The real studio Sony needs to buy

Muddasar

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You don't deserve to use that avatar

Just stating facts.

Japan studios comprised originally of 4 teams.

Polys Entertainment founded in 1994 which became Polyphony Digital and separated.

Team ICO which was disbanded.

Project Siren/Team Gravity founded in 1999 which was disbanded.

Team Asobi founded in 2012 and now considered their own studio just like Polyphony Digital.

So calling Team Asobi as Japan Studio is just as ridiculous as calling Polyphony Digital as Japan Studio.
 

Yurinka

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Just stating facts.

Japan studios comprised originally of 4 teams.

Polys Entertainment founded in 1994 which became Polyphony Digital and separated.

Team ICO which was disbanded.

Project Siren/Team Gravity founded in 1999 which was disbanded.

Team Asobi founded in 2012 and now considered their own studio just like Polyphony Digital.

So calling Team Asobi as Japan Studio is just as ridiculous as calling Polyphony Digital as Japan Studio.
All you say are uninformed assumptions, not facts. With the exception of the Polys team (created a year after SCEJ was created) ended branched out as Polyphony.

Facts are these:
  • Team Asobi and XDEV Japan continue doing the same job they did before the restructuring and continue in the same building
  • Most Team Asobi and XDEV Japan members also worked in many Japan Studio games from other Japan Studio teams. A few even worked in some "recent" Gran Turismo games in cases where Japan Studio supported them
  • The name of Team Ico was created for the development of Ico, which started development in 1998, not in 1993 when -back then branded as SCEJ- the studio was created
  • Like in the other Japan Studio (or the multiple names it had before and after that name) teams, most of the Team Ico members also worked in several other non-Team Ico Japan Studio games. As an example, several of them who worked Team Ico also in the recent Astro Bot or Stellar Blade.
  • Project Siren/Team Gravity started in 1999 when working on Siren, not in 1993
  • And again, most of them worked in other non-Project Siren/Team Gravity games from Japan Studio games. As an example, multiple people also worked in the recent Astro Bot
  • In Moby Games you can double check the credits of each game and for each worker in which other games did he/she work before
 

Muddasar

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All you say are uninformed assumptions, not facts. With the exception of the Polys team (created a year after SCEJ was created) ended branched out as Polyphony.

Facts are these:
  • Team Asobi and XDEV Japan continue doing the same job they did before the restructuring and continue in the same building
  • Most Team Asobi and XDEV Japan members also worked in many Japan Studio games from other Japan Studio teams. A few even worked in some "recent" Gran Turismo games in cases where Japan Studio supported them
  • The name of Team Ico was created for the development of Ico, which started development in 1998, not in 1993 when -back then branded as SCEJ- the studio was created
  • Like in the other Japan Studio (or the multiple names it had before and after that name) teams, most of the Team Ico members also worked in several other non-Team Ico Japan Studio games. As an example, several of them who worked Team Ico also in the recent Astro Bot or Stellar Blade.
  • Project Siren/Team Gravity started in 1999 when working on Siren, not in 1993
  • And again, most of them worked in other non-Project Siren/Team Gravity games from Japan Studio games. As an example, multiple people also worked in the recent Astro Bot
  • In Moby Games you can double check the credits of each game and for each worker in which other games did he/she work before

Where did I say 1993?

Again everything you said means Japan studio was disbanded and the remnants are within Team Asobi, Polyphony Digital, Bokeh Studio, Gen Design and XDEV.

Team Asobi ARE NOT Japan Studio.

Like saying Treasure are Konami or Platinum games are Capcom.
 

Yurinka

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Where did I say 1993?
"Japan studios comprised originally of 4 teams."

None of these 4 teams existed when Japan Studio was originated back in 1993, when using other branding name then, as they use other branding ones now.

That studio changed their name, moved from division and merged in or separated the 2nd party publishing/support team from the internal development team even if the team kept there in the same building doing the same: one part internally developing games and the other one publisihing/supporting 2nd party games.

Again everything you said means Japan studio was disbanded and the remnants are within Team Asobi, Polyphony Digital, Bokeh Studio, Gen Design and XDEV.

Team Asobi ARE NOT Japan Studio.

Like saying Treasure are Konami or Platinum games are Capcom.
No, it isn't the same.

Team Asobi is the internal development part of Japan Studio with another name. They rebranded it -as did multiple times before- in this case because they decided to split the 2nd party part and to merge their internal development teams into one of them. So got rebranded to get the name of that one.

Polyphony, Bokeh, Gen Design never had the whole internal development part of Japan Studio, they started with a few members form Japan Studio who branched out/left/were fired.

Same goes with Treasure or Platinum, they were just a few guys, a small portion of the internal development part of Konami or Capcom. Not the whole.

Some extra info: Nicolas Doucet, head of Team Asobi, didn't become studio director in the restructuring of 2021. He became the studio director of Japan Studio in 2019. And appears credited as such in Demon's Souls remake (published in 2020).

About branching out the 2nd party publishing/support team to spinoff from the local team, it isn't something new or that meant that they "disbanded it": they did it to follow what the equivalent teams for EU and NA did before branching out from Liverpool Studio and Sony Santa Monica.

So now the internal development team (Team Asobi, Liverpool or SSM) could focus only on making their own games while also having a lower cost. And these local 2nd party publishing / support team no longer had to report/receive orders/depend on a local internal gamedev team: they got promoted to be their own office.

In fact the Japanese one recently had been expanded to cover not only the 2nd party games developed by Japanese teams, but now also grew to also cover games developed in other Asian teams. And now works closer with the EU and NA offices as being the three parts of a global XDEV team (in the past, they all three 2nd party publishing teams operated independently from each other).
 

Muddasar

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"Japan studios comprised originally of 4 teams."

None of these 4 teams existed when Japan Studio was originated back in 1993, when using other branding name then, as they use other branding ones now.

Wow you really are a piece of work.

Did you read the rest of my post?

Just stating facts.

Japan studios comprised originally of 4 teams.

Polys Entertainment founded in 1994 which became Polyphony Digital and separated.

Team ICO which was disbanded.

Project Siren/Team Gravity founded in 1999 which was disbanded.

Team Asobi founded in 2012 and now considered their own studio just like Polyphony Digital.


So calling Team Asobi as Japan Studio is just as ridiculous as calling Polyphony Digital as Japan Studio.

Embarrassing.

Japan studio is dead and buried.

Move on.
 

Bryank75

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ksdixon

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Nah, c'mon, with Capcom and SE not only not selling but also embracing PC/Xbox, and others being invested-in by TenCent, Embracer or Namco Bandai... Sony should pump for WBD lock, stock and barrell.

Media IP to bloster Sony media services, or liscense-out to Netflix etc.

Game Developers now owned, with game IP contracts pre-established (HP, DC, MK etc), could potentially turn new sequels into defecto exclusives.

DC/Batman for if Marvel play funny buggers in future. Rocksteady now in-house.

MK for an exclusive fighter and pushing Evo/PS Tournaments. NRS now in-house.

Plus the recently fired WBD/NRS mobile team, when Sony want to push into mobile more.

... What else to WBD own/control?

Just do it!
 
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Eternal_Wings

Dein Nomos
24 Jun 2022
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Nah, c'mon, with Capcom and SE not only not selling but also embracing PC/Xbox, and others being invested-in by TenCent, Embracer or Namco Bandai... Sony should pump for WBD lock, stock and barrell.

Media IP to bloster Sony media services, or liscense-out to Netflix etc.

Game Developers now owned, with game IP contracts pre-established (HP, DC, MK etc), could potentially turn new sequels into defecto exclusives.

DC/Batman for if Marvel play funny buggers in future. Rocksteady now in-house.

MK for an exclusive fighter and pushing Evo/PS Tournaments. NRS now in-house.

Plus the recently fired WBD/NRS mobile team, when Sony want to push into mobile more.

... What else to WBD own/control?

Just do it!
Warner Bros has a huge debt. I doubt Sony is interested in them until this not decreases. It's more likely to make contract ls like with Disney to get exclusive DC games on PS.
Also Sony is done with buying Studios in the USA. Their next buys will be studios from Japan, Korea and China. And maybe Arrowhead/Ballistic Moon.