Xbox considering "OEM" for their next console (confirmed legit)

Kx11

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Who said they would abandon it?

Dreamcast - powered by Microsoft Windows 98
Steamxbox - Powered by Microsoft Windows and Steam OS.

Creating two differently specc'd consoles this gen was a disaster. Releasing 2+ configurations of 3rd party consoles won't work, unless that 3rd party is making one configuration.

The only non-console company in a position to even offer a console - and it be a benefit to them, is Valve.

Totally agree, MS pioneered gaming systems since 1980 when Sony was selling fridges and Nintendo selling card decks
 

Johnic

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I hope you are aware that everyone is laughing at you.

Pay heed to your warnings, or you'll need to find another place to make a fool of yourself.
Will Ferrell Lol GIF
 

Swift_Star

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2 Jul 2022
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The xbox series reddit is a full on copium shithole. "Xbox has never been in a better position".

That's a lot of mental breakdowns waiting to happen when they go 3rd party.
But they’re right, though, they’ve never been in a better position to spin out of the hardware market, becoming a full fledged third party publisher.
 
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Sony made around half a billion in revenue outside PS only in the last FY. And in the current FY is having an increase of over 50% vs the previous fiscal year. Each PC did cost them a couple millions, so they are making a ton of profit with PC.

No. They made under $250 million in PC sales revenue last FY...the discussion is about PC, not PC & mobile so no reason to bring mobile into the conversation. And that is revenue; net profits were quite lower if you're taking into account the costs for each port (some being > $30 million), the 30% cut Valve gets from sales on Steam, so on and so forth.

Last month was their best selling one since the PS2 and they reached their biggest MAU ever, so they have their biggest active userbase everr. We also saw 50% of the PS5 consoles sold a year ago were to new users to the PS brand, they didn't have a PS4.

This doesn't have anything to do with the games on PC, and I'd wager the vast majority of the MAU increase was on the console side. So while on one hand it can be said "the PC ports aren't hurting console MAU growth", on the other hand it can equally be said "why doesn't PC contribute much to MAU growth when we're putting all this effort into the ports?".

PS brand isn't being diluted, it's growing instead. They are making new fans in PC and some of them are buying the console, in a bigger number than the ones who may leave consoles.

The new PC fans can't generate even $250 million in revenue (not profit, which would be lower) in a fiscal year and a lot of that < $250 million was from Destiny 2 MTX content.

The only respectable part in this is that, yes, some are buying the console. Which was the original plan under Shawn Layden: to tease PC owners with late ports of some of the GaaS and maybe 1 or so traditional AAA releases preferably within a year or two of the next game coming exclusively to console (this was the case with HZD port, and for GOW 2018 getting ported 2-3 years later planned within 1 year of Ragnarok which got delayed a year, but still fits the 1-2 year window mentioned prior).

Under Jim Ryan that kind of went out the window, between 3-month ports of some games (TLOU Remake), and significantly more of the traditional AAA 1P games being ported to PC within 1-2 years of coming out on console. That has created a cadence for quite a few, who are now assuming that all PS 1P must be coming to PC either Day 1, or within 1-2 years of console release, regardless if there's any new installment planned for console within 1-2 years after that port or not. This can become very damaging long-term for Sony/SIE retaining hardcore/core enthusiasts players predominantly within the PlayStation console ecosystem for the majority of their spending dollar and playtime.

Not to mention, that could also lead to reduced incentive for those types to consider buying a PS5 Pro, or even a PS6, if they have reduced or no FOMO, and can afford to wait it out until the inevitable port 1-2 years after initial release. Don't underestimate how quickly someone can switch up their gaming habits if one platform is giving them so many reasons to go to another platform. Again, we're seeing this decline in real-time with Xbox; I don't understand why some of you vouch for PlayStation to take a similar path, even if the fall would be softened somewhat simply due to Sony's gaming brand being larger.
 
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Gamernyc78

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Alright everyone let's bring it back. It is, true trolling and shit posting will not be tolerated if i keep seeing it a ban is in order. It's not what you say but how you say it and being agenda driven. You've been warned more than once!
 
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Yurinka

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No. They made under $250 million in PC sales revenue last FY...the discussion is about PC, not PC & mobile so no reason to bring mobile into the conversation. And that is revenue; net profits were quite lower if you're taking into account the costs for each port (some being > $30 million), the 30% cut Valve gets from sales on Steam, so on and so forth.



This doesn't have anything to do with the games on PC, and I'd wager the vast majority of the MAU increase was on the console side. So while on one hand it can be said "the PC ports aren't hurting console MAU growth", on the other hand it can equally be said "why doesn't PC contribute much to MAU growth when we're putting all this effort into the ports?".



The new PC fans can't generate even $250 million in revenue (not profit, which would be lower) in a fiscal year and a lot of that < $250 million was from Destiny 2 MTX content.

The only respectable part in this is that, yes, some are buying the console. Which was the original plan under Shawn Layden: to tease PC owners with late ports of some of the GaaS and maybe 1 or so traditional AAA releases preferably within a year or two of the next game coming exclusively to console (this was the case with HZD port, and for GOW 2018 getting ported 2-3 years later planned within 1 year of Ragnarok which got delayed a year, but still fits the 1-2 year window mentioned prior).

Under Jim Ryan that kind of went out the window, between 3-month ports of some games (TLOU Remake), and significantly more of the traditional AAA 1P games being ported to PC within 1-2 years of coming out on console. That has created a cadence for quite a few, who are now assuming that all PS 1P must be coming to PC either Day 1, or within 1-2 years of console release, regardless if there's any new installment planned for console within 1-2 years after that port or not. This can become very damaging long-term for Sony/SIE retaining hardcore/core enthusiasts players predominantly within the PlayStation console ecosystem for the majority of their spending dollar and playtime.

Not to mention, that could also lead to reduced incentive for those types to consider buying a PS5 Pro, or even a PS6, if they have reduced or no FOMO, and can afford to wait it out until the inevitable port 1-2 years after initial release. Don't underestimate how quickly someone can switch up their gaming habits if one platform is giving them so many reasons to go to another platform. Again, we're seeing this decline in real-time with Xbox; I don't understand why some of you vouch for PlayStation to take a similar path, even if the fall would be softened somewhat simply due to Sony's gaming brand being larger.
Sony games generated 67.73B Yen ($457,21M) in the last fiscal year outside PS (meaning, PC+Destiny 2 Xbox), and in the first half of the current year generated 37.18B Yen ($250.99M) an increase of around 55% YoY.

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We saw that the costs of the PC ports was around a couple millions each, so all of them did cost them maybe around $20M. They and the 7 years old Destiny 2 outside PS generating almost half a billion in revenue (and this year having a 55% increase YoY) is a super profitable business.

All their non-GaaS PC ports have been released around 2 years or more after the original release of these games. 10 years in the case of TLOU. Not 3 months, not 1 year: from 2 to 10 years of waiting for those who get ported (if they ever get ported, because Sony isn't porting all their games).

So if PC players want PS games have to options: to wait from 2 to 10 years to see if they get ported or not. Or to buy a PS5. The exception will be some MP GaaS (not all, see GT or MLB) titles like the Bungie ones, who will be day one on PC.

Theres absolutely no Sony metric that leads to think that this PC ports strategy had any negative effect: the opposite, the console and 1st party games in console are selling better than ever and they are growing their MAU to all time record levels, with 50% of new to PS users in console sales. So if something the PC ports are selling consoles, not reducing them.

The oppposite case of MS and their "all 1st party games day one on PC & GP" strategy. Very different strategy with very different results.
 
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