The next release to be set in Japan is Assassin's Creed Shadows. With this in mind, Shadows' head producer, Karl Onnée, says he is looking to replicate the success of Ghost of Tsushima in Japan with Assassin's Creed Shadows with an authentic product.
It's important from an artistic perspective, but also from a commercial one, too. Assassin's Creed Shadows is an opportunity for Ubisoft to grow the series in Japan. It's unusual for Western-developed action games to sell in large quantities in Japan, but it does happen, and one notable example is Sony's Ghost of Tsushima, which is also a historical action-adventure game set in Japan and developed in the West (by US studio Sucker Punch). That game went on to sell over a million copies in the country, and Ubisoft will be looking at that as an indicator of what's possible here. All of this means it's vital Shadows is as authentic as possible.
- Onnée tells us."Obviously when we make a game, we are trying to appeal to a global audience,"
"Since we are making a game in Japan, we do hope to appeal to more Japanese players. So, it is very important that we try to be as authentic as possible. We come from a humble position of we don't know anything and we need to learn everything from scratch. We are making sure we respect things, because that is something very important to Japanese people, as it is in many other countries. When you come in, you don't want to come in as if you know everything. We want to build something that when they see and play it, they will recognise their own country."
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