The bolded is actually not always true. WOM alone can only get a game so far even when the ship has been righted. There is so much traffic and noise on social media since that information is both free and both dispensable and providable by literally everyone, it's the simplest (but also "lowest") form of advertising and marketing.
The games that usually see strong WOM either have accompanying decent traditional advertising methods, or go viral with some big-time streamer or celebrity playing the game and exposing it to a huge new audience who then fuel the new growth via social media WOM. If your game has neither of those things going for it (and the latter of the two is completely uncontrollable and can't really be relied on), then the only perception the vast majority are going to have is what it was like at launch and that could be a false impression based on where the game actually is via post with patches.
I agree with you that due to the nature of click-based traffic, gaming websites more than likely won't re-review a game after it's come out. However that doesn't mean they're making the right decision, and there's probably a market for someone to do that if they're very good at it. Could also be argued that if reviewers actually made a habit of it more, they'd have more actual substantial content to report on and less time to engage in crappy clickbait, crappy rumors and crappy Twitter console war-baiting posts.
I agree with you. All of what you said definitely applies besides just word of mouth.
As for the entire re-reviewing games, my guess is that the few websites that have done this probably didn't get the metrics they wanted and figured, why bother? Whether games should be re-reviewed by gaming sites and magazines, I just don't see any of them wasting their time to do so. Better option would be to find a few YouTubers who are interested in the games that you are and follow them. I have a few that give updates on Division 2, Outriders, etc. No website is going to give me as much info because they don't really care. Besides, I tend to agree more with the YouTubers because after all, their tastes are similar to mine.
A lot of this is just your anecdotal perspective, though. I don't think a style of game that regularly lands 80+ MC means critics/reviewers hate them. Could there be fatigue in it for them, though? Possibly. But if that's the case, why not have some fresher perspectives come in to balance out more jaded reviews. Not everyone has eaten up/gotten overstuffed on open-world AAA games, myself for example, and I think reviews could be balanced a bit to reflect that.
It's definitely from my perspective but when you see their last game to get a 90 being Far Cry 3 and in some cases, a few games were really underrated in my opinion, it just seems like those who review Ubisoft games do so more because they have to as opposed to wanting to. But again, this is just my own personal perspective and opinion.
They could balance them out but it depends on how many people review games at a given site/magazine. I normally see the same 5 to 8 people reviewing all games. And if you don't have an actual Ubisoft fan in that bunch, majority of them are going to rate them lower than if it's someone who's a fan of Ubisoft.
TBF, many of these same criticisms can be had for ANY style of game. Majority of FPS games on the market follow a standard, proven formula. Same with racing games, hero shooters, RTS games etc. You can't just list genre staples as a negative unless, again, you've over-indulged in that content and it's made you more jaded towards it or tired of consuming it. Both of which are at least partially on the gamer, not just the market providing certain types of content.
Your views on those open-world games can even be applied by a Souls fan towards Elden Ring, since that game is essentially the Souls formula but in an open world. You can say that there aren't that many Souls-like games on the market to where it feels saturated and that's 100% true, but what if you're that hardcore Souls player who has played nothing but Souls for 10 years and now you get something in Elden Ring which is basically more of the same with some slight differences? Can't you risk having the same feeling of burnout? I think realistically speaking, you could, so I don't know why it's more applicable to other types of open-world games or Ubisoft-style ones in particular.
I agree in regards to my criticism applying to other style of games. But when it comes to say a FPS or linear game, by the time the player usually reaches that level, the game is basically over where as with open world games, they get bigger and bigger and in turn, a lot more boring, tedious and to the point where it's like, screw it, im just doing the story campaign and that's it.
I think a souls fan could maybe get tired of Elden Ring due to the combat and whatnot but the structure being, you're in this open world, there's no points of interest, no way points and it's just a whole different experience. At least this is my view based on what I have read and see. I could be completely wrong though as I haven't played it.
Compared to other games like HFW or Ubi, I think the main issue is this - you go into the open world, open up the world map and boom, like a billion "?" icons on the map. And it just goes from there.
It may draw from that template but it's clearly not "exactly" like an Ubisoft open-world game. Just thematically speaking, Ubisoft's never done anything like HFW and probably never will. The story for HFW doesn't beat-for-beat match anything in Ubisoft's games, even if there may be some tropes in common but you can find similarities in tropes for almost all stories in any medium.
Don't misunderstand me. When I say it's exactly like a Ubisoft open world game, I just mean all the icons on the map, bandit camps to clear out, etc. I don't mean it in regards to the story, characters, setting, etc. Basically, before you really get into the story, characters, lore, setting, world, etc. and just open up the map, the first thing that comes to mind is - it's Ubi!! lol.
Of course, everything that matters is different and usually better than Ubisoft open world games. Basically, on the surface, it just looks like every open world game is a Ubisoft game but once you dive further in and get beneath the surface, then HFW, Days Gone, Tsushima and even Ubisoft games are all different in this regard. It's just that first/initial look and reaction that makes me always think that it's a Ubisoft open world game but once you really get into the game, despite some similarities, it's truly not.
Speaking of HFW, im actually going to start a replay this weekend since I don't have a new game release until TLOUP2. I may play on new game + but I know the difficulty is harder and I really just want to enjoy the game more this time especially since the bugs/technical issues I experienced 5 months ago are cleaned up and that shimmering effect in the performance mode is gone, yay!!!
For the record, I actually like and prefer the Ubisoft style. I want "?" icons on the map but I don't want to know what they are until I get there and discover it for myself. I don't mind the checklist and clearing out all those camps and whatnot. It's just that open worlds are too damn big, there's too many of this stuff and I would prefer a longer main story quest line and side quest story lines like in Tsushima where to complete a character side quest, it goes through all three regions.
Reviewers should be held to higher standards though because their job is to influence the purchasing habits of large swathes of the customer base, via recommending (or not) certain games to be purchased. I don't think being a fan of something precludes you from being honest in the work's flaws, and I know some ER reviews did that as well as HFW ones, same with people who like Sony games as per your example (most of them, anyway).
The problem with the reviews process as I see it, though, is that there aren't enough balanced perspectives when it comes to some games, some accreditation for certain review sites/channels etc. seem spotty, and aggregate sites like MC don't do enough to help ensure either of these things. If you have 10 our of 10 superfans reviewing Game A and it gets a 98 MC, but Game B only has 1 out of 10 superfans reviewing it and 5 out of 10 people not even into the genre, and it gets an 80 MC, how can you really say those MC scores are fair? There was very little constant between them and a LOT of wildly differing variables.
If aggregates like MC could ensure that every game had a minimum quota for total review submissions, a balanced mix of hardcore fans/casual fans/non-fans submitting the reviews, have some standards on what mix of objectivity/subjectivity a review should have, etc., then I think you'd have much better reviews across the board and more honest MC averages reflecting the game itself. Now, if said game is something clearly meant for just the hardcore fans, then you can have more "superfans" weigh the review average, if it's a game trying to expand to a new audience, have more non-fans (either of that IP or genre) weigh the review average (just make sure they are willing to give the game a fair shot to impress them), etc.
I agree completely. I do prefer Open Critic simply because it doesn't separate platforms. I know there's a chance of a Cyberpunk launch but even that is extremely rare. I do think that reviews should also rate the game in categories like I do. Some games could have an excellent story but weak combat and gameplay and thus, each category should get scored which in turn would give you the overall score.
While I normally only check reviews for my 50/50 games, I do go based on YouTubers that I follow since their tastes are similar to mine. Going by IGN or GameSpot or another site, a game im interested in could always be reviewed and scored by someone who isn't a fan or has no interest in the game and thus, doesn't have the same tastes in games as me.
Same, haven't gotten around to Elden Ring yet, but I plan to pick it up later in the year. I'm trying to avoid playing it on PS4 so hopefully I'll have a PS5 by the time I'm ready to pick it up.
Good luck and I hope you enjoy the game when you eventually play it.
Well I think in some ways the process could be better and more fair/balanced across the board. Again with getting favored people to do the reviews, I know that's publishers trying to mitigate risk on their part, but you don't just want a Yes Man or, if you get them, minimize their presence in the review pool as much as possible. Same with cutting out any people who have a clear negative bias toward your product (like what Stevivor was displaying with several Sony exclusives the past couple of years, hence them being blacklisted).
I agree. I don't believe that any site should be blacklisted unless they're selling the review code or something like that. I don't agree with Sony for blacklisting Stevivor just because they rated a few of their games low. Besides, there's almost always a few lower scored reviews for nearly every high rated game. Not everyone is going to like every game.
It should definitely be balanced but at the same time, that's hard to do because the publisher would have to know every reviewer's tastes, preferences and what their biases are. I agree but I think it's also easier said than done.
Yeah, I also agree that if you're gonna do a review, at least complete the main campaign before doing the review. I know that could get difficult, and publishers need to work better with reviewers so they can get review copies a bit earlier, but it's probably a work-in-progress thing industry-wide.
Agreed.
At the end of the day, the only review and score that should matter to anyone is their own.
You're definitely welcome dude, the more the merrier. Just as long as threads don't break down/devolve into console warring nonsense, I don't see why Xbox & PlayStation (& Nintendo & PC) gamers can't have some respectable debates on facets of gaming. If we all agreed on everything it would get pretty boring.
I'm just more glad "other" stuff (politics, more or less) is absent. I just wanna talk games, none of that other crap.
I know this wasn't directed towards me but I agree and very well said.