and laid off 80% of the studio, Sony should fund a new studio with Ready At Dawn talentsWell, Facebook bought them
Yes it was, it couldn't be more obvious. Sony thought the game was taking too long and didn't allow the additional year or so that they clearly needed.Today is, yes. But The Order wasn't rushed.
The game was rushed out because of a deadline and budget. RAD already said they had to spend years building their in-house engine as well. They didn't spend 5 actual years on the game itself. Even so the engine was a technical marvel and they launched one of the most polished games of that generation or just overall.No. Game was in development for more than 5 years. That isn't rushed. It was a short game. Also, games was very polished. So, not a single evidence of being rushed.
Yes it was, it couldn't be more obvious. Sony thought the game was taking too long and didn't allow the additional year or so that they clearly needed.
That mistake was very costly for Sony who ruined a partnership that had worked many times before and lost a studio that had everything to overtime become one of their best.
If RaD had got the Bend treatment things would've turned out much better.
The game was rushed out because of a deadline and budget. RAD already said they had to spend years building their in-house engine as well. They didn't spend 5 actual years on the game itself. Even so the engine was a technical marvel and they launched one of the most polished games of that generation or just overall.
They had bigger plans for the games including co-op and online aspects too and was hoping they'd get a sequel for it.
The genesis of this project happened many years ago, but it was not until 2010, when hearing of the upcoming PS4, that we as a studio decided it was time for us to bring this IP to life. We saw that the platform could finally give us the potential needed to achieve the vision we had for this game.
It was and anybody that played it knows that.Today is, yes. But The Order wasn't rushed.
It was and anybody that played it knows that.
It was an unfinished game.
Probably because the development has tons of issues that at the end Sony forced they release whatever they had (aka rushed).
That is the reason RAD lose Sony support.
They where incapable of making a whole package even with all the time and money they got from Sony.
At the end they could only release a demo.
Additional year compared to when it was released, are you just playing dumb? Anyone that played the game knows it was rushed and the tech and ideas that were there could've been used to create a way more complete game if they had additional time and backing from Sony like a lot of their internal studio got.Game was announced in 2013 and it was delayed for almost a year in 2014. So much about Sony didn't allow them additional year
So, no, it wasn't. Go check Ready At Dawn video about the Order. Game was very polished from top to bottom. That isn't a rushed game.
Additional year compared to when it was released, are you just playing dumb?
Anyone that played the game knows it was rushed and the tech and ideas that were there could've been used to create a way more complete game if they had additional time and backing from Sony like a lot of their internal studio got.
Ninja Theory for example will have a 7 year gap between the first and second Hellblade games
It was and anybody that played it knows that.
It was an unfinished game.
Listen I do not need you to tell me how to mod. When I see it it gets a warning and/or a convo. We are not omnipresent.LOL. Game was slated for 2014 and delayed for a year in 2014. Read what i've said. @Gamernyc78 i was warned for name calling, do the same for others
I've played and it isn't rushed. Graphics, gunplay, everything was polished. But game was short and have a gameplay issues. That's why it scored low. It wasn't rushed at all.
Ninja Theory is a small team, even smaller that RAD it was at the time i think.
Of course, ending suggested a sequel. But game wasn't rushed. But game itself has a gameplay issues.
I'm not sure what you guys saw in The Other at all because it was like a rushed demo.Eh… compared to other action games at the time the length and scope were par for the course. Halo 5 was a worse offender and recycled the same trash boss fight 5x over and was 4 hours long.
Order had strong enough gunplay that a PvP mode would’ve given it some longevity.
But cover shooters can die off forever for all I care at this point. I’ve mentioned it many times before… but remnant 2 embarrasses every tps that came before it.
It would be a sequel in name. IPs without its creators ain’t worth shit.
Ending suggested that it was only an introduction / chapter 1... and lacked a lot of chapters... so unfinished.Of course, ending suggested a sequel. But game wasn't rushed. But game itself has a gameplay issues.
Their engine is probably much better than Decimaa Director's Cut remade in the Decima Engine or in Unreal Engine 5 for the PS5 with hours of additional story and a multiplayer mode, this has the potential to be one of Sony's main singleplayer franchises, the lore and the universe of this game is insane
Ending suggested that it was only an introduction / chapter 1... and lacked a lot of chapters... so unfinished.
BTW in gameplay terms the gunplay was fine, the weapons too.
I saw great gameplay when there was some, great graphics/atmosphere and dope weapons. It's drawback was lack of gameplay and QTE repetitive wolf fights but it definitely had some good moments and I enjoyed playing it.I'm not sure what you guys saw in The Other at all because it was like a rushed demo.
It only introduced the game to the player and cut everything else.
- There is just a single boss big wolf with laughable mechanics.
- Enemy variety is non existent.
- The history doesn't move until the end when it start and well the game end.
- There is no character development (well it doesn't have time for that).
It was clearly an unfinished game and that is why I call it a Demo with only the intro of the game.
FFXVI demo is more of game with begin, middle and ending with enemies variety and bosses than The Other.
And it is that.. the chapter 1, intro, demo.
RAD didn't create a game but they were so fucked with their own management issues that delivered a tech demo.... and people ask why Sony was mad?
I'm sure RAD had planned a lot more for The Other but could not reach their own goals.
There is really something very interesting in the game if it continued after the introduction of the story.
What it could have been is a consolation prize I don't drink... for me it is what it is... a good presentation demo that introduces the game... but really bad as game... 4/10 as game.
PS. And I was disappointed even paying $8 for the game lol I thought it was not worth after end it.
yes, but that's something they can correct with a Director's Cut, The Order has potential not only in gaming but on TV Show/Adaptations tooThe lore is there along with the world building sadly they lacked in the gameplay as well as the length. If they even try to resurrect the IP it can no longer be a cover shooter, the setting and theme is absolutely fantastic and they can incorporate the Cthulhu and other Lovecraftian myths too. Someday a competent CEO will take over and realize that they do have a blockbuster IP on their hands reboot this
I'm with you on the TV show adoption, it would be great if done right.yes, but that's something they can correct with a Director's Cut, The Order has potential not only in gaming but on TV Show/Adaptations too