Makes it funnier to me lol.Embarrassing but it's too late. They were celebrating those fake numbers everywhere.
Watching people parading that comparison was painful as fuck to anyone with a remote idea of how to interpret financials.
Makes it funnier to me lol.Embarrassing but it's too late. They were celebrating those fake numbers everywhere.
It's like when the dolts cheer over revenue being up for Xbox with no mention of profit, at all.Makes it funnier to me lol.
Watching people parading that comparison was painful as fuck to anyone with a remote idea of how to interpret financials.
There's a saying in finance:It's like when the dolts cheer over revenue being up for Xbox with no mention of profit, at all.
The amount of Xbox fans who don’t understand that revenue and profit are not the same thing is staggering.There's a saying in finance:
"Revenue is vanity, profit is sanity, but cash is king."
Revenue is vanity = Anyone who talks about revenue alone is trying to swing big numbers around to make you feel good about their biz. This is Xbox right now.
Profit is sanity = When you add profit/loss into the equation, you get a much bigger sense of what the operation is all about and how money flows through it. Xbox clearly has no meaningful profits, or they would be boasting about them (as will any company).
Cash is king = this is the ultimate indicator of a business's success, cash flow is how you pay your employees, and it's how you survive overall, no one gets paid in future profit vouchers. Microsoft has a ton of this, hence Xbox still survives despite all their dumb moves in the market.
Quote one.Profit is the most important metric in business, but many people here hate the fact that Nintendo has too much dominance in that area.
Many were unhappy with the fact that the Nintendo Switch is more profitable than all consoles from Microsoft and Sony combined.
Literally no one brings up Nintendo profits here? Of course a 7-year-old mobile tablet and 2D games are cheap to produce lolQuote one.
One of my aquiantance says Nintendo underpays their employees a lot lower then let's just says KT, Namco, or Lasengle.Literally no one brings up Nintendo profits here? Of course a 7-year-old mobile tablet and 2D games are cheap to produce lol
not surprisingOne of my aquiantance says Nintendo underpays their employees a lot lower then let's just says KT, Namco, or Lasengle.
The only one they has is job security, and pension.
Profit is the most important metric in business, but many people here hate the fact that Nintendo has too much dominance in that area.
Many were unhappy with the fact that the Nintendo Switch is more profitable than all consoles from Microsoft and Sony combined.
Nice gate keeping right there. Your points didn't explain why WiiU failed and Switch succeeded in bringing profits to Nintendo.Anyone who brings up Nintendo making more in gaming profits than Sony or even Microsoft, but don't have an understanding of how this is achieved, then they shouldn't be bringing the topic up in the first place.
It’s not the exclusivity of their first-party releases that keeps them profitable so much as the refusal to EVER discount old games.Who are you talking about? Who's said these things are is "scared" to bring it up? I've mentioned Nintendo making more profit than SIE and Xbox plenty of times, here and everywhere I post in fact.
But it's also very easy to see why they have larger profits:
1: Significantly cheaper hardware to produce, requiring less R&D and less production costs2: Nostalgia banking on brand name to sell said hardware at very high profit margins3: AAA games that cost significantly less than Sony or Microsoft's AAA due to aiming for less visually demanding standards4: Nostalgia banking on brand name to sell said software at high profit margins (and barely reduce the price over long-term)5: Keeping virtually all of their 1P games exclusive to their hardware. Creates a circular resonance of encouraging more hardware sales to sell more 1P software that stays at high MSRP for several years = big revenue and big profit margins.Anyone who brings up Nintendo making more in gaming profits than Sony or even Microsoft, but don't have an understanding of how this is achieved, then they shouldn't be bringing the topic up in the first place.
More or less... could add a few myself but really not needed.Who are you talking about? Who's said these things are is "scared" to bring it up? I've mentioned Nintendo making more profit than SIE and Xbox plenty of times, here and everywhere I post in fact.
But it's also very easy to see why they have larger profits:
1: Significantly cheaper hardware to produce, requiring less R&D and less production costs2: Nostalgia banking on brand name to sell said hardware at very high profit margins3: AAA games that cost significantly less than Sony or Microsoft's AAA due to aiming for less visually demanding standards4: Nostalgia banking on brand name to sell said software at high profit margins (and barely reduce the price over long-term)5: Keeping virtually all of their 1P games exclusive to their hardware. Creates a circular resonance of encouraging more hardware sales to sell more 1P software that stays at high MSRP for several years = big revenue and big profit margins.Anyone who brings up Nintendo making more in gaming profits than Sony or even Microsoft, but don't have an understanding of how this is achieved, then they shouldn't be bringing the topic up in the first place.
Nice gate keeping right there. Your points didn't explain why WiiU failed and Switch succeeded in bringing profits to Nintendo.
More or less... could add a few myself but really not needed.
Important to note here that Nintendo's strategy on pricing of its first party games (keeping them at MSRP for years) is a great strategy. It's a consumer conditioning pitch above all - and there is value there that should rightfully be maintained. I think the Player's Choice Label is also a good strategy for maintaining value long term.
But that equation certainly has a lot to do with the fact that the presence of modern big hitters from third-party publishers are largely missing from Nintendo's hardware. The latest COD or Destiny or GTA or the other slew of third party titles that release on a regular basis on Xbox/PS/PC will have a downward competitive effect on the pricing of Nintendo's first party IP's, if Nintendo were to ever come back to the high-end hardware business. Just too much choice competing for the dollar on PC/Xbox/PS.
It’s not the exclusivity of their first-party releases that keeps them profitable so much as the refusal to EVER discount old games.