There were also terrible reality TV shows and cancellations under the old model. Why are you quick to forget that? The difference between then and now is that we have higher-quality tv shows being produced right now with more creative risks being taken. Game Pass hasn't been around long enough for us to see tangible results given how long the average game development time is, that is why I said I was hopeful that we'll get the same effect we got on subscription TV. There are signs of it. Microsoft is green-lighting a wide range of game genres from competitive shooters to RTSs to Simulations to Survival games & to all sorts of RPGs, as an example Josh Sawyer at Obsidian said it would have been harder to pitch Pentiment under a purchase model than under a sub-model. Comparatively, as development time continues to lengthen and development costs continue to increase, most of the big-budget gaming studios seem to be chasing mass market appeal which means they are taking less creative risk, that's why we are seeing a lot of linear action games with padded out game time(has to justify the $60/$70 price tag), or live service games.