series to name a few.
With the restructuring they did split Japan Studio in two: Team Asobi merged their internal development team (so now has more staff who worked in non Team Asobi games from Japan Studio) while their Asian 2nd party publishing XDEV Japanese team was moved to have their own studio separated from Japan Studio/Team Asobi, as SIE did years before with their European 2nd party publishing XDEV teams: they started inside a local PS Studios internal development studio and later they became their own team without reporting to that local internal development studio.
So combining both interviews:
- Their next game will be bigger than the previous ones, they target family audience
- Studio values: Magic, Innovation, Playfulness, Universal and Quality. "No crunch" policy
- They'll create additional development teams to work in more games at the same time as they continue growing, aim to reach 100 devs. Games with same spirit and values, but in completely different genres
- Their current team has over 60 devs, soon 80
- Not limited by time or money
I think they'll continue doing what they were already doing under the Japan Studio name.Almost seems like they will be the ‘nintendo’ inside of playstation, as far as design sensibilities go. Out of all the SIE studios im rooting for them the most. They have the potential to restore some of that PS3-PSP quirky energy playstation has been missing in its first party games
I think they'll continue doing what they were already doing under the Japan Studio name.
Regarding kind friendly games they also have Media Molecule.
I keep forgetting about them. Let's hope their next game, being AAA-ish finally makes that studio relevant. I saw potential -special in visuals, and being brave with new game mechanics- on their most recent one but it was too boring.And pixelopus
I keep forgetting about them. Let's hope their next game, being AAA-ish finally makes that studio relevant. I saw potential -special in visuals, and being brave with new game mechanics- on their most recent one but it was too boring.
Having an R&D group and encouraging people to experiment / start new projects is very Japan Studios like.
Interesting considering Sony brought in Western management to reign in their devs who were experimenting and not actually following through with anything or co-operating or sharing code.
The spirit of the approach but you hit the reset button and try to make it more organized would be my guess.
The "not limited by time or money" thing is what you have to be careful with.
You could, you know, make them in Japan?
Yeah I mean the story of Japan Studios is they got complacent and were a mess.. Allan Becker said there were 40 games in development when he took over (couple years before PS4 gen).. and the teams weren't using updated tech/tools/doing modern dev really.I believe the key reason sony kept Team Asobi is because they liked the way they were managed and able to put out polished finished products. I’m sure sony also loved projects Ueda and Toyama were making they just didn’t like how long they took to make them and they didn’t really sell that well.
Or you know, not shut down your renowned Japan Studio in the first place, Sony.
What eventually remained by the time Japan Studio was disbanded were those who actually could finish games lol (like you are talking about)
Obviously it isn't real, it's a way of talking. Properly justifying the time and money on a profesional and reasonable way for each project, Sony will provide them whatever time and money they need. If they ask for 500 people and 10 years only to make a 45 MC Knack 3 that sells 500K copies Sony will cancel the game and fire them.And it makes the "not constrained by time or money" comments here interesting.. sounds like they want to bring back having teams feel freedom but I imagine it'll be a bit more business focused than the early 2000s Japan studio full of auteurs who didn't give a fuck lol