Your Unpopular(?) Gaming Opinions thread

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ksdixon

ksdixon

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if a game can't stand the test of time and gets sunset, why don't more games do the thing where they turn off the developer servers, but enable the player-to-player matchmaker thing?
 
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Systemshock2023

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1 Folks try to rationalize their thought process, provide financials, sales numbers, slides from investor meetings but at the end of the day it's all about the playground and the good ol list wars. Even for grown ass adults. List wars is a key aspect of the console gaming experience. Ingrained in all of us since the 80s. It's not just about having good games to play, it's about finding joy in knowing that other folks cannot play them to validate your purchase. Because deep down inside you know that HW has poor value.

2 PC gaming 2010 onward is the ultimate platform despite not being perfect. The Galactus of gaming. Resistance is futile.

3 PS1 PS2 and early PS3 era PS trumps all over post uncharted 2 PS.

4 Nintendo is incredibly protected and biased by games media,specially from north America that seem to have massive hard on on the big N.

North American genX/milennial you tubers have re written the history of the medium putting a big enphasis on "Nintendo saving gaming" in the 80s and the N 64 and GameCube being amazing consoles. This is far from being echoed on the rest of the planet but remains the dominant narrative.

5 Nintendo target demographic is japanese salary man that game 20 to 30 min while on the train. Plus 35 YO+ nostalgic western folk.

6 Console gaming was amazing through the 6th gen. 7th onwards not so much.

7 golden age PC gaming (mid 90s through early 00s) is overrated. Lots of great games and tech advancements but also lots of hassle. This is an era where most of the age old myths of PC gaming from console gamers originated that still tarnish PC gaming to this day.

8 online gaming killed creativity in the industry. Why would you craft a great game when you can throw folks in a map and let them have "emerging gameplay and narratives"
 

riesgoyfortuna

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Nintendo fanboys are as stupid and annoying as xbots, the difference its their system and games are selling so they are less prominent on forums, but they are Still unsuferable. With that mix of elitism and lack a of any criticism for the company
They talk shit about iteration on franchises from sony, ubi or xbox and Still get crazy about the Next Pikmin, 2d Mario
 

Old Gamer

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Nintendo fanboys are as stupid and annoying as xbots, the difference its their system and games are selling so they are less prominent on forums, but they are Still unsuferable. With that mix of elitism and lack a of any criticism for the company
They talk shit about iteration on franchises from sony, ubi or xbox and Still get crazy about the Next Pikmin, 2d Mario
Also, unlike MS, Nintendo actually delivers good games. At least Nintendo fans have logical reasons to do so.
 
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ksdixon

ksdixon

Dixon Cider Ltd.
22 Jun 2022
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if a game can't stand the test of time and gets sunset, why don't more games do the thing where they turn off the developer servers, but enable the player-to-player matchmaker thing?
Could they revive older games MP modes, give them a bit of eSports/PS Tournaments marketing, by flipping over onto player-to-player matchmaking; or make server rentals a PS+ Extra perk? I don't really understand why MP modes have to die, if games can be rejigged to do player vs player match making?
 
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ksdixon

ksdixon

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The "pcmr" you're referring to are xbots who bought pcs because they couldn't keep pretending xbox was good.
That 70S Show Burn GIF by PeacockTV
 

Alabtrosmyster

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North American genX/milennial you tubers have re written the history of the medium putting a big enphasis on "Nintendo saving gaming" in the 80s and the N 64 and GameCube being amazing consoles. This is far from being echoed on the rest of the planet but remains the dominant narrative.
Yes, so much this.

Nintendo has had some important contributions to gaming (no need to name them here). But they are not the only innovators, nor are their products always compelling or even that good.

Heck, even the game and watch is put on a pedestal in some circles. These things were never good, even back in the days.
 
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Kokoloko

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  • Xbox used to be good and can still turn every around
  • Sony need more RPG's, RTS' and Point and Click adventures, as they've become very stale in that department
  • Nintendo are the Apple of the games industry. Their games are aimed at kids and played by pedophiles
  • The new generation of PC gamers are like the unpopular fat kid on the playground who's rich parents buy them all the toys so they can pretend to have friends
  • PC has become so stale that they even beg for console ports as the platform has been completely abandoned by all but shysters
  • The community is infested with parasitic gamers who only game because it's the in thing and the industry is infected with fake journalists and devs who see gaming as a 9-5 job, not an artform to be proud of.
  • Digital distribution has been a blight on innovation..
  • Openly allowing anyone to play online games has destroyed online gaming
  • Pandering to CoD kiddies and fortnite has put the final nail in the 'games should be challenging' coffin
  • Elden Ring is over-hyped, repetitive and the game only exists as a [Redacted] simulator
  • One day a virtual rain will come and wash the scum off of the streets industry.
I was nodding away agreeing and then read the last bit of the Nintendo line lol
 
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ksdixon

ksdixon

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How can triple a games be made in less than 5 years without crunch?​

Establish baseline gameplay engine for an IP.

  • Main PS Studio Team concentrate on Single Player Game, then support with DLC story chapters/standalone short games, like Infamous First Light after release.
  • Support Team concentrate on MP on their own time, release as standalone game purchase, like GOT Legends. Support as GAAS with content updates.
Neither development route has to automatically take time away from the other. Team 1 moves onto another game, Team 2 supports something else, and PC port houses takeover, releasing the single player and MP as 'seperate games'; or more likely PC will recieve the eventual GOTY/Director's Cut edition that'll probably be in the works for PS5 too etc. But you could blow that idea out and apply it to all game IPs. That could be one cross section doing it for Uncharted, and another cross section is over here applying that template to TLOU projects.

It'd save SSD space too. I'd love to have just TLOU Factions MP installed, rather than the whole entire TLOU1 game.
Instead of Sony's half-steps...

Like, you can't release Uncharted Remasters without the MP modes, then shutter the PS3 MP with the justification that not enough people play it. You've already cut into the potential userbase, by only serving the people who're only interested in the Single Player. Yeah, PS3 is old hardware only slowed-down by time, but people can't play UC MP if no longer able-to. Just bring them forward to a modern PC/PS platform, and let them breath on their own right, not shackled to a single player game release, or console hardware. I hope after all that paragraph what I wrote is correct, I don't play UC MP myself so it's 2nd hand knowledge/memory.

MP games should be treated as GAAS with content drops, even if they give previous games' mp maps and game modes, make the old game literally obsolete, and standardize the player base on this new MP standalone game which is independant of mainline game releases, dlc scheduals for that etc; and just keep it evergreen with content updates etc. Allow it to keep a series in people's thoughts, but allow the single player games to maybe take a break if they've been rotated-in too much already. Allow the main story team to turn around and insert a new IP into the rotation etc.
 

Boswollox

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7 Sep 2024
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The industry is sick and dying. Sony is the next victim, suffering from a virus passed on by Microsoft, Nintendo may be next if the switch 2 isn't a hit


While there are many root causes, the main one is gamers. Gone are the days of high criticism based on want of a superior graphical and technological experience; one of story and gameplay, while being appreciative of the more simple, humble graphics. They're now all too happy to put up with bad practices, to be fed slop because marketing and reviewers tell them it's amazing, and to fork over more non-disposable income than ever before for the sake of a label they dont need and, when the brainwashing is removed, dont want. I refer to 4k and RT.

High end 4k and RT experiences are only achieved with a GPU the cost of a small countries GDP or with AI magic and digital tomfoolery. An experience we are told we want, by an industry that can't achieve it, all the whole charging us for the experience of not having it.
4k is to smell a 5-star meal in a 5-star restaurant only to be served dog food.

The waters are muddies by the industry who pay lip service to PC, who convinced people it isn't a viable platform because it's too complicated to operate. This condescending lie disappears in an instant when realising that windows and steam have never been more accessible, drivers more stable and big screen mode more console-player friendly. Linux is easier now than running games on windows 95, and that the lie of Linux being impossible to use is just that.

For the industry to move forward, we must remain still and copy the past. 1440p games @60 should be an industry standard, with no game allowed to drop below that on a console, with exceptions being made for handhelds, for obvious reasons.