And then getting all shocked that they only sell 1.5M units rather than 5M like they sold originally.Imagine asking $60 from PC players for a 5 year old game.
And then getting all shocked that they only sell 1.5M units rather than 5M like they sold originally.Imagine asking $60 from PC players for a 5 year old game.
PS games drop in price, though. PC players just don't want to spend money on games they beg for.And then getting all shocked that they only sell 1.5M units rather than 5M like they sold originally.
It makes so much sense. It remains to be seen if anyone other than Valve is going to step up to make the best console experience on a PC.so PC is really the future, everything avaliable in a single platform, crazy
I’m going to need an assist here, was that sarcasm? I’m not saying Nintendo would never release on PC, but it's hard to believe right now.
I agree, with Xbox leaving the console space, Nintendo and Sony should be focusing on strengthening their platforms instead of weakening them.I like the guy and he had got stuff right before but I'm just VERY skeptical on this particular item.
This makes no sense, you can never create a console experience on PC because there's no one "console experience". PS, Nintendo, and Xbox all have different experiences, and "PC gaming" experience is even more broad, potato PC gaming is completely different from real PC gaming.It makes so much sense. It remains to be seen if anyone other than Valve is going to step up to make the best console experience on a PC.
i doubt Nintendo would ever put their games on Steam, they would create their own launcher and release games only there, where they have 100% of each sale and control over the users, Sony should've done that, putting games on Steam and Epic is a huge mistake, they're growing these bases and it can be a problem to them in the long term future, cause they have to pay the 30% on each copy thereI doubt it will happen, but Nintendo putting their games on PC makes 100x more sense than Sony does. People only buy Nintendo for 1st party games, they have very little 3rd party support. Sony makes a ton from 3rd party game sales, DLC, and microtransactions, Nintendo probably makes pennies compared to what Sony makes. More than 80% of their revenue comes directly from 1st party game sales. So unlike Sony, they wouldn't really risk much by porting games to PC.
And also the difference between gaming on PC and gaming on a PlayStation is very minimal, meanwhile a Switch/Switch 2 has a huge differentiating factor from PC, because you can play on the go. People can still buy a Switch if they care about portability/hybrid, but if they don't they can still buy 1st party games and just play them regularly on PC. The Steam Deck, ROG Ally, and other PC handhelds exist, but those are very niche and pretty much nonexistent compared to a Nintendo handheld.
And knowing Nintendo, they'll do what Sony should've done and put the strongest DRM on their games.
I agree, with Xbox leaving the console space, Nintendo and Sony should be focusing on strengthening their platforms instead of weakening them.
But idk I doubt HHG would say it with this much conviction if he didn't have real insider info
This makes no sense, you can never create a console experience on PC because there's no one "console experience". PS, Nintendo, and Xbox all have different experiences, and "PC gaming" experience is even more broad, potato PC gaming is completely different from real PC gaming.
Sadly, PC gamers are a bit slow and love to cheer for monopolies, if a game isn't on Steam then they'll just wait 10 years for it to get cracked before buying it on a different launcher. But if anyone can get away with having their own launcher then it's Nintendo. But the main thing they need to focus on is strong DRM.i doubt Nintendo would ever put their games on Steam, they would create their own launcher and release games only there, where they have 100% of each sale and control over the users, Sony should've done that, putting games on Steam and Epic is a huge mistake, they're growing these bases and it can be a problem to them in the long term future, cause they have to pay the 30% on each copy there
This makes no sense, you can never create a console experience on PC because there's no one "console experience". PS, Nintendo, and Xbox all have different experiences, and "PC gaming" experience is even more broad, potato PC gaming is completely different from real PC gaming.
The Steam Input API is designed to allow you to easily enable full support for Steam Input devices in your game. We define full support as the follows:
- Your game uses the proper controller-specific glyphs when showing in-game input prompts.
- The Steam Input configurator screen uses in-game actions that the player performs in your game, instead of keys or buttons.
- You've published an official configuration for the controllers you support.
- Your game doesn't restrict the user's ability to customize their controls. This means it allows any mix of mouse, keyboard, or gamepad input simultaneously.
- When your game wants keyboard input (e.g. when naming avatars), you use the API to automatically bring up the text entry UI.
- Your game has no launchers that require mouse or KB input - or even better, no launcher at all.
To ensure users have a good experience from the couch, we also recommend the following:
- Make your UI readable from several feet away. Our rule of thumb: when your game is running at 1920x1080, your fonts should be a minimum of 24px in size.
- Start your game in fullscreen by default when the user is running Steam Big Picture (the "SteamTenfoot" environment variable will be set)
- For bonus points, at first launch detect the user's screen resolution and set your resolution to match it.
There's more to console gaming than just controller lol. If Steam actually wants to improve and create a "console like experience", then they should bring optical disc drives back to PC! And start asking 3rd party companies to print physical discs for PC, with NO DRM.Valve have a good set of guidelines for game developers:
SteamOS handles many other issues related to A/V settings, controller support, multiplayer parties, etc. It's pretty easy to build your own machine running something like nobara, chimera, or HoloISO. We recently got news that the next Aya handheld will ship with one of these.