Tom Caswell (Gamespot Producer) - Playstation was pressured by Sony to make PSVR2, their heart wasn't into it 🧂🧂

Gamernyc78

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To satisfy Sony's 'other' hardware things"

Part of today's Jeff Grubb podcast/show when talking about the PSVR2 development cuts news segment , Tom says the above.

 
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Nhomnhom

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Sounds like complete BS but anyway...

I'm starting to think PlayStation is the real problem and not Sony. It is in fact really odd that they didn't even bother with a port of Astro Bot Rescue Mission, that by itself really shows they in fact don't care at all.

Seems like PlayStation's heart is into PC and Switch ports and nothing else.
 
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Gamernyc78

Gamernyc78

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Sounds like complete BS but anyway...

I'm starting to think PlayStation is the real problem and not Sony. It is in fact really odd that they didn't even bother with a port of Astro Bot Rescue Mission, that by itself really shows they in fact don't care at all.

Seems like PlayStation's heart is into PC and Switch ports and nothing else.
Tht was my feeling tht it's bs but it also has given me a Vita vibe. Idk.
 
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Neversummer

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Sounds like complete BS. Anyway, I'm starting to think PlayStation is the real problem and not Sony.

Seems like PlayStation's heart is into PC and Switch ports and nothing else.
Yuh idk how Jeff would have this type of info considering it’s not even PS & instead info that would have to be gotten from a source at Sony which seems more bleak.

I think what happen is instead of double downing on PS5 after PS4 Jim & Herman thought they could bring profits instead from PS outside & from PC & live service. Ofc most of the live service green lighted where questionable picks to green light & most got cancel now they have to shift somehow PS decides to not buy a gaming publisher or making major investment in its gaming division that brings 70% of Sony revenue.

As we seen w Xbox solely buying Zenimax has bolster there gaming lineup (even if those games where rush due to gamepass) avowed looks mid but doom & high fi rush where great games & of Xbox wants multiplat would’ve significantly help there console problem.

Not sure why Sony doesn’t bolster PS studios either making them multi team studios like insomniac or buying a gaming publisher. Capcom, Sega, Kadokawa/Fromsoft or making investment into Square or buying single studio/ip such as dragon quest. It’s a shame because PS5 gen is essentially gonna play out slowly till PS6 & with PS not bolstering its team PS6 will have the same dry spell. Nintendo has fix this by licensing its ip to 3rd party aswell as partnering w Bandai who’s made 2 studios to solely work on Nintendo games/Nintendo ip. Bandai Namco gaming division isn’t doing to good an acquisition of them seems reasonable if it wasn’t for Elden Ring + it’s DLC it’s gaming division would look very dire. Anime games aren’t doing to well, Gundam games flop Bandai Namco gaming division is holding to dear life w Elden Ring & Nintendo/Smash partnership.

PS focus on Nintendo while leaving its mobile division dry. What is neon koi even doing & why hasn’t PS bought or built new mobile studios to make mobile games either gatcha anime games or bringing PS multiplayer games to mobile w a mobile version. GT mobile & Helldivers 2 mobile port seem like a easy decision to make.
 
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Neversummer

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Either way PS effort to PSVR2 is sad so much potential. GT7 & RE4 VR mode were excellent experiences. We should’ve got Returnal VR, TLOU1&2 VR & Death Stranding VR instead PS more focusing on porting them to PC ig PC players will mod it into the game ultimately making Quest a better choice for VR since PS ports its games to PC & gets VR modes instead of PS doing it themselves & building PSVR as a viable VR platform to play PS games. Ig that’s what happens when you don’t have exclusive games. Does Quest even port there exclusive games to PSVR which those Quest games are likely loosing Meta tons of money lol.
 

Kokoloko

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Either way it was pretty stupid to create a PSVR 2 when your other studios can barely make PS5 games.

Every/Some PS studio should of had a small VR team created. If you want something to succeed you need to put effort, you cant just coast off PS4 success
 
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ethomaz

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That is the type of comment that feels made up.
How he did know it lack "heart"? lol

The product is very well made, premium and works fantastic.
But the price is really high and lacks key game output.

But that doesn't mean it lack heart into it... the opposite the attention to detail tell us the team behind it really put a lot of effort to create it.
 

mibu no ookami

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From the commentary, I can just tell a lot of people have never had any corporate jobs, because you don't understand how decisions are made.

Let's first start with PSVR(2). Sony has not put everything into PSVR2, they put enough resources and focus into it so that if VR blew up, they wouldn't be left behind. That doesn't mean SIE was ever going to overextend themselves into VR.

They had the ability to leverage PS5, but they're not all in like Meta is. If PSVR2 really hit off, you would see a lot of flat games incorporate VR modes to rise on the charts to differentiate themselves from games that didn't have VR modes, i.e. anyone who has a PSVR2 headset is far more likely to buy a game with a VR mode than one without one, but the numbers have to make sense.

You have to reach a point where it's a profitable investment to differentiate yourself.

Let's say Sony sells 1 million headsets. Assuming you guarantee 100% of people with the headset buy your game, does that pay for the resources it cost you to create the VR mode?

That calculation is largely why PSVR2 is struggling.

A lot of people pretend like there are no PSVR2 games. The reality is there are at least 210 released titles on PSVR2 in just over 1 year on the market.

PSVR2 is a hedge on the market so that another Wii situation doesn't happen. A hedge doesn't mean you go all in, but many posters here expect Sony to go all in on every product that they create. Business just doesn't work like that.

The PSVR2 costs 550 dollars and can only sell to an existing userbase of 60 million people. You can buy the Meta Quest 3 for as cheap as 500 dollars and play it completely stand alone. The existing market for it is as a result significantly larger than PSVR2's market combined with the PC market in general, that's an extreme advantage. As a result it makes sense for Meta to fund a significant number of VR titles themselves and develop their own VR titles.

The reality is the same people who are angry that Sony isn't putting more resources into VR would be furious if Santa Monica released a VR only game. And they'd be right to be, it just wouldn't be the best use of their time. VR hasn't taken off.

I still think Sony will triple down on VR and make a wireless PSVR3 when the time comes, because again, they don't want a Wii situation to happen.

The Eyetoy came out well before the Wii. Sony was already looking at motion control, but their implementation was pretty janky. The Wii set the world on fire and Sony responded with the Move, but it was late to market and still had a higher introductory cost than the Wii because you had to buy a PS3.

@Nhomnhom would have you believe that not porting rescue mission shows that they don't care, but he has no idea how many units of rescue mission sold in the first place and whether a port of rescue mission actually made sense or was a good use of time for a really small team.

@Gamernyc78 comparing the Vita and PSVR2 together makes sense on the surface, but their goals would have been entirely different.

PSVR2 costs 1050 as a starting point, the Vita launched at 250. The Vita had the ability to generate its own revenue at a much lower entry point.

@Kokoloko another example of someone not understanding how business works or budgets. Creating a VR team at every studio? What do you think that would accomplish exactly? How much effort do you think Sony would have needed to put in to make PSVR2 a success? Also please define success. How many units sold would have been successful?

How I define success for PSVR2

  • Help differentiate the PS5 from the Xbox Series
    • Same thing with putting out an access controller before Xbox
    • Same thing with the investment in Evo
    • Same thing with select exclusivity agreements in particular genres and marketing deals
  • Increase and maintain brand loyalty for people who bought PSVR1
  • Give Sony the option to pivot if VR took off like the Wii
 

mibu no ookami

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I'll continue by saying this. The pandemic did not help PSVR2.

With Sony looking to cut back on things that aren't key drivers to profitability, VR is going to be one of the first. Same thing with 3rd parties.

Some people may think what did the pandemic have to do with PSVR2. Well a lot actually.

First it was probably planned to launch significantly earlier than it did and second, game development is still impacted by the pandemic, wfh and hybrid development plans. I think people forget how long it takes to make most games.

Astrobot is a great example of this. Maybe it had a VR mode planned, but they said, hey we need this game out this year and we can't finish the VR mode in time to launch in 2024. It very well could have a VR mode added in the next 3-6 months or even a year.

We've yet to see Ace Combat 8, a game that could very easily push PSVR2 with a price drop, but we're still ultimately looking at very expensive setups.

Ace Combat 8 will almost certainly be 70 dollars, the PSVR2 is 550, and the PS5 is 500, plus 200 dollars for a flight stick...

1320 for one game...

I mean at best you also throw even more money in for a real racing setup with GT7 but now you're above 2K for 2 games...

Eventually, the price of PS5 and PSVR2 will come down and the experiences will still be there to be had. Especially now with the PC adapter, we'll see if there is a market for the hardware to sell before they officially drop the price.
 

Gods&Monsters

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I don't get all this doom from PSVR in the media the last few weeks? Must be the new angle and narrative they were told to push.

Sony keeps announcing games for it in the last SOP and they even started giving PSVR games on PS+. PC support is also coming.

The source also sounds like complete fabrication because Sony is not a VR company. You should not give attention to this bozo.
 

Jim Ryan

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I would actually believe that, so y are always focused on following trends these days and very was one for a while.

Splitting developers between normal games and vr is always gonna cause a lack of focus, as does a pc initiative.

A cutting tool has a sharp edge, a definitive focus.
 
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mibu no ookami

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Yuh idk how Jeff would have this type of info considering it’s not even PS & instead info that would have to be gotten from a source at Sony which seems more bleak.

I think what happen is instead of double downing on PS5 after PS4 Jim & Herman thought they could bring profits instead from PS outside & from PC & live service. Ofc most of the live service green lighted where questionable picks to green light & most got cancel now they have to shift somehow PS decides to not buy a gaming publisher or making major investment in its gaming division that brings 70% of Sony revenue.

They were questionable and most were canceled? Where did you get this info from?

Sony literally just bought Bungie less than 2 years ago for 3.6 billion dollars...

You're angry that Sony is investing across the board? You focused on revenue here rather than operating income for a reason.

As we seen w Xbox solely buying Zenimax has bolster there gaming lineup (even if those games where rush due to gamepass) avowed looks mid but doom & high fi rush where great games & of Xbox wants multiplat would’ve significantly help there console problem.

The zenimax purchase has been a complete failure for Microsoft.

Not sure why Sony doesn’t bolster PS studios either making them multi team studios like insomniac or buying a gaming publisher. Capcom, Sega, Kadokawa/Fromsoft or making investment into Square or buying single studio/ip such as dragon quest. It’s a shame because PS5 gen is essentially gonna play out slowly till PS6 & with PS not bolstering its team PS6 will have the same dry spell. Nintendo has fix this by licensing its ip to 3rd party aswell as partnering w Bandai who’s made 2 studios to solely work on Nintendo games/Nintendo ip. Bandai Namco gaming division isn’t doing to good an acquisition of them seems reasonable if it wasn’t for Elden Ring + it’s DLC it’s gaming division would look very dire. Anime games aren’t doing to well, Gundam games flop Bandai Namco gaming division is holding to dear life w Elden Ring & Nintendo/Smash partnership.

First they have bolstered their teams. They hired like crazy the last few years and their teams are significantly larger as a result. You might not see the fruits of that labor no pun intended for years though. I don't think you understand how recruitment, integration, and development works.

Nor do you understand the impacts the pandemic had on game development.

Sony just published Helldivers 2, Stellar Blade and Rise of the Ronin... as well as having an exclusive deal for FF7 Rebirth. Last year they published Spider-Man 2.

Spider-Man 2 and Helldivers 2 could easily be their two best selling games of all time... You have a disconnect with reality.

PS focus on Nintendo while leaving its mobile division dry. What is neon koi even doing & why hasn’t PS bought or built new mobile studios to make mobile games either gatcha anime games or bringing PS multiplayer games to mobile w a mobile version. GT mobile & Helldivers 2 mobile port seem like a easy decision to make.

Look at greenhouse (something I'm sure you don't know about) and neon koi. They're a small company. Sony bought them with the hopes of building them up.

They had 21 people on LinkedIn around the time when Sony bought them. Right now they have 37 people. They have 18 job openings on greenhouse.

Sony bought a small team, increased their budget so they could ramp up hiring. It's only been about 2 years since Sony bought them. All of this takes time, but somehow you think this small team should have somehow already ported GT or Helldivers (a game that wasn't completed until a few months ago and has had scaling problems)?

Maybe you think the real world is a sim where all you have to do is buy a company, flip a switch, and export product, but it doesn't work like that.
 

mibu no ookami

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I would actually believe that, so y are always focused on following trends these days and very was one for a while.

Splitting developers between normal games and vr is always gonna cause a lack of focus, as does a pc initiative.

A cutting tool has a sharp edge, a definitive focus.

Nothing you said here is accurate or true.

Sony hasn't largely split primary game development and VR development. The only real example of this has been GT7, which was a massive success for PSVR2. That certainly didn't cause a lack of focus for GT7 either.

Sony's other big VR game was handled by Firesprite a company sony had just acquired.

Their PC initiative is entirely driven by Nixxes and other 3rd party porting studios like Jetpack Interactive, so certainly doesn't result in a lack of focus.

I can't believe people can be so confidently wrong about things.
 

Neversummer

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I'll continue by saying this. The pandemic did not help PSVR2.
Sure the pandemic didn’t help PSVR2 & also the timing was of for PSVR2. PSVR2 release when now people want hybrid VR/AR headsets.

Either way it’s ok Sony has f they knew they was gonna make a PSVR2 they should’ve bought a VR studio to make VR modes for singleplayer games & or port PSVR1 or Quest VR games to PSVR2. Ndreams was a great VR studio that was recently acquire. Ndreams release a FPS VR game that was reviewed really well & showed potential they should’ve had them made a VR mode for Returnal, TLOU1&2 Remake & Death Stranding they don’t even have to be full on AAA VR games simple VR modes would’ve help PSVR2 & Sony could’ve sold these VR modes for $10.

PS should’ve double down on PS console after the success of PS4 & PS games selling more then ever w a new level of clout. Instead PS didn’t buy new singleplayer studios or made there studios multi team studios & instead had there singleplayer studios main team work on live service games. In the case of Nintendo w the success of Switch Nintendo is all ready double downing on there console business. They’ve bought multiple studios that work on singleplayer games aswell as licensing out Nintendo ip & partnering w the likes of Bandai Namco to build 2 studios solely to make Nintendo exclusive games likely using Nintendo ip.

Sony better hope Concord is a breakout success like Helldivers 2 because only having Astro Bot a AA singleplayer game with no 4 player coop option will be a sad. Sony went 2023 & 2024 w 1 new AAA singleplayer game from Sony own PS studios all while releasing like 6 PC port & 1 multiplat day n date game on PC & Nintendo.
 

mibu no ookami

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Sure the pandemic didn’t help PSVR2 & also the timing was of for PSVR2. PSVR2 release when now people want hybrid VR/AR headsets.

Either way it’s ok Sony has f they knew they was gonna make a PSVR2 they should’ve bought a VR studio to make VR modes for singleplayer games & or port PSVR1 or Quest VR games to PSVR2. Ndreams was a great VR studio that was recently acquire. Ndreams release a FPS VR game that was reviewed really well & showed potential they should’ve had them made a VR mode for Returnal, TLOU1&2 Remake & Death Stranding they don’t even have to be full on AAA VR games simple VR modes would’ve help PSVR2 & Sony could’ve sold these VR modes for $10.

Is a VR studio the best investment you could make right now? And they did buy Firesprite. So not sure what to tell you.

PS should’ve double down on PS console after the success of PS4 & PS games selling more then ever w a new level of clout. Instead PS didn’t buy new singleplayer studios or made there studios multi team studios & instead had there singleplayer studios main team work on live service games. In the case of Nintendo w the success of Switch Nintendo is all ready double downing on there console business. They’ve bought multiple studios that work on singleplayer games aswell as licensing out Nintendo ip & partnering w the likes of Bandai Namco to build 2 studios solely to make Nintendo exclusive games likely using Nintendo ip.

They absolutely did increase recruitment and they did buy new single player studios. They bought Bluepoint and Housemarque.

You're completely out of touch of reality.

Sony has invested far more into development than Nintendo and is working with far more 2nd and 3rd party developers.

Sony better hope Concord is a breakout success like Helldivers 2 because only having Astro Bot a AA singleplayer game with no 4 player coop option will be a sad. Sony went 2023 & 2024 w 1 new AAA singleplayer game from Sony own PS studios all while releasing like 6 PC port & 1 multiplat day n date game on PC & Nintendo.

It's funny because if Nintendo made Astrobot exactly as it is today, you would probably praise them and say Sony needed to make a game like that, even if it was the only game Nintendo was coming out with for the whole year.

Sony in 2024

FF7 rebirth exclusivity
Helldivers 2
Destiny 2 Final Shape
Stellar Blade
Rise of The Ronin
Astrobot
Until Dawn
Concord
Ghost of Tsushima PC
God of War Ragnarok PC

Absolutely massive year for any publisher

What has Nintendo done this year?