Gamespot System Wars forum. The lowest of the lows when it comes to internet gaming forums. He was banned from that place and nobody ever gets banned from there.whats GS System wars?
Gamespot System Wars forum. The lowest of the lows when it comes to internet gaming forums. He was banned from that place and nobody ever gets banned from there.whats GS System wars?
damnGamespot System Wars forum. The lowest of the lows when it comes to internet gaming forums. He was banned from that place and nobody ever gets banned from there.
I mean eventually as years pass by tech gets better and at some point big games catch up to the tech demos, just not in the near future for traditionally large games like people try to paint it or get disappointed if a tech demo comes out and within the gen they do not see a game with that caliber of graphics, it is not realistic.
I mean a water drip can eventually become a big mess or a sizable amount of water but it takes time
Gamespot System Wars forum. The lowest of the lows when it comes to internet gaming forums. He was banned from that place and nobody ever gets banned from there.
I think people don't realize but we're already too close to that UE5 Tech Demo fidelity level. Adding game mechanics, NPCs, foliage, etc. would decrease UE5 Tech Demo's visual fidelity.If we're talking about the typical 3P games, then I can largely agree. When I mentioned that TLOU Part 2, Cyberpunk (the PC version at least), and RDR2 matched or beat the tech demos for PS4/XBO back in 2012/2013, I also know that those are not the typical 3P games. One's a 1P title, the other two are among the biggest 3P games ever released to date.
So I guess they are exceptions to the rule. My thing is, we'll still have those exceptions and I feel we're already seeing a few of them in a couple of Sony's 1P titles like Rift Apart and especially HFW. At that pace we should have a couple of games that are at or notably beyond what the UE5 2020 and Matrix demos provide, in a real game, even if that's going to be almost exclusively bound to a Sony 1P release. And I feel we'll get that game before 2025.
For other developers though? It could be longer, and in some cases never happen. I think GTA6 will provide fidelity at or exceeding those demos, mainly because it is not cross-gen and also because it's a marquee R* IP. Maybe that Avatar game does as well. But that's just two games out of hundreds. Maybe Hellblade II? It's a pretty short list.
Those images look just like GoW (2018). I fail to see them looking cutscene level. 4k render target will always yield high quality results.I think people don't realize but we're already too close to that UE5 Tech Demo fidelity level. Adding game mechanics, NPCs, foliage, etc. would decrease UE5 Tech Demo's visual fidelity.
If we take that into account and compare the (hypothetical) final result, some of PlayStation's games do not look too far away from that.
Yes, Rift Apart and Horizon Forbidden West are common examples, but God of War Ragnarok also looks amazing -- almost cutscene level at time with those 4K, high-poly assets.
god-of-war-ragnarok-watermark-screenshot-11-en-08sep21 hosted at ImgBB
Image god-of-war-ragnarok-watermark-screenshot-11-en-08sep21 hosted in ImgBBibb.cogod-of-war-ragnarok-watermark-screenshot-07-en-08sep21 hosted at ImgBB
Image god-of-war-ragnarok-watermark-screenshot-07-en-08sep21 hosted in ImgBBibb.co
These are compressed images from a one-year-old build. This will be another looker when it releases this year. And again, this is another cross-gen game!
Nah man, there is generational difference between the two sets of images. The texture quality, poly count, lighting, assets, etc. everything looks massively improved -- especially if you looked at them side by side. High-poly assets seem to be making the biggest differences here.Those images look just like GoW (2018). I fail to see them looking cutscene level. 4k render target will always yield high quality results.
I'm coming from seeing GoW (2018) in full native 4k on a PC. Those images I can match the fidelity with my own screenshots.Nah man, there is generational difference between the two sets of images. The texture quality, poly count, lighting, assets, etc. everything looks massively improved -- especially if you looked at them side by side. High-poly assets seem to be making the biggest differences here.
I think people don't realize but we're already too close to that UE5 Tech Demo fidelity level. Adding game mechanics, NPCs, foliage, etc. would decrease UE5 Tech Demo's visual fidelity.
If we take that into account and compare the (hypothetical) final result, some of PlayStation's games do not look too far away from that.
Yes, Rift Apart and Horizon Forbidden West are common examples, but God of War Ragnarok also looks amazing -- almost cutscene level at time with those 4K, high-poly assets.
god-of-war-ragnarok-watermark-screenshot-11-en-08sep21 hosted at ImgBB
Image god-of-war-ragnarok-watermark-screenshot-11-en-08sep21 hosted in ImgBBibb.cogod-of-war-ragnarok-watermark-screenshot-07-en-08sep21 hosted at ImgBB
Image god-of-war-ragnarok-watermark-screenshot-07-en-08sep21 hosted in ImgBBibb.co
These are compressed images from a one-year-old build. This will be another looker when it releases this year. And again, this is another cross-gen game!
I'm coming from seeing GoW (2018) in full native 4k on a PC. Those images I can match the fidelity with my own screenshots.
100%. It and Spiderman are awesome looking at the highest fidelity. They use last gen techniques marvelously!Well if anything that just speaks to how good GOW 2018 looks like as a full package