Why the PS5 Pro is absolutely necessary

anonpuffs

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I've been seeing a lot of opinions being written around the internet about how the PS5 Pro "feels unnecessary" and how we've "barely scratched the surface of the base PS5".

In my opinion this is absolutely the wrong lense to look at the PS5 Pro through.

These days software development cycles range between 4 to 10 years for large scale AAA projects. These are exactly the types of projects that tend to push the envelope in graphics and technological achievement. Let's take a look at one of the aspects where the PS5 Pro is said to focus: enhanced raytracing features.

For some context, let's look in the PC space where hardware accelerated raytracing is in its 3rd hardware generation in the nVidia Lovelace architecture (the 40-series of GPUs).

nVidia first released GPUs supporting raytracing acceleration in 2018 in the form of the Turing architecture, which was the 20-series. It was roundly criticized and one of their worst selling architectures because at the time there were zero games which supported raytracing, and the dedicated silicon requires to power the raytracing cores meant that the rasterized performance improvement was much less than people wanted.

Now here we are in 2024, closing in on 6 years since that first generation of RT hardware. We can count on one hand the number of AAA titles that aren't tech demos that utilize RT in a way that perceptibly improves visual presentation over standard techniques - even on PC. RT support is more plentiful in games, but unless you're comparing photo mode screenshots, most of the time you are sacrificing a ton of performance for marginal improvements.

What's the point of this case study? Well, the point is this: remember when the PS5 launched with all these cool new features like Dualsense haptics, 3D audio, next gen SSD and data streaming tech.... and then barely any games used it?

Sony is making the extremely necessary move to introduce features they'll be using in PS6 now in the PS5 Pro so that developers can start planning around them. We should see a much fuller transition phase as I expect stuff like the AI upscaling to be much more feature-rich in next gen, and developers will actually be including it close to the start of the gen instead of the features slowly trickling in.
 

Danja1187

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So what's the point of buying the hardware before the pro comes out then? If you're gonna buy a PS5 and then by the time the software drops you're told your hardware isn't sufficient 💀🤔

Sony has a done a piss poor job with the console this generation. They haven't produced a single game that has pushed their hardware that justifies a Pro.
 

ethomaz

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So what's the point of buying the hardware before the pro comes out then? If you're gonna buy a PS5 and then by the time the software drops you're told your hardware isn't sufficient 💀🤔

Sony has a done a piss poor job with the console this generation. They haven't produced a single game that has pushed their hardware that justifies a Pro.
Maybe that will shock some here…

PS5 will continue being the best seller of the hardware even after the Pro.
Even the DE will sell more than Pro.

All games will run on PS5 just fine.

Pro it is an “option” not a “need”.
 
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Danja1187

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Maybe that will shock some here…

PS5 will continue being the best seller of the hardware even after the Pro.
Even the DE will sell more than Pro.

All games will run on PS5 just fine.

Pro it is an “option” not a “need”.
I understand why SOME want it but it's definitely not necessary and I'm just so curious to see how Sony is gonna unviel this console during a year they have no major tentpole coming. Which again highlights the entire problem with them needing a Pro... But hey, good luck to them telling people they need to pay $599 upgrade to a console they haven't properly supported for the last 4 years.

They better make sure not a single PC port is ever superior again lol.
 

KvallyX

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It’s not necessary IMO. However new toys are necessary for me 😎
 
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anonpuffs

anonpuffs

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So what's the point of buying the hardware before the pro comes out then? If you're gonna buy a PS5 and then by the time the software drops you're told your hardware isn't sufficient 💀🤔

Sony has a done a piss poor job with the console this generation. They haven't produced a single game that has pushed their hardware that justifies a Pro.
That's the whole point. The reason why no games are pushing the ps5 is because these features literally did not exist before the ps5, therefore the games would not be made that were fully leveraging the tech until late in the cycle. The ps5 pro is a jumpstart into the ps6 hardware features. That way devs can start building them into the development targets now.
 

Shmunter

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Options are good. The Gen gets support as is customary, but within as consumers we simply chose our level of quality.

Devs, definitely would prefer a single target. However, scaling up is always simpler than shoehorning down into a spec far removed. The SDK will do a lot of the heavy lifting..
 
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anonpuffs

anonpuffs

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Options are good. The Gen gets support as is customary, but within as consumers we simply chose our level of quality.

Devs, definitely would prefer a single target. However, scaling up is always simpler than shoehorning down into a spec far removed. The SDK will do a lot of the heavy lifting..
Just imagine right now if Sony are looking towards being able to leverage AI upscaling to enable pathtracing in the next gen consoles. But there's only 3 games that use it, all nvidia sponsored. So when PS6 comes out, and it says "next gen path-traced lighting" on the box....

And literally 0 3rd party games use it for the first 4 years.

That's why the ps5 pro exists.
 
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Danja1187

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That's the whole point. The reason why no games are pushing the ps5 is because these features literally did not exist before the ps5, therefore the games would not be made that were fully leveraging the tech until late in the cycle. The ps5 pro is a jumpstart into the ps6 hardware features. That way devs can start building them into the development targets now.
So the base PS5 was a beta? But without the software from Sony to Beta test? 🤔
 
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anonpuffs

anonpuffs

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So the base PS5 was a beta? But without the software from Sony to Beta test? 🤔
Not exactly a beta. But like I said in the example... the base PS5 is like the 20-series nvidia GPUs in a way because it introduced new hardware features that had never been possible in the past... and it was criticized because absolutely no games supported raytracing.

Same way with the i/o subsystem. There are no games that utilize it fully because there was no way to access disk storage with the speed, throughput, and low latency that the ps5 hardware provided. It simply didn't exist, even if PCs had SSDs there's several layers of overhead you have to go through to load data from disk, limiting what can be done. It's the kind of new hardware that I don't see being fully explored until a decade+ later.

So the ps5 pro is there to mitigate that factor in the ps6.
 

ethomaz

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In resume PS5 Pro.

Sony: a way to monetize from hardcore fans with a premium option.
Consumer: another option to buy.
Developers: one more work, time and cost.
 

quest4441

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Man people expecting 500$ box to cure cancer and bring world peace, I dont know why people complaining you will still get your 60 fps options from 1st party studios on base ps5, the pro is for the lazy 3rd party devs
 
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anonpuffs

anonpuffs

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Man people expecting 500$ box to cure cancer and bring world peace, I dont know why people complaining you will still get your 60 fps options from 1st party studios on base ps5, the pro is for the lazy 3rd party devs
I expect the pro to be $600
 

Systemshock2023

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A proper portable would have been better. Specs arent the issue of the base consoles this time around. It's software and the long lead times quantity and quality of AAA games.

Bioware is nowhere to be found. We don't have Konami in AAA anymore. WB dropped the ball with Batman/Suicide Squad and MK. Forza motorsport was a disappointment. Naughty dog is taking ages to deliver their next big game... and many more.

AAA content has been sub par for the most part this generation. And those are the games that truly utilize the consoles and mainstream PC HW and above.
 
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anonpuffs

anonpuffs

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A proper portable would have been better. Specs arent the issue of the base consoles this time around. It's software and the long lead times quantity and quality of AAA games.

Bioware is nowhere to be found. We don't have Konami in AAA anymore. WB dropped the ball with Batman/Suicide Squad and MK. Forza motorsport was a disappointment. Naughty dog is taking ages to deliver their next big game... and many more.

AAA content has been sub par for the most part this generation. And those are the games that truly utilize the consoles and mainstream PC HW and above.
a portable would have failed.