When the Switch 2 launches it will have 0 user-base. It starts from zero again not 155 million.
PS5 will have 70-75 million user-base.
Steam has 130 million user-base.
And by the time GTA6 comes out, Switch 2 will probably have a userbase of 15 million, possibly more. By the time a Switch 2 port would be ready, that userbase would likely be double in size or close to it (assuming a H1 2025 launch for Switch 2 and mid/late 2026 port of GTA6).
So where the install base is at right at launch means nothing.
No chance GTA 6 gets a Switch 2 port before PC for obvious reasons.
Both technical and userbase/market size.
Market size won't be a reason and won't be an issue. Tech-wise Switch 2 won't hold performance back if R*'s engine is even halfway competent at scaling. Plus DLSS 3.x in Switch 2 hardware can help with performance by a lot.
Crazy to think we have experts saying the PS5 Pro will run GTA6 at 30fps cause of the CPU but here we are talking about the Switch 2 port and before PC too.
You mean Digital Foundry?
THOSE are the experts?
Yes I'll listen to guys like Rich & Alex, who seem to have sticks up their butts about PS and have had a general dislike to the brand since last gen. The same "experts" who have dismissed the pro's performance capabilities, you listen to those guys?
Whether DF or not, no one can say definitively if GTA6 won't run at 60 on PS5 Pro. None of them really understand PSSR, and none of them really know how much API tools will improve by the time GTA6 is ready to release. As for Switch 2, it'll be comfortably enough to run the game at least at settings equivalent to whatever R* aims at for Low settings on PC.
After all, R* aren't gonna shut out the vast base of Steam users on low-end graphics & CPUs or even many iGPUs, who make up the vast majority of Steam users. And, those would be specs the Switch 2 can hang quite well with.
A glorified last generation tech handheld.
Don't know why Switch 2 got some of you so shook