A lot of people seems to take the Project Q device as a dumb move, thinking Sony should make a portable device that take advantage of the PS4 library and unique handheld games.
For once, Q device costs Sony probably next to nothing. They could price it as low as 99 USD, the screen, the SoC processor and a Dualsense, and still make profit. This seem more like a move to move Dualsense parts inventory, which I suspected they go overboard with orders .Even if Q bombs, Sony would probably move some Dualsense parts inventory already. So no R&D costs, probably find an good audience.
About the PS Portable device that can play PS4 games, it impossible. First concern is the memory bandwidth constraint, Sony can only opt to use LPDDR5, which is significant slower than GDDR5(51.2 GB/s vs 176 GB/s). No amount of L3 cache can save that. Also battery is a huge importance for handheld, if they opt to use x86 for compatibility with PS4 then battery would be a huge issue, if they go with then they have to spend money on R&D for BC by emulation which would cost even more. Either way it is not worth it.
They would also have to share resources for development between 2 platforms. PSP works because of great third party support, but seem like nowadays third party devs take their time with big projects that costs big dev time than smaller projects/big projects simultaneously. Compared to Nintendo Switch, which has first party support that dedicated for handheld purpose, then third party could take advantage of huge units sold.
For once, Q device costs Sony probably next to nothing. They could price it as low as 99 USD, the screen, the SoC processor and a Dualsense, and still make profit. This seem more like a move to move Dualsense parts inventory, which I suspected they go overboard with orders .Even if Q bombs, Sony would probably move some Dualsense parts inventory already. So no R&D costs, probably find an good audience.
About the PS Portable device that can play PS4 games, it impossible. First concern is the memory bandwidth constraint, Sony can only opt to use LPDDR5, which is significant slower than GDDR5(51.2 GB/s vs 176 GB/s). No amount of L3 cache can save that. Also battery is a huge importance for handheld, if they opt to use x86 for compatibility with PS4 then battery would be a huge issue, if they go with then they have to spend money on R&D for BC by emulation which would cost even more. Either way it is not worth it.
They would also have to share resources for development between 2 platforms. PSP works because of great third party support, but seem like nowadays third party devs take their time with big projects that costs big dev time than smaller projects/big projects simultaneously. Compared to Nintendo Switch, which has first party support that dedicated for handheld purpose, then third party could take advantage of huge units sold.