Do you want to say this game is bigger and more ambitious than Elden Ring?
Or semi open God of War Ragnarok?(Which should be cheaper)
We're talking Team Ninja game budgets, why is GoW:R and Elden Ring suddenly in the mix?
Team Ninja's budget for games are a fraction of the budget of those games, that doesn't mean that RoR is not more expensive then their own previous titles.
And why would RoR be more ambitious and bigger then ER?
Let's look at what Bandai Namco said was their expectations for sales of ER before the release(Bandai Namco Q&A):
Through DeepL translate:
As for future major titles, "ELDEN RING" is scheduled for release in February 2022. ELDEN RING" is scheduled to be released in February 2022.
The game has been highly acclaimed by the game industry and game fans, winning numerous awards at European game events. The company expects to sell 4 million units (worldwide including Japan) by the end of this fiscal year.
That means Bandai Namco expected to sell 4M copies in the first 5 weeks(they sold something like 13M~ copies lmao).
Meanwhile Koei Tecmo's CEO hopes(highest end of expectations) for 5M copies LIFETIME.
Expectations for the two different titles are not even remotely in the same plane of existence.
For example NioH take even more time to develop than Ronin, yet, they sold 1M and was happy and made a sequel which was more complex and had bigger production values.
That's not true.
Team Ninja's version of Nioh was from 2012 to 2016, from wikipedia:
Team Ninja were first brought on in 2010 to help develop the action gameplay. It was at this stage that the title began evolving into an action role-playing game.[17][23] When first presented with the project by the Koei staff, Team Ninja were skeptical about the project, unsure of its Western protagonist and setting, wondering if it was intended to be another Dynasty Warriors-styled game.[23] Development was fully transferred to Team Ninja in 2012, with subsequent production lasting around four years
Companies don't count the production cost of previous versions.
The other previous work just get counted a loss in the companies financials.
Nioh 1 took 4 years from 2012 to 2016 and Nioh took 3 from 2017 to 2020.
Considering inflation and more staff on Nioh 2, but 1 less year in production, I would expect both the game's budget to be fairly similar in term of dollar spent.
Yet now, they expect 5M+?
I think, we argue on different topics. So we can stop here have a nice day, it was nice talk.
We surely do, because when I type things and you somehow interpret my words differently than what I intended.