Ok this is better than nothing, but the thing that puzzles me the most is the lack of HDR.
I get that there's no eyetracking because it only makes sense to use it in games for foveated rendering, but if there's no foveated rendering in SteamVR then Sony doesn't need to implement it.
In fact, all the things they didn't implement are things that don't exist in SteamVR:
- Eyetracking+foveated rendering (note: SteamVR supports foveated video
encoding, not rendering)
- Adaptive triggers
- Haptic feedback
I don't know how Sony would implement that on the PC.. unless they made up their own PC VR platform software suite... which would then have no games supporting it.
HDR is a strange one, though. It should be just a flag on the displayport output. Perhaps the iVRy team will find a way to hack in the HDR support. Let's just hope Sony didn't put some weird hardware limit into it, like going with a displayport bandwidth that doesn't support full resolution with HDR.
Lmao 50$ and you literally does not need It. Just plug the cable in and download fanmade drivers from github.
And that Alyx is a final slap in the face for PSVR2 players.
Does Sony really hate It's fanbase so much?
What cable are you going to plug in and where?
PSVR2 uses a single USB-C cable. Where do you connect it to a modern graphics card that only has displayport and HDMI connectors?
IIRC, the very few graphics cards that have a USB-C output (old reference models of high-end Turing and RDNA2 cards?) aren't even designed to provide enough power for a headset.