If side content is this bad, I much rather not have it there at all. It just pollutes the game or wastes my time.Combat was a bit too simplistic tbh, it was a DMC clone, but somehow they were TOO fearful or overwhelming the player too much so pretty early on there was nothing new that you could do and you can just do the same combos over and over for most of the game.
That's most almost all JRPGs studios and Square Enix is included in that as well. Side content is always an afterthought, and doesn't often feed into themes of the main storyline at all.
Like, if you take the lowest tier of side content in Witcher 3 and you take low tier side quests in JRPGS, this is what you get.
The Witcher 3: Villager ask you to kill some random Wolf/Ghoul nearby that's killing the village.
JRPGs(for the most part) : Villager ask you to kill some random Wolf/Slime, that's causing issues.
They're the same right? Not exactly...
The Witcher 3: Through dialogue and context clues, you learn that the reason why you're being paid by the village is because there's an invasion from Nilfgaard and the reason why the villager is asking you is because his local lord is sending his soldiers and most of his monetary capital for the war efforts and peasants have to fend for themselves, heck they had to pool their money because they're getting taxed to shit because of the war. It's all connected.
JRPGs : Through dialogue you learn that you're being asked to clear the Wolves/Slimes, because the villager's older brother has caught the famous Japanese cold and he's out of commission for 2 weeks and near death. Literally tells you nothing about the town or the greater world. It's just some nonsense reason as to have another quest that gives X reward on a checklist.
BG3 for example has none of this, everything has a similar quality.
I would understand a few bad quest in FFXVI if they had a clear purpose in world building but they are all pretty weak and later in the game some very low quality quests are also introduced as main quests.