How successful sales wise do you think Rise of Ronin will be?

How successful do you think it will be in terms of sales?


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Evilnemesis8

Veteran
19 Dec 2023
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802
Do you want to say this game is bigger and more ambitious than Elden Ring?
Or semi open God of War Ragnarok?(Which should be cheaper)

We're talking Team Ninja game budgets, why is GoW:R and Elden Ring suddenly in the mix?
Team Ninja's budget for games are a fraction of the budget of those games, that doesn't mean that RoR is not more expensive then their own previous titles.

And why would RoR be more ambitious and bigger then ER?

Let's look at what Bandai Namco said was their expectations for sales of ER before the release(Bandai Namco Q&A):

Through DeepL translate:

As for future major titles, "ELDEN RING" is scheduled for release in February 2022. ELDEN RING" is scheduled to be released in February 2022.
The game has been highly acclaimed by the game industry and game fans, winning numerous awards at European game events. The company expects to sell 4 million units (worldwide including Japan) by the end of this fiscal year.

That means Bandai Namco expected to sell 4M copies in the first 5 weeks(they sold something like 13M~ copies lmao).

Meanwhile Koei Tecmo's CEO hopes(highest end of expectations) for 5M copies LIFETIME.
Expectations for the two different titles are not even remotely in the same plane of existence.

For example NioH take even more time to develop than Ronin, yet, they sold 1M and was happy and made a sequel which was more complex and had bigger production values.

That's not true.


Team Ninja's version of Nioh was from 2012 to 2016, from wikipedia:
Team Ninja were first brought on in 2010 to help develop the action gameplay. It was at this stage that the title began evolving into an action role-playing game.[17][23] When first presented with the project by the Koei staff, Team Ninja were skeptical about the project, unsure of its Western protagonist and setting, wondering if it was intended to be another Dynasty Warriors-styled game.[23] Development was fully transferred to Team Ninja in 2012, with subsequent production lasting around four years

Companies don't count the production cost of previous versions.
The other previous work just get counted a loss in the companies financials.

Nioh 1 took 4 years from 2012 to 2016 and Nioh took 3 from 2017 to 2020.
Considering inflation and more staff on Nioh 2, but 1 less year in production, I would expect both the game's budget to be fairly similar in term of dollar spent.

Yet now, they expect 5M+?
I think, we argue on different topics. So we can stop here 🙂 have a nice day, it was nice talk.

We surely do, because when I type things and you somehow interpret my words differently than what I intended.
 

Gediminas

Boy...
Founder
21 Jun 2022
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6,787
We're talking Team Ninja game budgets, why is GoW:R and Elden Ring suddenly in the mix?
Team Ninja's budget for games are a fraction of the budget of those games, that doesn't mean that RoR is not more expensive then their own previous titles.

And why would RoR be more ambitious and bigger then ER?

Let's look at what Bandai Namco said was their expectations for sales of ER before the release(Bandai Namco Q&A):

Through DeepL translate:



That means Bandai Namco expected to sell 4M copies in the first 5 weeks(they sold something like 13M~ copies lmao).

Meanwhile Koei Tecmo's CEO hopes(highest end of expectations) for 5M copies LIFETIME.
Expectations for the two different titles are not even remotely in the same plane of existence.



That's not true.


Team Ninja's version of Nioh was from 2012 to 2016, from wikipedia:


Companies don't count the production cost of previous versions.
The other previous work just get counted a loss in the companies financials.

Nioh 1 took 4 years from 2012 to 2016 and Nioh took 3 from 2017 to 2020.
Considering inflation and more staff on Nioh 2, but 1 less year in production, I would expect both the game's budget to be fairly similar in term of dollar spent.



We surely do, because when I type things and you somehow interpret my words differently than what I intended.
NioH first shown was on PS3 2005 E3. of course they work on it before showing.

comparison shows that one game is expensive/cheaper, doesn't mean that another game is more expensive/cheaper.
just because it is open world, doesn't makes it automaticly more expensive.
that's why i said what i said that it doesn't look like production values is high enough to make assumption that budget was bigger, so, sale number looks unrealistic. most sales and profit comes from first month, so i said that first few weeks 1M would be great and 2-3M within couple of month would be amazing.
 
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Gamernyc78

Gamernyc78

MuscleMod
Moderating
28 Jun 2022
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NioH first shown was on PS3 2005 E3. of course they work on it before showing.

comparison shows that one game is expensive/cheaper, doesn't mean that another game is more expensive/cheaper.
just because it is open world, doesn't makes it automaticly more expensive.
that's why i said what i said that it doesn't look like production values is high enough to make assumption that budget was bigger, so, sale number looks unrealistic. most sales and profit comes from first month, so i said that first few weeks 1M would be great and 2-3M within couple of month would be amazing.
Yeah Sucker Punch created a beautiful, gorgeous open world game with a fraction of what most devs use. You would think they spent as much as many other devs but they didn't. Just looking at things we cannot tell how much the budget was or necessarily how long it took, there are alot of other factors like how many ppl worked on it, tech, etc.

Although things like that can help with guessing.
 

Gediminas

Boy...
Founder
21 Jun 2022
5,327
6,787
We're talking Team Ninja game budgets, why is GoW:R and Elden Ring suddenly in the mix?
Team Ninja's budget for games are a fraction of the budget of those games, that doesn't mean that RoR is not more expensive then their own previous titles.

And why would RoR be more ambitious and bigger then ER?

Let's look at what Bandai Namco said was their expectations for sales of ER before the release(Bandai Namco Q&A):

Through DeepL translate:



That means Bandai Namco expected to sell 4M copies in the first 5 weeks(they sold something like 13M~ copies lmao).

Meanwhile Koei Tecmo's CEO hopes(highest end of expectations) for 5M copies LIFETIME.
Expectations for the two different titles are not even remotely in the same plane of existence.



That's not true.


Team Ninja's version of Nioh was from 2012 to 2016, from wikipedia:


Companies don't count the production cost of previous versions.
The other previous work just get counted a loss in the companies financials.

Nioh 1 took 4 years from 2012 to 2016 and Nioh took 3 from 2017 to 2020.
Considering inflation and more staff on Nioh 2, but 1 less year in production, I would expect both the game's budget to be fairly similar in term of dollar spent.



We surely do, because when I type things and you somehow interpret my words differently than what I intended.
do you watch previews?
 

TigerFang

Member
7 Mar 2024
78
71
Same, it's food it feels like a classic Team Ninja game. Sure it's not amazing graphics, but as long as the gameplay systems are good, and the RPG elements are good, it's cool with me.

Also I heard someone mention that performance mode is king because of the action. And also said that nioh/sekiro veterans might want to play it at twilight difficulty.
 

anonpuffs

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29 Nov 2022
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I think it'll break even and then some but not really be a megahit. <5m sales, probably 2-3m
 
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Remember_Spinal

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23 Jun 2022
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5 mil is gonna be tough, its facing a lot of competition right now and casuals aren’t going to jump to it because its not pretty
 
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Gamernyc78

Gamernyc78

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5 mil is gonna be tough, its facing a lot of competition right now and casuals aren’t going to jump to it because its not pretty
Hmmm damn this is 50/50 imo on how it sells but it isn't a sure winner imo.i think it'll make profit though and be successful to a degree.
 

Gediminas

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21 Jun 2022
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Hmmm damn this is 50/50 imo on how it sells but it isn't a sure winner imo.i think it'll make profit though and be successful to a degree.
of course it will make a profit, this game surely has no 80 or 70M budget and with prices like 70-90$ of this game, it is enough to sell little bit over 1M.

i think, with higher production values, they could have been standing more flashout among the other open world RPGs. we are getting plenty of those this yeatr.
like, this year is one of the most competitive years for open world RPGs.
 
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Gamernyc78

Gamernyc78

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of course it will make a profit, this game surely has no 80 or 70M budget and with prices like 70-90$ of this game, it is enough to sell little bit over 1M.

i think, with higher production values, they could have been standing more flashout among the other open world RPGs. we are getting plenty of those this yeatr.
like, this year is one of the most competitive years for open world RPGs.
We know it isn't a high budget game or shouldn't be but in think 1 million is to low tl recoup overall sakes and be successful. I think anything 2 mil or better will be success.