Eh, fair enough. I know I'm overly optimistic on that point, but I'll keep holding out on hope at least a couple review spots start to do it more regularly.
I mean, you can just use the campfires to warp back to a previous spot basically for free, no? I can understand the point tho if playing it on a base PS4 (my platform) or PS4 Pro, due to the load times. And if you're hopping around like that a lot, you'll be spending a small chunk of that time waiting for data to load.
Guess that's how some people view a lot of games really so can't say it's a "wrong" way to play or anything. I know for myself personally, I will likely fire up something like HFW every now and then a few years later, after completing the main quest and whatnot, just to dick around or have some fun for a half hour here or there, maybe take in the sights, etc. I can stick to one or a handful of games for months at a time, so I can probably justify focusing on just main quests for a bit, then taking some time every now and then to do side content in-between putting majority attention on other games.
TBF, the teams behind these games (and the publishers) are deathly afraid of irritating most players who might get frustrated getting lost looking for stuff, or not knowing where to clearly go next. That's just the majority of a lot of gaming audiences these days sadly. I know people will say Elden Ring proves this to not be the case, but did it really?
I think if anything, Elden Ring proved people are willing to tolerate the type of obfuscation and challenge that particular series of games bring, even if they've never played it before, either because they were already massive fans (the minority), or it was the trendy game to play and you don't want to look like an outsider to the crowd voicing a type of issue that you might say about another game not of that brand (the majority, especially newer Souls players).
I think time will tell if reviewers, most gamers etc. are willing to give the degree of freedom to other games that delve into obfuscation, hard difficulty challenge etc. they give to Souls games, especially games that do those things but in ways not exactly like Souls games, because outside of a very small handful of games like Cuphead, that same level of tolerance hasn't been afforded.
Well even for a single-player game the devs probably want an experience reflective of what they set out to accomplish. I usually don't agree with nerfs in general tho, but that's something I maintain for fighting games. Why not just buff other stuff to balance out everything, is power creep a reason this is avoided?
The nerfs to bombs and tripwires don't annoy me much because I rarely use either, plus from what I read/seen sounds like the nerfs are in regards to gimmicky glitch features of those items to cut down on reload times and immunity that wasn't supposed to be there (for the player). Leaving those kind of glitches in maybe would've be seen as giving those skills and playstyles way too much an advantage and cheesing the game though, again, it is a single-player game so point can be made to just let it rock.
Could've maybe been a boost to speedruns and glitchy playthroughs which are actually really popular.
To me it sounds like they don't have enough accreditation in terms of body of reviewed work to suddenly be a verified critic in a reviews aggregate. Were any of those other games even similar to HFW in terms of genre or general style?
I think you'd want someone more seasoned in terms of accredited reviews to handle a review for a larger mainstream AAA release, no?
That GT7 one may not be as controversial due to the single-player still needing an online connection, and the MTX problems tied to the game, would've weighed the score down for a lot of reviewers. So that one was fair.
This one's kind of more up for picking because he could very well have given the scores down to what he genuinely thinks of those games, but it's just an interesting coincidence the games he gave higher scores to in the same IP are all multiplatform. You say he mentions Bloodborne, but did they actually review Bloodborne for Stevivor?
As for Crackdown 3, again, it had a known few questionable implementations (like GT7), but unlike GT7 was just utterly broken at the mechanical level in every conceivable major way, so I'm not surprised at the score. It's a bit lower than the aggregate average but quite a few reviewers scored Crackdown 3 obscenely low.
Yeah some of these seem questionable, NGL. I don't recall Ghosts on PC having any major issues at launch; if it did I don't mind being wrong on that. But the PC version came out well after the console one, and would not have counted towards the PlayStation version of the aggregate score. So the main point is if he reviewed the PlayStation version a 7/10, not the PC one, TBH. Same with HZD.
TLOUP2 is a bit trickier; there are reasons I can understand someone rating it an 8/10 (maybe Joel's death struck a nerve with them, maybe the focus on Abby rubbed them the wrong way, maybe Ellie came off as too much of a prick, etc.) and that's the kind of game that's going to be at the whim of subjectivity a lot more than a Halo Infinite, but someone could also see it being an oddly low score and having valid reasons for thinking so.
I really don't understand their Death Stranding score at all because again, I don't think that game had any big issues on PC at launch, and it is not a technically broken mess. Even if you may not have liked parts of the story narrative or some of the characters, that isn't enough to score it a 3.5/10. It's not a broken game, it's not a technical failure, it's not a mechanical mess. 3.5/10 scores are reserved for THOSE kind of games, IMHO.
If he prefers smaller games over bigger ones, quirky games over non-quirky ones, then maybe Stevivor should direct him to review the games he prefers style-wise over those he doesn't.
Again, it's why I think review aggregates actually coordinating some balance in their reviews would make sense: if you already have someone like a Steve reviewing a game from the perspective of a casual fan (at best), or even a non-fan, and the game's maybe catering to the existing fanbase more than anything else...why would you need two "Steves" to review that game and go into the aggregate? Why would Stevivor put their Steve on the game, then that type of personality/perspective is already being covered elsewhere?
In some ways what you say can be true, but I do think it's important to be critical and unfortunately, there have been some bad-faith actors in even the reviews space pushing certain narratives that are kind of anti-PlayStation, so that's going to make people more suspect. If you didn't have people like Frosk doing what they do on Twitter, literally spreading FUD and concern-trolling over everything regarding PlayStation (like she tried doing with GOW Ragnarok after the date was confirmed), then you wouldn't see people being more questionable about these reviewers.
On that note, both her (being a G4TV reviewer) and other reviewers/journalists getting caught in console toxicity, admitting to being toxic to drive traffic etc. are compounding problems with journalism in gaming and it's making people be more alert to what they might perceive as deceptive review practices, reporting practices etc.
I only know of pen pals when it comes to crazy women writing to inmates in prison, so I guess I might need to borrow an orange jumpsuit
IMO sounds a lot like you are creating that sense of dread for yourself. Break up your gaming sessions into smaller chunks spread out, you don't really NEED to sink 5+ hours a time into an open-world game. Not if you plan to play it over the course of a month or three, anyway.
Might be related to FOMO for wanting the schedule cleared before the next big release but, that's largely something you can control. Open-world games could probably be made a big shorter, though.