Uncle Phil is already in the Xbox business for over a decade I don't sure what you guys expect form his interview? He is just that sales man and will say whatever look good to sell his fish.
made exclusively for one device “is something we’re just going to see less and less of.”
Good guy Phil, being consumer friendly as always. This is the way forward.
He is talking about exclusives, that don't come to PC/another device.
@Bryank75 you guys really should correct misleading thread titles/threads like this one.. don't be like NeoGAF where the mods are too lazy to do anything but ban people and so you get 10 page threads based on lies.
I mean all he's saying is just.. reality.. with Sony making less exclusives for just one device.. duh.
Absolutely meaningless quote from Spencer that triggers Sony fanboys again.
I'm pretty sure we'll see xbox games releasing on PS platforms down the road.How do people listen to his bullshit and lies, not throw up, and instead chose to suck his balls?
Here he implies that gatekeeping and exclusives are bad. "Oh, think of poor Timmy. The horrors!" At the same time, he buys multiplatform publishers and makes their games exclusive, spends money on timed exclusive deals, and even blocks next-gen upgrades on PS5 (Yakuza LAD)?
Fucking Diarrhea of lies and hypocrisy comes out of his mouth!
Go, get fucked by a cactus, Philnochio!
Somewhere in the interview he wants to acquire studios in regions theyre not very big in AKA Japan I guess. Best case scenario they go after sega or somehow government of japan blocks them because sony and or nintendo protest. Anything else is a worst case scenario for sony.
And this is why SIE shouldve always been a priority for sony. They should have never sold their shares of SE, on the contrary they should have bought more. From soft was sold for pennies on the dollar, shouldve gotten them. Instead sony is caught flatfooted and out gunned money wise. Its insane that by being so dependant on third parties, they never sought ownership of key third party partners, even if just stock percentage buyouts. Even backwards nintendo has some stock in Sqaure and Bandai Namco.
That entire snippet was about cross-play... which.. should be obvious?How do people listen to his bullshit and lies, not throw up, and instead chose to suck his balls?
Here he implies that gatekeeping and exclusives are bad. "Oh, think of poor Timmy. The horrors!"
He is talking about exclusives, that don't come to PC/another device.
@Bryank75 you guys really should correct misleading thread titles/threads like this one.. don't be like NeoGAF where the mods are too lazy to do anything but ban people and so you get 10 page threads based on lies.
I mean all he's saying is just.. reality.. with Sony making less exclusives for just one device.. duh.
Absolutely meaningless quote from Spencer that triggers Sony fanboys again.
Great points. Sony thinks as long as they provide a platform, people will come. But as weve just seen with Kojima, no I’m this industry is loyal. Sony gave this guy his own studio and let him go crazy with his new game, and he knifes them in back making an Xbox game.They really need to make a few moves, Bungie and some other no-name studios making GAAS just isn't it.
I suspect all the GAAS titles they plan will not reach anything like Fortnite and many will flop badly.
Then they are completely ignoring the audience that actually buys PlayStation and has made them successful... customers that want single player experiences... things like From Games, JRPG's, Fighting games etc....
Where is the logic in having EVO and not even having one fighting game in-house?
They started the Souls games by funding and commissioning and RPG from From and yet they have no Souls games made in PS Studios.... they should own From for a decade already.
Finally not having a JRPG or WRPG in-house is just insulting.
All those things should come before GAAS.
This is the problem with being focused on money instead of games. The games and customer need to come first, then they decide your product is serving them and they reward you....
Jim thinks he can just shove things down our throat and pump money out of us.
Is the Xbox game out?Great points. Sony thinks as long as they provide a platform, people will come. But as weve just seen with Kojima, no I’m this industry is loyal. Sony gave this guy his own studio and let him go crazy with his new game, and he knifes them in back making an Xbox game.
Because they dont want to own them, its that simple........... PS knows how to evolve, which they will continue to do, and make a profit by doing so.Theres that of course but i think sony themselves carry some of the blame. Like i said, i dont understand how you be so dependent on third parties and not have an iota of ownership in any of them.
That's because they're not "Xbox games", they buy multiplats and then they say they have first-party gamesI'm pretty sure we'll see xbox games releasing on PS platforms down the road.
Where is the logic in having EVO and not even having one fighting game in-house?
They started the Souls games by funding and commissioning and RPG from From and yet they have no Souls games made in PS Studios.... they should own From for a decade already.
That entire snippet was about cross-play... which.. should be obvious?
Y'all are so ridiculously triggered by this man.
I just don't know why anyone should care.I think part of the issue though is that their push for cross-play can also be seen as a need on their part to rely on the customer base of other companies and their ecosystems, because Microsoft either feel they cannot drive enough customers to their own products & services (if they were confined to their own products), or have no desire to develop the type of software in abundance that would drive customers to their services and hardware, if the services and software were wholly confined to their own hardware products.
I wonder if Microsoft has marketing rights to Steel Rising as well? Because they do with Lies of P, and I thought that would've been a game Sony tried getting at least marketing rights to if not timed exclusivity.
It's a good play on Microsoft's part, but also combined with the MS/FromSoft exclusive "rumor" (it's really more like gossip from fanboy insiders for clicks and narratives, but there's still maybe a 5% chance it's true), the deal giving away Elden Ring for free with Series S units (dunno how long the deal lasts, but point is they're the one with the deal and not Sony), and really not much from Sony in that space exclusive or tied strongly to the brand since Demon Soul's Remake, in a post Elden Ring world, feels like an opportunity Sony isn't capitalizing on.
If they don't have anything planned with FromSoft in terms of a new IP or sequel to Bloodborne, and the MS/FromSoft rumor ends up being true, they really do risk giving up brand association of the Souls-like genre (console-side) to Microsoft and that would just be such a massive blunder for Sony, I can't honestly picture them letting that happen so something has to be cooking on that front.
For the fighting game stuff, well Sony do have marketing rights on SFVI; there are rumors they might be interested in doing something with Arc System Works, if not acquiring them outright. Some people want them to acquire WB so they can get Mortal Kombat and NetherRealm. Maybe for the popularity that makes sense, but TBH I think Arc makes better-playing fighters and more visually appealing out of the two (tho I prefer Capcom's fighters visually to Arc's outside of any license-based fighting stuff).
Agreed with the thought that do need to also leverage IP and genres that helped define PS flavor in prior generations; Parappa/UmJammer, Katamari Damacy, God Hand, Ico etc. played their roles too in defining the brand same way God of War, Gran Turismo, Resident Evil, etc. have. There are some cool indie and AA 3P games bringing some of that energy like Skate Story, Stray, and DokeV (that one might be more of a AAA game tho or at least it had the production values of one in the reveal trailer) but for those not already released hard to say if Sony has any deeper involvement in those in terms of co-funding, marketing & exclusivity.
But Sony have a lot of classic IP they could be giving the indie/AA treatment to as well, even if that means co-developing or such with 3P developers. Sega's actually a good example with this, looking at what they've done with Sonic Mania and Streets of Rage 4. Sony could leverage outside studios in a similar capacity for some of their classic IP that are suited for a smaller indie/AA type of offering.
I think part of the issue though is that their push for cross-play can also be seen as a need on their part to rely on the customer base of other companies and their ecosystems, because Microsoft either feel they cannot drive enough customers to their own products & services (if they were confined to their own products), or have no desire to develop the type of software in abundance that would drive customers to their services and hardware, if the services and software were wholly confined to their own hardware products.
Nintendo don't have those problems so such is a non-issue for them when discussing their main content. Sony doesn't necessarily have those problems in the same way or to nearly the degree Microsoft does, and for what problems they have in that regard they want to address, they're doing so in a measured way that's highly selective (tho they could have taken some alternative approaches too, IMO).
Why are you so reasonable? I wish this entire board had more rational people such as yourself. You are an asset to this forum.That entire snippet was about cross-play... which.. should be obvious?
Y'all are so ridiculously triggered by this man.
I wonder if Microsoft has marketing rights to Steel Rising as well? Because they do with Lies of P, and I thought that would've been a game Sony tried getting at least marketing rights to if not timed exclusivity.
It's a good play on Microsoft's part, but also combined with the MS/FromSoft exclusive "rumor" (it's really more like gossip from fanboy insiders for clicks and narratives, but there's still maybe a 5% chance it's true), the deal giving away Elden Ring for free with Series S units (dunno how long the deal lasts, but point is they're the one with the deal and not Sony), and really not much from Sony in that space exclusive or tied strongly to the brand since Demon Soul's Remake, in a post Elden Ring world, feels like an opportunity Sony isn't capitalizing on.
If they don't have anything planned with FromSoft in terms of a new IP or sequel to Bloodborne, and the MS/FromSoft rumor ends up being true, they really do risk giving up brand association of the Souls-like genre (console-side) to Microsoft and that would just be such a massive blunder for Sony, I can't honestly picture them letting that happen so something has to be cooking on that front.
For the fighting game stuff, well Sony do have marketing rights on SFVI; there are rumors they might be interested in doing something with Arc System Works, if not acquiring them outright. Some people want them to acquire WB so they can get Mortal Kombat and NetherRealm. Maybe for the popularity that makes sense, but TBH I think Arc makes better-playing fighters and more visually appealing out of the two (tho I prefer Capcom's fighters visually to Arc's outside of any license-based fighting stuff).
Agreed with the thought that do need to also leverage IP and genres that helped define PS flavor in prior generations; Parappa/UmJammer, Katamari Damacy, God Hand, Ico etc. played their roles too in defining the brand same way God of War, Gran Turismo, Resident Evil, etc. have. There are some cool indie and AA 3P games bringing some of that energy like Skate Story, Stray, and DokeV (that one might be more of a AAA game tho or at least it had the production values of one in the reveal trailer) but for those not already released hard to say if Sony has any deeper involvement in those in terms of co-funding, marketing & exclusivity.
But Sony have a lot of classic IP they could be giving the indie/AA treatment to as well, even if that means co-developing or such with 3P developers. Sega's actually a good example with this, looking at what they've done with Sonic Mania and Streets of Rage 4. Sony could leverage outside studios in a similar capacity for some of their classic IP that are suited for a smaller indie/AA type of offering.
I think part of the issue though is that their push for cross-play can also be seen as a need on their part to rely on the customer base of other companies and their ecosystems, because Microsoft either feel they cannot drive enough customers to their own products & services (if they were confined to their own products), or have no desire to develop the type of software in abundance that would drive customers to their services and hardware, if the services and software were wholly confined to their own hardware products.
Nintendo don't have those problems so such is a non-issue for them when discussing their main content. Sony doesn't necessarily have those problems in the same way or to nearly the degree Microsoft does, and for what problems they have in that regard they want to address, they're doing so in a measured way that's highly selective (tho they could have taken some alternative approaches too, IMO).