No, you have it right. The game would have benefitted by a few dozen extra sales if it was on disc, theoretically.Not sure I understand this comment. In what sense would it benefit? Physical sales are typically 20% of the sales total? Sooooo it would have sold a small chunk more copies or what? The way it's worded he makes it sound like it didn't do well because of the lack of physical.
So yeah, it would have "benefitted" slightly, but ... anything outside of the ordinary?
Not sure I understand this comment. In what sense would it benefit? Physical sales are typically 20% of the sales total? Sooooo it would have sold a small chunk more copies or what? The way it's worded he makes it sound like it didn't do well because of the lack of physical.
So yeah, it would have "benefitted" slightly, but ... anything outside of the ordinary?
But this doesn't go against what I stated above either. Can't really argue with the data. The vast majority of games are sold digitally, so adding physical wouldn't turn a sales clunker into a hit ... correct?I bought Control and loved the game a lot. I never even played the first game and I would of bought Alan Wake 2 if there was a physical version. Especially because they’re supposedly in the same universe.
So i’m sure he’s talking about extra sales from physical copies and also marketing: collectors editions, retail marketing itself and so on.
The gaming industry is nowhere near ready for a 100% digital market.
But this doesn't go against what I stated above either. Can't really argue with the data. The vast majority of games are sold digitally, so adding physical wouldn't turn a sales clunker into a hit ... correct?
Got a source?That's not entirely correct. Many AAA games still had a big chunk of their sales physical. Wasn't it RE4MAKE that had like close to 50% physical?