Product Manager is a real position, but there is no one way of describing it, the gist of it is that they manage everything regarding the product they're assigned to, which could be identifying the target consumer, what steps need to be taken to reach them, the vision of the product they're assigned to, the roadmap for how said product will be made, finished, and worked on afterwards, etc.Product manager? Is that like an image coach?
Because that site is built on the principal that Devs can do no wrong and its always the big bad corporate suits who ruin games and not allow the devs to achieve their potential. Add in the rainbow toons - they/thems, xe/xirs and you get a heady cocktail of pseudo corpo dick sucking and political panderingWhy is that site so popular with developers and community managers?
Not her fault she has no worthwhile product to manageProduct manager? Is that like an image coach?
Because Xbox has a way smaller userbase than mobile, PC, PS and Nintendo. Specially in regions like Asia.Xbox wants to know why studios avoid their consoles
"Why gamers ignore Xbox?" is a question for Microsoft's marketing team. And well, MS already knows why.The correct question should be...
"Why gamers ignores Xbox?"
It weird to me ho MS didn1t realize all the issues they create with Xbox and how they keep doing the same mistakes over and over again.
The moment they realize Uncle Phil did a terrible job at Xbox and that Gamepass is killing the brand maybe they will start to undestand.
The reason they don't already know why is because they have created a toxic feedback loop
The only developers on Xbox are there for the Gamepass bag -> Xbox themselves are now 100% the source of revenue for Xbox developers -> nobody wants to tell the guys that are paying them the truth
But most publishers / developers that ignores Xbox is due not seeing enough users there to buy their games."Why gamers ignore Xbox?" is a question for Microsoft's marketing team. And well, MS already knows why.
The initiative in the OP is from another team: their 3rd party relation team. The one who interacts with devs and publishers, and is asking about issues like these ones. Basically day to day paperwork and tech issues that devs face when trying to put their game in their platform, in this case Xbox.
Yes. Obviously the main reason of companies skipping Xbox is their small userbase.But most publishers / developers that ignores Xbox is due not seeing enough users there to buy their games.
I know people will say but there are technical issues and working Series S is really bad…
But no matter how bad technically a platform is… if there enough incentive (like enough people buying games there) the developer / publisher will be happy in working to overcome all these technical issues.
So at the end of day the question lies in “why gamers ignores Xbox?”
There is the other extreme too… no matter how good and easy the platform is… how great and simple is to publish games there… with no user base nobody will want to buy games in the platform.
So making these questions and trying to improve the issues in publishing you quoted won’t help anything… because again if there enough gamers buying your game on Xbox the publisher will be more than happy to take a air plane and go delivery the paper to publish his game in the hands of Uncle Phil.