In
Kotaku's big expose on Anthem's troubled development, it was revealed that a major feature that we think of now as a core part of the game may never have made it.
That being the ability to fly in Anthem's world. According to the report, Anthem went through several big design changes, and flying was added, removed, and re-added multiple times throughout the game's years-long pre-production phase.
Initially, flying "felt like gliding", with BioWare often struggling to make it fun. Some earlier designs also envisioned it as an ability for just one of the game's exosuits.
It wasn't until Patrick Soderlund, former head of EA studios, was very disappointed in a demo BioWare had shown him in early 2017 that the team decided to add flying back in.
The feature became part of a new demo designed to impress Soderlund, which ended up taking "six weeks of pretty significant crunch", according to the report. Unsurprisingly, the executive was very pleased with the updated demo, and it's that reaction that cemented flying as one of Anthem's greatest assets.