Toxicity in gaming: unveiling the 'Closed Club' and revolutionising cooperative play
A frightening reality hides behind the surface of the digital universe of gaming - toxicity. We hear it a lot, but what does it imply?
www.google.com
"Since 2021, reports of toxic attitudes among online gamers have increased from 64% to 72%, highlighting the broader social issues at hand"
I was sitting here just thinking about how great online play with randos has been in Helldivers 2. I play over 95% of missions with random players and I have had really good experiences with not one toxic issue to report. I usually use the "hug" action and we all hug and go into our mission with most playing their part.
You see the above stat but I have'nt experienced that in a long time. I also think tht certain types of games lend themselves to a more toxic community. Ppl point to COD in this instance but even then it's been years since I've really run into the toxic dude bro environment, although it has happened sporadically but I brush it off, say my piece and understand there are alot of kids and clowns playing.
What do you think and what has been your experience with the latest multiplayer games?