what disaster happened in 2005 again?As good as it was as a game, it is the game that lead to disasters from 2005 to 2017
what disaster happened in 2005 again?As good as it was as a game, it is the game that lead to disasters from 2005 to 2017
RE4 turned the series into a 3rd person shooter. It completely killed the atmosphere, it killed the survival aspect and completely changed the series' genre. And it was praised for it.This is the second time I've seen you say this and I just don't get it?
Resident Evil 4 was praised for revolutionizing third person shooters while RE5 just followed in Gears of Wars steps? The literal default way of Playing RE5 uses a control style inspired by gears of war.
*RE5 turned the el gigante fight into a house of the dead like shoot out with out moving around
*RE5 censored the chainsaw decapitation
*RE5 severely limited the number of items you can carry and wasn't very well thought out (You mean to tell me a case of machine gun ammo takes up the same amount of space in your inventory as a H&K MP5 WITH AMMO IN IT???? An egg takes up the same space as an RPG?)
*RE5 was not made with single player in mind and was meant to be played co-op which makes it very different from RE4 with that alone
*RE5's overall atmosphere takes a backseat to the games story telling compared to RE4
*RE5 has an half as attempt at replacing the merchant by having you only being able to sell stuff between chapters
I get on the surface RE5 does a lot of what RE4 does but in practice just took what RE4 and dumbed a lot of it down a lot thanks to being built around with co-op in mind. RE5 felt like it was trying to take the action parts of RE4 and turn it into gears while RE4 felt like it was made to be an evolution of Resident Evil.
The period between RE4 and RE7 was full of shitty RE gameswhat disaster happened in 2005 again?
Again that isn't true.RE4 turned the series into a 3rd person shooter. It completely killed the atmosphere, it killed the survival aspect and completely changed the series' genre. And it was praised for it.
RE5 did all those things only to a higher degree. Bigger bosses, bigger setpieces and more action. It did the same things RE4 was praised for, only dialed up.
The one thing RE4 has over 5 is atmosphere. And even that is gone once you hit the island. RE5 has a better story because it actually ties it to the rest of the series and provides new info.
I've put RE4 before 5 in my rating simply because it had a better atmosphere and some more interesting enemies.
where there was no shitty RE game in 2005 so that is why I was wondering why 2005 was included in there.The period between RE4 and RE7 was full of shitty RE games
They were commercial failure because GameCube itself was commercial failure and Nintendo gamers were less likely to buy this type of games. Capcom left their fanbase behind. Capcom was very stupid company back in 2000s.where there was no shitty RE game in 2005 so that is why I was wondering why 2005 was included in there.
But another thing I never understand about the logic about "RE4 leading to the disappointing sequels" narrative I see online all the time is that why is RE4 the starting point of shitty RE games?
The only reason we got the RE4 we got was that Code Veronica, RE1 Remake, and RE0 all were commercial failures.
Resident Evil 4 Came Out of the 'Commercial Failure' of RE: Remake - IGN
The Evil Within Director Shinji Mikami looks back on the survival horror genre.www.ign.com
why doesn't the blame for shitty RE games start there? had Code Veronica, RE1 Remake, and RE0 done great numbers and were big financial successes we would of had quite a different outcome of what was to follow for the series.
Camera prospective definitely needed to move on from fixed camera.Nostalgia purposes RE2 is my favorite. But it’s not what I think the best game is. Also REmake 2 effectively replaces the OG for me similar to how REmake 1 on GameCube did.
Otherwise my new top 3 are RE7, RE4 OG and REmake 1.
Haven’t played 8 yet. Don’t ever intend to play 6. 5 sucks big time. Nemesis was fun back then but always the weakest of the 3.
I bought a Dreamcast for Code Veronica… it’s still kinda mid and when they dropped CV and classic style for RE4. That was a very welcome and refreshing change at the time and saved Resident Evil.
Camera prospective definitely needed to move on from fixed camera.
First of all only Shinji Mikami was the stupid one here for thinking Dreamcast and gamecube were the future of gaming over the PS2 and Xbox. (He is a little justified as he and some developers at the time considered the PS2 to be a bit difficult to program for at the time.)They were commercial failure because GameCube itself was commercial failure and Nintendo gamers were less likely to buy this type of games. Capcom left their fanbase behind. Capcom was very stupid company back in 2000s.
This is false, The PS2 port of RE4 was announced on October 31st/November 1st, 2004 over 2 months before RE4 released on Gamecube because they were losing money during this time and needed to fix their stock price. Not because of RE4's Gamecube sales performance which by the way is the second best selling Third Party Gamecube game only behind sonic adventure 2Even then they decided to port RE4 to PS2 because it didn't meet their expectations.
Revelations 2 didn't come to a Nintendo platform until November 2017 when it was nearly 3 years old.Nostalgia purposes RE2 is my favorite. But it’s not what I think the best game is. Also REmake 2 effectively replaces the OG for me similar to how REmake 1 on GameCube did.
Otherwise my new top 3 are RE7, RE4 OG and REmake 1.
Haven’t played 8 yet. Don’t ever intend to play 6. 5 sucks big time. Revelations games overhyped by Nintendo fans and very mid. Nemesis was fun back then but always the weakest of the 3.
I bought a Dreamcast for Code Veronica… it’s still kinda mid and when they dropped CV and classic style for RE4. That was a very welcome and refreshing change at the time and saved Resident Evil.
Revelations 2 didn't come to a Nintendo platform until November 2017 when it was nearly 3 years old.
Sony paid Capcom and a another studio to port the game to PS Vita so it was technically a handheld exclusive to PlayStation for 2 years
It sold 1.6 million on GC ( remake and zero each sold 1.35 million). I don't think that e,tra 0.25 million made RE4 success and saved the franchise.First of all only Shinji Mikami was the stupid one here for thinking Dreamcast and gamecube were the future of gaming over the PS2 and Xbox. (He is a little justified as he and some developers at the time considered the PS2 to be a bit difficult to program for at the time.)
Capcom didn't have enough resources at the time to port all the resident evil projects they had at the time to multiple consoles so they left it up to Shinji Mikami to decide where to develop the games for.
Resident Evil 4 director Shinji Mikami talks about why he was so adamant on having the game be a GameCube exclusive
Resident Evil 4 is on a ton of different platforms now, but that wasn’t always the case. Originally, it was created only for the GameCube. A big part of that was due to director Shinji Mikami. Mikami signed an exclusive deal with Nintendo before Resident Evil 4’s launch. In an interview with...nintendoeverything.com
However that doesn't change what I said. Resident Evil 4 only happened because of the failures of RE1 remake on Gamecube, RE0 on Gamecube, Code Veronica on Dreamcast, and Code Veronica X on PS2 (You know the system with a 155 million units sold!)
This is false, The PS2 port of RE4 was announced on October 31st/November 1st, 2004 over 2 months before RE4 released on Gamecube because they were losing money during this time and needed to fix their stock price. Not because of RE4's Gamecube sales performance which by the way is the second best selling Third Party Gamecube game only behind sonic adventure 2
Resident Evil 4 Not GC Exclusive - Press Release
www.nintendoworldreport.com
Capcom announced Resident Evil 4 for PS2
Source: http://www.gamefront.de Holy...?!? Release dates Gamecube USA 01/11/05 Japan 01/27/05 Europe Spring 2005 (March I think...) PS2 USA, Japan and Europe End of 2005.www.neogaf.com
I'm not saying the gamecube release saved resident evil but the gamecube version of Resident Evil 4 did save capcoms ass in 2005.It sold 1.6 million on GC ( remake and zero each sold 1.35 million). I don't think that e,tra 0.25 million made RE4 success and saved the franchise.
At the end it's the PS2 port that saved the franchise
Yeah, not a huge fan of co-op. In general when it's shoved into a SP game. Ashley was annoying as hell but at least you could tell her to hide at times. Sheva just eats ammo and gets killed.Again that isn't true.
The El Gigante wasn't even a boss fight in RE5, The turret jeep chase is more restrictive than the bulldozer part in RE4.
But the weird thing you seem to be glossing over is that RE5 gets both shat on and praised for it's focus on co-op
thats what makes the game play entirely different and designed differently than RE4.
That flashlight in the dark caves part in RE5 has no equivalent in RE4 because in RE4 they never designed it in a way where you have to rely on the ai to do half the work.
I'm starting to wonder if you even played thru the games all the way if you can't see why RE5 wasn't praised as well as RE4!
and that part about RE4 killing the atmosphere is just your opinion, There are many people who praised RE4 at it's release and even to this day for it's atmosphere
I just don't know what to tell you man. someone must of surgically planted the thought that "RE5 did more of what RE4 did" because you keep repeating when you literally say in this reply that quality doesn't correlate to sales. RE4 reviewed well because of how quality it is but I don't think you have the ability to think beyond "RE5 did more of what RE4 did"Yeah, not a huge fan of co-op. In general when it's shoved into a SP game. Ashley was annoying as hell but at least you could tell her to hide at times. Sheva just eats ammo and gets killed.
The point of this entire discussion is to point out that it was RE4, not 5, that almost killed the series. I find 4 to be a better game but it;s not some perfect masterpiece when compared to 5. 5 went hardcore on all the stuff people praised RE4 for. And then people are disappointed. Of course they'll go hardcore COD route, because people liked where RE4 took the series. And they did more of it in 5, to the point that it's the biggest seller in the franchise. Not correlating sales to quality here, though.
And of course I played the games. RE is my second favorite franchise. Sure, a lot of people liked the atmosphere but a lot of people also liked RE6 so they're just opinions.
Speaking of saving the franchise, there's a nice video putting things into context.
The series DEFINITELY needed a change but to me, RE4 wasn't it. I think Evil Within was what RE4 should have been. It's also an action horror game but much more focused on survival.
earlier you called the revelations games gears of evil? do you really think those games are anything like gears?I remember a section of gears of evil 4 that looked like the fire temple from Zelda. It's a good dumb action game (maybe a bit long)
But it almost killed the survival horror were not for Amnesia and penumbra. And even then, those first person games lack the finesse of the fixed camera games.